Hi,
As promised, I'm back with new material.
This time, with some gameplay.
For now, only in Polish (my homeland language). Sorry if you won't understand the dialogue but it took me quite long to finish it and I didn't want to hold this clip any longer. However, I want to make the english version in the future.
Some elements might look weird - lack of eyes or teeth, debug texts in some places, etc.
All because the gameplay was launched directly in the RedKit instead or so-called "cooked" version, played in the game.
Only environment sounds and music were added in the post-production, after recording the clip. (Still, haven't learned how to implement music and sounds in RedKit)
Everything else has been implemented in the Quest Editor and Scene Editor.
The "Generate Lipsync" option is not working in the Scene Editor but I didn't want to make it look like a dialogue of two ventriloquists.
Because of that, I've checked how each lipsync file from W2 looks like and if something looked good in my dialogue, I've saved it to the scene.
Still, it looks like watching a foreign movie with dialogues in another language
When it comes to Geralt and the environment lightning, I tried to get close to W1 as far as I can but still, there's a lot to fix.
Barghests were replaced with nekkers since barghests are not available in W2.
Unfortunately, importing monsters from W1 or W3 is not possible.
Enough talking. Enjoy the clip and please leave comments what you like and what you would change
PS.
@Benzenzimmern Sorry for no Mauser rifle on the chapel tower. I'm still modeling this asset