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Will the game have...?

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I

ibeastboy

Rookie
#1
Apr 22, 2015
Will the game have...?

Besides killing and killing and doing quest will there be fishing?
 
S

savioeven

Rookie
#2
Apr 22, 2015
ibeastboy said:
Besides killing and killing and doing quest will there be fishing?
Click to expand...
There will be sex maybe we can fuck a girlfish(mermaid) and there is a high chance that geralt will be the bait for the fish(monster)
 
Last edited: Apr 22, 2015
Riven-Twain

Riven-Twain

Moderator
#3
Apr 22, 2015
ibeastboy said:
Besides killing and killing and doing quest will there be fishing?
Click to expand...
I've not heard, nor seen, aught about it yet, but it's been requested more than once.
 
D

damascus57

Rookie
#4
Apr 22, 2015
There will be the playing of cardses and the fistfightings and rituals and EVEN RACISM
 
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B

BiggusD1

Forum veteran
#5
Apr 22, 2015
Geralt already has Roach
and races. Horse races
 
T

topeira

Senior user
#6
Apr 22, 2015
Are there Random contracts in TW3?

are there randomly generated contracts or missions in TW3?

i mean missions that spawn an enemy or a group of enemies somewhere that you have to go and kill or hunt, and such missions generate themselves with random parameters and are infinite in nature?
very few games do such things but you can consider the bounty hunting contracts from skyrim as such missions, and even the ever changing uruk captains from SOM as something that never runs out.

in a game that i love i always feel sad when the content runs dry towards the end of the game and im left with a world and nothing to do, so i really enjoy games that have these small bite size quests that are never the same, earn a bit of cash and never run out.

does anyone know if such a system exists for TW3?
 
Scryar

Scryar

Forum veteran
#7
Apr 22, 2015
hopefully not
 
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D

dragonbird

Ex-moderator
#8
Apr 22, 2015
All quests are hand-crafted, so no, there shouldn't be.
 
T

topeira

Senior user
#9
Apr 22, 2015
that's a bit of a shame.

There is no harm in having such contracts. The hundreds of quests in Skyrim werent hurt by the fact that there were also random ones.
 
M

moonknightgog

Forum veteran
#10
Apr 22, 2015
topeira said:
The hundreds of quests in Skyrim werent hurt by the fact that there were also random ones.
Click to expand...
Yes, they were.
Quest design in random contracts is simplistic and stupid.
 
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D

dragonbird

Ex-moderator
#11
Apr 22, 2015
There'll be random events, where you come across monsters or animals, but they won't be quest-related.
 
M

MomoSinX

Forum veteran
#12
Apr 22, 2015
Totally off-topic but I thought I ask while the thread is still alive. Will we get different hairstyles like in W2? I really like Geralt's hair when it's let out fully. Maybe it's W1's fault but it totally gives him a more badass witcher like feeling for me.
 
L

Ljesnjanin

Forum veteran
#13
Apr 22, 2015
MomoSinX said:
Will we get different hairstyles like in W2?
Click to expand...
Yes.
 
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M

MomoSinX

Forum veteran
#14
Apr 22, 2015
Ljesnjanin said:
Yes.
Click to expand...
That's awesome :).
 
I

Inshabel

Rookie
#15
Apr 22, 2015
Yeah there's loads of different hair and beard styles, there's fullblown barbers and apparantly, Geralt's beard grows dynamically, imagine returning to civilization after trouncing around in NML for a few ingame days and Geralt has this huge 5 o clock shadow going on, awesome.
 
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M

MomoSinX

Forum veteran
#16
Apr 22, 2015
Inshabel said:
Yeah there's loads of different hair and beard styles, there's fullblown barbers and apparantly, Geralt's beard grows dynamically, imagine returning to civilization after trouncing around in NML for a few ingame days and Geralt has this huge 5 o clock shadow going on, awesome.
Click to expand...
I am not really happy about the growing beard because I hate shaving IRL (it grows way too fast lol), so now I will have to do it ingame too XD.

Edit: Whatever, I'll just deal with it.
 
Last edited: Apr 22, 2015
I

Inshabel

Rookie
#17
Apr 22, 2015
I think you can disable it by choosing a predetermined beard, but don't quote me on that.
 
D

dragonbird

Ex-moderator
#18
Apr 22, 2015
Inshabel said:
I think you can disable it by choosing a predetermined beard, but don't quote me on that.
Click to expand...
You're correct. One of the free DLC has custom beards. If you choose one, then while it's in use, the beard won't grow.
 
T

topeira

Senior user
#19
Apr 23, 2015
Will there be EASY AREAS and HARD areas or EASY enemies and HARD enemies?

question, in case anyone knows:

i know the are no leveling enemies in TW3, but what i wanna know, in case this info has become public, is whether there will be certain areas in the game that all the enemies within them will be easy (so you can roam these areas more safely when you are low level) and certain areas that will be hard (so you rather not visit them if you havent leveled up yet), OR will most areas not have any set difficulty but sometimes you will encounter wolves and sometimes you will encounter wyverns and wolves will always be level 2 and wyverns will always be level 30 and you will not encounter wolves level 20 cuz they leveled with you or easy wyverns?

i hope the game doesnt follow the first type i described. this will result in a linear game. you CAN go anywhere but if all quests and encounters in an area will make you wish you hadnt visited there but kept going through the difficulty-path than it's like making the game linear. it's like saying "when you start the game you will be forced to do things in areas A, C, H and F, and then you level up and then you will be forced to do things in areas B, T, Y and Z, and only then you can try and engage areas D and G etc etc.
But if all areas can spawn enemies of various levels than this means that you can roam the entire map yet there are certain creatures you best avoid at the beginning.
this is still somewhat limiting since it means that your engagements progression and your quest order is linear in the same manner, but i guess that makes more sense and it's slightly less limiting.

What do you know?
 
Last edited: Apr 23, 2015
Darkhollow

Darkhollow

Forum veteran
#20
Apr 23, 2015
There is no monster scaling..every monster has a level on them. Deadly monsters have a skull (they will usually 1 shot you because they are way too high level and you shouldn't attempt them).
 
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