I've been in the software development industry (not games) for thirty years. Some releases have been good, some bad. All the bad ones have not been because of the developers, rather rigid timelines, budget, changing user requirements. As a user of software the only thing you can do is report the bugs via official channels (not this thread) do something else.
There will always be some sort of prioritization of the bugs to fix by the developer which will also be influenced by external forces, mostly budget and the resources the company throw at the problem. What this means is that if a bug is fixed, it might take a while.
Generally the size of projects has been in the order of one to five years with teams of up to 50 people, so not quite games development big. Generally you see 1000's of bugs go to testers and still 100's when released, and they are never all fixed. Sometimes, bugs can not even be reproduced by the developer team.
The hardest thing to do is juggle a maintenance fork of production, with a new version with major changes additions. These always happen on 2 or more separate code bases, and bugs always happen when merging the 2 to release to the public with just as many bugs as the initial release and what's even worse, old bugs reappear.
Having to release patches on 2 separate consoles and 3 PC stores is infinitely harder.
Hopefully this gives you some incite into software development. Enjoy gaming.
Have you posted your problems in the technical support forums and lodged a official support request with CDPR? You're not going to get much help to solving your problems by posting in this thread.My game didn't work at first without 2-3 hours of troubleshooting and tweaking. After patch 1.22 it doesn't work again. Never tried anything similar. Ever. and i've been a gamer for 20 years. It makes me very worried for cyberpunk, and i probably wont buy that on day one, because of this
This is a fantastic game. Easily one of the best games i've ever played. Thats why it makes me even sadder that i can't play it
The combat does take a bit of getting used to and has a random element to it because with the animations, you're never 100% sure what will happen. I treat this as a challenge and is probably closer to real life combat. Sure in combat focused games, knowing exactly what a sword swing does and where the i-frames are is important particularly if combat is hard. Witcher 3 isn't this game it's, a story based RPG. As I said in my first post here, complaining about Witcher 3 combat is as pointless as complaining about Dark Souls RPG elements.And about the combat, that's really subjective - yes, I played all DS games but not Bloodborne and I can say without a problem that the combat system in TW3 for me atleast is fun.. it isn't the best, the most complex or the most deep system but that doesn't change the fact that I really like to fight pretty much every single enemy in the game.. I like to using my signs, swords, bombs, oils, potions and switching between them and using them to dance around my foes.. it's ok to not liking it - many people don't like combat systems in DS games, Elder Scrolls games, Fallout games, STALKER games, Fable games, Devil May Cry or Bayoneta.. personally I really didn't like any part of the combat system in VtMB, but even with that in mind that game is still after 12 years in my all time TOP3 games
TW3 has some problems that I know about (Eredin, Djikstra, politics, Radovid, more active skills in the combat system, etc.) but it still has many, many great areas in which the game is top-notch right now..