Will objects cast shadows on higher settings?

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Will objects cast shadows on higher settings?

http://image.jeuxvideo.com/images/pc/t/h/the-witcher-2-assassins-of-kings-pc-1303137232-203.jpgNotice how, like Oblivion, tables and chairs and other object don't cast any shadows. I'm hoping this is just a result of a lower setting, but one never knows.I'd be pretty disappointed if this is just a limitation of the game, as even Skyrim will include shadowing from objects this time.
 
in dim lighting, objects don't cast hard shadows. so it would be waste of resources to use global illumination inside of a dimly lit tavern.you need to provide more screenshots for better analysis.
 
It has nothing to do with dim lighting. In fact, there should be hard shadows in this instance, what with a darkened tavern and bright candle light. Look at the tables, chairs. The light from the candles goes right through them, brightly illuminating the floor underneath them as if the object aren't even there.
 
Daylight scenes have well-defined shadows. They are at their best on High and Ultra.Indoor scenes don't appear to have shadows, or at most diffuse shadows. This is probably a compromise made in order to make it possible to render these scenes in real time at all.It's one problem to compute shadows with a single distant light. It's a very different problem to compute shadows with multiple near lights and reflections. Twice the number of lights = twice the resources and time to compute. This game is already pushing the capacity of excellent graphics hardware. There has to be a point at which you say "we're not taking this further."
 

hax

Senior user
OP:You sir just ruined my game experience. Now I will see only the lack of shadows.
 
Oddness said:
It has nothing to do with dim lighting. In fact, there should be hard shadows in this instance, what with a darkened tavern and bright candle light. Look at the tables, chairs. The light from the candles goes right through them, brightly illuminating the floor underneath them as if the object aren't even there.
candle light isn't very intense even in darkness. here's a picture:http://www.travelblog.org/pix/shim.gifi find it more interesting that the candle light seemed to have bled through the table. hope they have a fix for that.
 
Shadows and lighting most probably kill fps.. But i don't really mind if it's in the game for Ultra settings available to those rich gamers who want all the bells and whistles.In reference to the tavern picture, honestly even if the game do not cast shadows on higher settings, it didn't bother me much and limit any immersion though.
 
GuyN039wah said:
Daylight scenes have well-defined shadows. They are at their best on High and Ultra.Indoor scenes don't appear to have shadows, or at most diffuse shadows. This is probably a compromise made in order to make it possible to render these scenes in real time at all.It's one problem to compute shadows with a single distant light. It's a very different problem to compute shadows with multiple near lights and reflections. Twice the number of lights = twice the resources and time to compute. This game is already pushing the capacity of excellent graphics hardware. There has to be a point at which you say "we're not taking this further."
QFT. outdoors there's only the "sun" to worry about. in doors there more than only one light source, BUT it is also a matter how many objects cast shadows indoors. i think that indoors CDPR wanted to put more details in the scene. if it's a bar than there stools, chairs, cups, plates, chandeliers, many people, barrels, pillars etc and this means that even if they had only ONE light source in a bar than shadows will become a hog. indoors shading IS present in other games but in many cases their engine works differently with lighting so they are hard to compare. i think that the SSAO is doing a decent enough job in making me feel like there is lighting on the objects.
 
Oddness said:
http://image.jeuxvideo.com/images/pc/t/h/the-witcher-2-assassins-of-kings-pc-1303137232-203.jpgNotice how, like Oblivion, tables and chairs and other object don't cast any shadows. I'm hoping this is just a result of a lower setting, but one never knows.I'd be pretty disappointed if this is just a limitation of the game, as even Skyrim will include shadowing from objects this time.
Notice unlike Oblivion and Skyrim, how many details there are. Meshes are not symetrics, "tirés au cordeau". So hard shadows from a bizarre shape is a lot more difficult shadow to compute than a simple cube...Ok. That was maybe too fanboy an answer :)It seems that character hard shadowing exist, batiment hard shadowing exist, but not fourniture hard shadowing :http://www.jeuxvideo.com/extraits-videos-jeux/0003/00031125/the-witcher-2-assassins-of-kings-pc-la-balade-de-keyran-00008485.htmOr maybe only from the moon/sun, I don't know.
 
http://i5.photobucket.com/albums/y192/FuKuy/screens_ajenas/the-witcher-2_rdgxe.jpgShadows - and SSAO- - at least in the light point - in indoor in cinematicsIn gamehttp://www.kaermorhen.ru/modules/Gallery/Files/screeshots_w2/the_witcher_2_screenshots_007.jpghttp://thewitcher.sk/wp-content/gallery/zaklinac2/318_02.jpghttp://thewitcher.sk/wp-content/gallery/zaklinac2/298_02.jpghttp://thewitcher.sk/wp-content/gallery/zaklinac2/84.jpgAnd here !two lights! XD with shadows http://thewitcher.sk/wp-content/gallery/zaklinac2/975399_20110218_screen003.jpgBut in some indoors there are not, only SSAO or precalculated shadows . Maybe is the lighting of the scene with diffuse lights or a tweak to gain perfomance . But with SSAO looks great , even better than only with regular shadowshttp://www.gamer.ru/system/attached_images/images/000/327/735/original/303_02.jpg?1298445480Can see easy in the last video of Arca ;)Oblivion has not shadows even in the outdoors , only to caracters and something like shadows to the trees . But all buildings are without shadows . You may be behind a great wall in the neighborhood of the thieves and not see a single shadow of the big wall or the cabins.
 
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