Only on a very basic level. I've got a 3600X and RTX 2060 Super, playing @1080p and can only get 60+ fps most of the time with RT ON with DLSS perfromance, which is a bit blurry. It's not too blurry though, but definitely not crips either, doesn't stack up against 1080p native or DLSS balanced and of course quality. There's DLSS ultra performance, but that is just a blur fest and it doesn't even help that much in terms of helping with dips in particulary heavy areas, where you'll drop well below 50 no matter which RT features you have on, having even a single RT feature would lead to those drops there.
As far as RT features go, RT lighting is on "medium", which is your lowset option, RT reflections are on, RT shadows are off for some better stability and it's a feature you would have a very hard time noticing anyway. Also I tweaked my rasterization settings according to Digital Foundry findings as to which settings make the most impact performance wise but don't affect visuals nearly as much. Like I've got AO on low, since RT lightning gives you proper AO anyway and if there's anything that RT lighting doesn't cover AO low would have me covered there, SSR to low, since RT reflections are on, stuff like that.
In any case, all of the tweaks above combined give me a game that works decently, but the image crispness is only just a tad from being too blurry for me. It's a good trade off in my opinion, given how RT lighting affects the overall image as in how natural lighting looks with it, and proper reflections do wonders with water surfaces, without RT water doesn't even look like water, besides proper reflections look pretty cool in a city like Night City. But I'm getting a better GPU come March, 2060 does not really cut it in this game.
Last but not least, even with those settings you'll be running at mid fifties for prolonged periods of time in many parts of the city, particulary where there are a lot of people and/or traffic. I've got a VRR display and that helps smooth out that below 60 framerate for me, but if I hadn't had a VRR monitor, I would have already dumped RT, went full ultra on my rasterization settings, set DLSS to quality and enjoyed a crisp looking amage all around with pretty much locked 60 anywhere.