I think people are forgetting that business is still a major concern. If I open and run a business, I don't have the luxury of saying: I'm aiming for 3 years, but I'll take 10 if that's what is needed. Yes, that's a laudable approach, but reality is going to come knocking eventually.
If I am in charge of a business, I don't get to do whatever I want. I'm now responsible for people that are working for my business. They're under contract. They are making a living off of the paychecks that I provide for them. I cannot -- under law -- make a conscious decision that would result in me not having the ability to pay people's salaries or wages. That would be negligence or fraud. So, if I get into a situation where my dreams start conflicting with the contractual obligations I have to my employees, partners, and/or investors...I must honor those contracts.
Hence, though the actual, honest, 100% dedicated ideal I began working under was, "We'll take all the time we need," that can very suddenly become, "We're out of time," when real-life finances and logistics come to the door. My choices at that point in time are to do whatever can be done to ensure that I still have a way of moving forward, though it will be less than ideal...or I can foolishly and childishly stamp my feet, refuse to accept that my ideals are not being respected by real life, and drive my company into bankruptcy, leaving me with no ability to accomplish any of my goals.
And still at other times, it's totally possible for me to think I have achieved my goals, when I haven't. A situation like:
"I've got this! I got it!! I so got it!!!
...
...oh...
I don't got it..."
Not saying that I know for sure which one happened with Cyberpunk. My guess, especially given the chaos the pandemic caused, is that it was a little of both.
When companies intentionally release empty products for the sole purpose of taking advantage of their consumers, they go out of business. Even the elephant in the room for this, which I would argue is EA, has still released amazing products that were definitely labors of love. Yes, a branch of EA seemed to go down the wrong path for a while...as consumers complained while continuing to fund and support it...but one glance at the actual gameplay for things like Battlefield, Battlefront and Jedi: Fallen Order, The Sims, Titanfall, Need for Speed, etc. shows that there's a lot of solid development going on as well.
It's business as well as art. Mistakes will be made. Bad calls will be made. Problems will crop up, and people will fix them. Everything will take time. Nothing is perfect.