The mod can probably change artistic resources and scripting, but multiplayer would require changing the engine itself. Since the engine is proprietary I don't think it will happen, sorry.kaemen said:You will be clearly ahead all other games when that would be possible.A COOP Mod would own!
With your experience in the NWN realm, do you think that persistent online mods will become available for The Witcher? (Of course after a WITCHERSERVER.EXE is released)PaulV said:The NWNSERVER.EXE is the multiplayer aspect of Neverwinter Nights, the Aurora Engine's co-op aspect of NWN.As soon as CDPR releases WITCHERSERVER.EXE , we will have co-op play.Yes, you can make modules designed for co-op and multiple players in the Toolset.No, you can't play them cooperatively until WITCHERSERVER.EXE is released by CDPR.Best answer I can give you, as a 6-year veteran of NWN online play.![]()
The Aurora engine is multiplayer at heart. Mind you, we know CD Projekt have heavily rewritten it, but have they taken that functionality out? I'm away from home this week and can't check, so could someone else have a look around the script libraries?dibujante said:The mod can probably change artistic resources and scripting, but multiplayer would require changing the engine itself. Since the engine is proprietary I don't think it will happen, sorry.dibujante said:You will be clearly ahead all other games when that would be possible.A COOP Mod would own!