Guys interestingly enough the PC version of Call of Duty: Ghosts will be using Nvidia's PhysX and APEX physics engine in the PC version of Call of Duty: Ghosts the smoke actually moves around the players body or even the NPC's body when you go through it fog, mist, and smoke is not a 2D sprite anymore it is a 3D rendered thing in real time and dynamic now.
http://www.geforce.com/whats-new/articles/gamescom-2013-call-of-duty-ghosts-to-be-enhanced-with-nvidia-txaa-and-nvidia
Activision and Infinity Ward said that even more graphical effects and physics will be added to the PC version of Call of Duty: Ghosts in patches after it is released in November.
So I have a feeling CD Projekt RED will do the same thing to the PC version of The Witcher 3: Wild Hunt.
Heck we may even see blood, fluids, liquids, and water done in 3D and rendered in real time all dynamically like in the PC version of Borderlands 2 blood and the fluids in the outhouses is all in 3D and dynamically rendered and interacts with the environment.