Hi,
As many of Witcher fans, I was always wondering how Witcher 1 would look like on more present-day game Engine.
Since I was learning RedKit already for some time, I wanted to recreate one of Witcher 1 levels.
I've decided to choose Vizima Outskirts because it's my favorite level from W1.
After hundreds or thousand' Alt+Tab' clicks between RedKit and Djinni, I've decided to show the results of my work.
The map is still in alpha phase, or maybe early beta but I don't have too much time lately to work on it.
I might not even finish it but I don't want it to disappear forgotten on my HDD.
In many places, grass and interiors are missing and the optimization is quite bad.
I tried to follow the way how Counter-Strike maps changed between 1.6 and Global Offensive where the core stays in place but there are some additional things added.
I'm adding screenshots and video clip below.
Comments & Critique welcomed.
Screenshots: Video:
As many of Witcher fans, I was always wondering how Witcher 1 would look like on more present-day game Engine.
Since I was learning RedKit already for some time, I wanted to recreate one of Witcher 1 levels.
I've decided to choose Vizima Outskirts because it's my favorite level from W1.
After hundreds or thousand' Alt+Tab' clicks between RedKit and Djinni, I've decided to show the results of my work.
The map is still in alpha phase, or maybe early beta but I don't have too much time lately to work on it.
I might not even finish it but I don't want it to disappear forgotten on my HDD.
In many places, grass and interiors are missing and the optimization is quite bad.
I tried to follow the way how Counter-Strike maps changed between 1.6 and Global Offensive where the core stays in place but there are some additional things added.
I'm adding screenshots and video clip below.
Comments & Critique welcomed.
Screenshots: Video: