Will there be EASY AREAS and HARD areas or EASY enemies and HARD enemies?
question, in case anyone knows:
i know the are no leveling enemies in TW3, but what i wanna know, in case this info has become public, is whether there will be certain areas in the game that all the enemies within them will be easy (so you can roam these areas more safely when you are low level) and certain areas that will be hard (so you rather not visit them if you havent leveled up yet), OR will most areas not have any set difficulty but sometimes you will encounter wolves and sometimes you will encounter wyverns and wolves will always be level 2 and wyverns will always be level 30 and you will not encounter wolves level 20 cuz they leveled with you or easy wyverns?
i hope the game doesnt follow the first type i described. this will result in a linear game. you CAN go anywhere but if all quests and encounters in an area will make you wish you hadnt visited there but kept going through the difficulty-path than it's like making the game linear. it's like saying "when you start the game you will be forced to do things in areas A, C, H and F, and then you level up and then you will be forced to do things in areas B, T, Y and Z, and only then you can try and engage areas D and G etc etc.
But if all areas can spawn enemies of various levels than this means that you can roam the entire map yet there are certain creatures you best avoid at the beginning.
this is still somewhat limiting since it means that your engagements progression and your quest order is linear in the same manner, but i guess that makes more sense and it's slightly less limiting.
What do you know?