sidspyker said:PC gaming is better than ever. Especially with all the announcements of new APIs, GPUs, Steambox, Steam OS. I can see it making a big comeback considering "next-gen" has been revealed and it's already reached the max limit and has to make compromises against the PC.
And this:
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magnoos said:Most important gaming platform for whom? publishers or thief's? Consoles ports make more money! this is the most important fact.
What's the problem if someone wants to buy PS4 or Xbox version of the Witcher or any other games. fanboyism.
You are wrong.Consider this - Dark Souls PC port which was pretty crappy made close to what 360 and PS3 combined did.
And there is no problem if you're buying the console version, It was a response to the posts above mine.
You probably misread "Copies which included the 'Artorios of the Abyss' DLC released last year comprised just under 700,000 sales." and you thought that he was talking about all sold copies of Dark Souls. He was talking about "Prepare to die" edition that was released as standard edition on PC and as re-release on consoles."Dark Souls claimed nearly 2.4 million sales worldwide.
(...) according to Namco Bandai VP Carlson Choi the PC version represents "over 300,000" of that figure.".
Hm, well I stand corrected then probably just misremembered.Aver said:You are wrong.
You probably misread "Copies which included the 'Artorios of the Abyss' DLC released last year comprised just under 700,000 sales." and you thought that he was talking about all sold copies of Dark Souls. He was talking about "Prepare to die" edition that was released as standard edition on PC and as re-release on consoles.
http://www.joystiq.c...ales-worldwide/
Same applies to pc actually, mine is 3 years old and i still can play metro last light on medium with glorious 60fps. Same thing that new consoles would do, except you are stuck with resolution and framerate that devs established.magnoos said:And If you can't afford it or run it maxed out then consoles are perfect, for 400$ you get machine that will run you every game for another 5 or more years on pretty much high settings with warranty for 2-3 years.
That may have been the case back in history but in present day? Almost all multiplaform games nowadays come with controller support. I probably play around half of my PC games with a controller. (The Witcher 2 being one of them)Gilrond said:I think the main advantage of consoles is the fact that PCs historically were bad with supporting controllers. Some people like that type of gaming. If PC systems could catch up on controllers support, consoles would have no benefits over them. Looks like Valve is pushing with that effort (improving controllers situation for PC).
I only have one OS (W7) so I don't really know. And besides. If you own a gaming PC you're bound to own Windows Vista/7/8 anyways so I really don't see that as a problem.Gilrond said:eskiMoe: And how do these controllers fare across different OSes? Usually quite poor. Most of them don't have drivers or they are buggy.
You don't optimize nothing for 1000 different configurations. That's one more myth. You have standards, DX and OGL libraries, and both hardware ans software devs must use them. Yes you must create different graphic quality (low, medium, high) sets for different configurations.Aver said:It's true that some of developers, if not most of them don't put too much effort into PC port. Then it's true that game don't perform as well as it should, but it doesn't change the fact that you can optimize game better if you optimize it for just one specific hardware. Just look at X360 version of TW2. Obviously it doesn't look as good as PC version, but look how great it looks on 6 years old hardware, with archaic video card and half of gigabyte of available RAM. You wouldn't be able to even launch main menu on PC like that./> You can't say that CDPR didn't care about PC version.
Point is that there are many PC games aren't properly optimized becuase dev didn't put to much effort into PC port, but even if dev put a lot effort into PC version, it's still won't be a well optimized as console version, because it's easier to optimize something for one specific configuration, than for 1000 different configurations. (Of course I'm generalizing here, because for example Risen have terrible console ports, but solid PC version)
I own a gaming PC and didn't use Windows at home in several years already (I'm using Linux). So I see no reason why I'm supposed to be bound to use WindowseskiMoe said:I only have one OS (W7) so I don't really know. And besides. If you own a gaming PC you're bound to own Windows Vista/7/8 anyways so I really don't see that as a problem.
It's not a good comparison, since buying a PC you buy a general purpose computer. Even if it's for gaming primarily. Since it's general purpose, higher price pays off if you put it to good use. Consoles however are limited, so you supposedly pay for what you get.eskiMoe said:Additionally, would anyone care to comment on 3) the value, bang per buck of PC vs Consoles? How much cheaper or more expensive would it be for someone to build an equivalent PC rig, given that console hardware has supposedly been tailored and optimized?
Trying playing The Witcher 2 on Linux. And a myriad of other games.. :/Gilrond said:I own a gaming PC and didn't use Windows at home in several years already (I'm using Linux). So I see no reason why I'm supposed to be bound to use Windows/>/>
Sure, why not: http://appdb.winehq.org/objectManager.php?sClass=version&iId=23492eskiMoe said:Trying playing The Witcher 2 on Linux. And a myriad of other games.. :/
But I bet that you paid a little bit more than 500$ for it.Sirnaq said:Same applies to pc actually, mine is 3 years old and i still can play metro last light on medium with glorious 60fps. Same thing that new consoles would do, except you are stuck with resolution and framerate that devs established.
Then we should end this discussion right now, because we seem to live in different worldsI have stated many times here that TW2 optimization is bad.
Just read the comment sectionSure, why not: http://appdb.winehq....rsion&iId=23492
Sure thing, it took them some time to iron things out. That's expected - things get fixed and get better. Wine really improved hugely since its early days. Don't forget it's not a proper gaming platform, it's a translation layer to run Windows programs on Linux. So sometimes things work out of the box, sometimes not until some bugs are fixed or features added. Native gaming is what's supposed to be a proper experience. (Even though CDPR themselves used Wine to release Witcher 1 for Mac OSX). So don't be surprised that Linux users will continue bugging CDPR to release native builds in the future.Aver said:Just read the comment section![]()