I really love the game however, i feel like the customisation of your character is kinda useless if you're on a 1st person mode. Hoping for your response. Thanks
You're absolutely correct. While I don't mind the 1st person in this case, it does render character customisation useless as you never see the character (and no, photomode and inventory do not count)I really love the game however, i feel like the customisation of your character is kinda useless if you're on a 1st person mode. Hoping for your response. Thanks
Mmmm, gonna have to disagree with you about 'how advanced' the character creator is. It's not shit as some would have you believe, but it's nothing that hasn't been surpassed years ago.That is not true. You see character during cutscene and in mirrors as well.
I know its not much especially how advanced creator is, but saying that its useless is not fair. I think for many people character creator matters even for those small things in game and its important to stay connected to your V.
Theres plenty with RTX on psyco but V is never reflected (since the model looks weird due too not beeing made for TPP, so i think they made mirrors be the way they are too avoid the problem. 3d person mod gives the same result) Dont think it will get fixed or implemented again but it would make it feel more natural.If the open world had more natural mirrors(like glasses on buildings, water surfaces), it would've been a lot better. I personally don't like the idea of a mirror locked behind a key.
Character creation does not make much sense if you can't see your character, loaded with your fav clothes and mods, interacting real-time with the world. ( I'm happy atleast bikes were given tpp)
I play with RTX on now and yeah, V's lack of reflection is a little disturbing. You can see the reflection of the person next to you, but not your own. The funniest is if you choose the Sun ending, in your super fancy apartment is a coffee machine with a reflective surface behind it. Treat yourself to a coffee, and the cup with its drinking animation is reflected, but V isn't.Theres plenty with RTX on psyco but V is never reflected (since the model looks weird due too not beeing made for TPP, so i think they made mirrors be the way they are too avoid the problem. 3d person mod gives the same result) Dont think it will get fixed or implemented again but it would make it feel more natural.
My other theory is that V is a vampire....
I play with RTX on now and yeah, V's lack of reflection is a little disturbing. You can see the reflection of the person next to you, but not your own.
Well, on PC with RT you _can_ have reflections. I use the TPP mod (google on Nexus) and walk around in Third Person most of the time. For my VR adventures, which I play in First Person, I chose a camera setting that sits right in front of my nose (so my hair doesn't block my view). This way I can see myself reflected in all reflective surfaces.
It's just not for console gamers, sorry.
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Well, on PC with RT you _can_ have reflections. I use the TPP mod (google on Nexus) and walk around in Third Person most of the time. For my VR adventures, which I play in First Person, I chose a camera setting that sits right in front of my nose (so my hair doesn't block my view). This way I can see myself reflected in all reflective surfaces.
It's just not for console gamers, sorry.
No.Has the TPP mod solved the weird walking and running animations yet? The last time I looked at it, which admittedly was a long time ago, the mod still suffered from the effects of the game not properly implementing a skeletal structure for the player character. Which isn't the fault of the mod -- I think that the modder has done amazing work with this, given the underlying constraints. But I was just wondering if the mod has figured out some sort of creative solution.
Has the TPP mod solved the weird walking and running animations yet? The last time I looked at it, which admittedly was a long time ago, the mod still suffered from the effects of the game not properly implementing a skeletal structure for the player character. Which isn't the fault of the mod -- I think that the modder has done amazing work with this, given the underlying constraints. But I was just wondering if the mod has figured out some sort of creative solution.