Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER ADVENTURE GAME
Menu

Register

Will there be Real time elements?

+
G

GabrieI

Forum veteran
#1
Sep 7, 2013
Will there be Real time elements?

Real time dust,rain,snow,mist,fire basicly when geralt goes inside a smoke or mist the elments should act around geralts body and spread away. Would be awsome.
 
V

volsung

Forum veteran
#2
Sep 7, 2013
You mean fluid dynamics? That is very difficult to simulate realistically. This is actually an entire area of study in computational science and engineering.

But I suppose there could be some basic fluid animations for liquids, gas and so on that is somehow affected by a simple model of particle or body collision. This would be cool. And considering what we saw in that one video *ahem* I would say CDPR are on their way to some impressive weather effects. How reactive these are to *our* actions, remains to be seen. But if you don't see what you're expecting, do not be disappointed. It takes an entire group of scientists and hundreds to thousands of hours of intensive computation to simulate a couple of minutes of real world physics of water or smoke :)
 
G

GuyNwah

Ex-moderator
#3
Sep 7, 2013
Real-time fluid dynamics has come along recently, though I don't know how ready it is for AAA game application, and we end up making do with particle engines. If you can limit the number of particles, you can get some of what you want. But it doesn't look like real smoke or fog or rain or snow or water; you need better fluid dynamics for that.

Here's a long and detailed series of papers on the computing required; the first part and links to the rest are at http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1

And here's an example of what nVidia's currently demonstrating for incompressible fluids in PhysX: http://www.joystiq.com/2013/04/24/these-physx-fluid-simulations-are-making-us-thirsty/

The paper behind the nVidia demonstration: http://mmacklin.com/pbf_sig_preprint.pdf They were using CUDA with a GTX 680 as their engine.
 
T

Thothistox

Senior user
#4
Sep 8, 2013
GuyN said:
Real-time fluid dynamics has come along recently, though I don't know how ready it is for AAA game application, and we end up making do with particle engines. If you can limit the number of particles, you can get some of what you want. But it doesn't look like real smoke or fog or rain or snow or water; you need better fluid dynamics for that.

Here's a long and detailed series of papers on the computing required; the first part and links to the rest are at http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1

And here's an example of what nVidia's currently demonstrating for incompressible fluids in PhysX: http://www.joystiq.com/2013/04/24/these-physx-fluid-simulations-are-making-us-thirsty/

The paper behind the nVidia demonstration: http://mmacklin.com/pbf_sig_preprint.pdf They were using CUDA with a GTX 680 as their engine.
Click to expand...
Amazing
 
G

GabrieI

Forum veteran
#5
Sep 8, 2013
Those examples are awsome, it would be great experiances this in game. Walking inside mist or smoke starting spread around Geralts body.
 
B

ballowers100

Rookie
#6
Sep 8, 2013
Guys interestingly enough the PC version of Call of Duty: Ghosts will be using Nvidia's PhysX and APEX physics engine in the PC version of Call of Duty: Ghosts the smoke actually moves around the players body or even the NPC's body when you go through it fog, mist, and smoke is not a 2D sprite anymore it is a 3D rendered thing in real time and dynamic now.

http://www.geforce.com/whats-new/articles/gamescom-2013-call-of-duty-ghosts-to-be-enhanced-with-nvidia-txaa-and-nvidia

Activision and Infinity Ward said that even more graphical effects and physics will be added to the PC version of Call of Duty: Ghosts in patches after it is released in November.

So I have a feeling CD Projekt RED will do the same thing to the PC version of The Witcher 3: Wild Hunt.

Heck we may even see blood, fluids, liquids, and water done in 3D and rendered in real time all dynamically like in the PC version of Borderlands 2 blood and the fluids in the outhouses is all in 3D and dynamically rendered and interacts with the environment.
 
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.