It's not about that, it's about dialogues locked behinds stats (cause we know there are some).That is a pretty large dose of assumption. When has CDPR ever released a game where dialogue options did not have a clear and decisive impact on the story? If if the skill-based choices are more rare than one may like, that hardly makes the game unplayable. You either have the skill or you don't. Either way, the story moves forward.
I want to know which V is considered intimidating by the dev' point of view: 10 Body 1 Cool V or 1 Body 10 Cool V.
It's about putting the stats at the right place to match your vision of V.
Putting stats randomly would be as annoying a putting your stats in Body and reflexes while you mainly want your V to be a great hacker.
The problem is we don't know the dev' point of view about everything and there can be many interpretations of which stat is important for what action.
I just want my stats to be as accurate as possible on my vision of V.