In all rpg-esque games that have an optional stealth play style, I feel that stealth becomes the de-facto build to use for the best results to the game. After all, if nobody sees you, how can you get blamed?
in my opinion, I think the player should be able to engage in perfect stealth, but it slows down their street cred gains. It just seems to me that stealth has all these positives, but no real down sides or drawbacks - either in universe or hindrances to the player.
Will CDPR have a unique way to make stealth have drawbacks like combat focused players do?
in my opinion, I think the player should be able to engage in perfect stealth, but it slows down their street cred gains. It just seems to me that stealth has all these positives, but no real down sides or drawbacks - either in universe or hindrances to the player.
Will CDPR have a unique way to make stealth have drawbacks like combat focused players do?