To me you do, as your comment seems to have little to do with the quoted post.
I kid
The point you bring is an interesting one and it's part of the case for graphical fidelity, the sitting duck in the perennial target practice that one or two fellow forumers can't help but to indulge in.
As one reviewer put it, were it not for Ryse's misleadingly labelled eye-candy he wouldn't have felt the sort of emotional, gut reaction he did the moment he stepped into that ominous forest. Sure, all the graphical fidelity in the world won't salvage Ryse from the QTE Gorerfest status it seems to aspire to. But that is the by-product of a myriad of design choices, not the inevitable outcome of paying due attention to graphics .
The dialectic between graphical fidelity and gameplay is just fallacious.
From the few examples we've been shown there's little difference between PS4/XBone and PC versions of launch titles, but that might change along the cycle. Perhpas, the gap will widen, perhaps not.
You be a graphics whore all you want. CDProjekt is set to satisfy all your needs.