That is a pretty large dose of assumption. When has CDPR ever released a game where dialogue options did not have a clear and decisive impact on the story? If if the skill-based choices are more rare than one may like, that hardly makes the game unplayable. You either have the skill or you don't. Either way, the story moves forward.
It's not about that, it's about dialogues locked behinds stats (cause we know there are some).
I want to know which V is considered intimidating by the dev' point of view: 10 Body 1 Cool V or 1 Body 10 Cool V.
It's about putting the stats at the right place to match your vision of V.
Putting stats randomly would be as annoying a putting your stats in Body and reflexes while you mainly want your V to be a great hacker.
The problem is we don't know the dev' point of view about everything and there can be many interpretations of which stat is important for what action.
I just want my stats to be as accurate as possible on my vision of V.