Of course it "can be done". Heck, you could slap coop multiplayer in a point and click adventure like Monkey Island if you *really* wanted to. It just doesn't make much sense in a heavily story-driven RPG like TW. What's worse it cuts down on resources -TW2 is already touted as only being ~half as long as TW1. You really want to cut in on that another 20-30% for the, perhaps ~5% of customers who might enjoy that for a couple of weeks ?No thanks, really. Not every game *needs* mp. Good sp RPGs are rare enough as it is.jbaudrand said:mothra: Ok I need to be more precise with what I call multi, i don't mean a MMO, I mean a multiplayer COOPerative with ONE party, the others players follow geralt and try to stay together. if you have the chance to play the module "prophet" by Baldecaran for nwn1 in multiplayer, you will see that's not a problem to have a player who play the main character and friends who play henchmen... you can perfectly enjoy the game in solo or multi.
BG2 MP ? The mp Bioware devs stated themselves was just "an afterthought" ? Something they wouldn't do again in such a manner ?The NWN1 official campaign ? The *worst* sp-part of *any* Bioware game to date ? If anything that's a perfectly fine example why TW should never be mp; totally destroys SP.jbaudrand said:ok nwn1 official campaign, baldur's gate 2 official campaign, are not strong story driven for you? maybe it's still 1st april...have a nice day
Not so sure about that. You still seem to argue that MP in TW2 is possible.I never doubted that. In fact the "Monkey Island could have mp as well" statement was aimed at that very fact.The point I was making is that mp is a bad idea for heavily story driven RPGs like the Witcher.Implementing MP isn't something the devs could do in a week or so of half-assed coding. It requires a greatamount of work and resources.Resources that the SP campaign will than lack. Ergo implementing MP will inevitably hurt the SP part of the game.jbaudrand said:Of course official campaign of nwn1 was awfull, but hey:it was awful in solo too...I mean the official campaign, shadow of undrentide and horde of underdark, that play wonderful in multi.I don't care of what devs thinks about mp in BG, it was possible, and was very funny. I just have a single question for you:"Have you ever tried to play a RPG* in multi?"*videogame or real pen and paper one.I just asked devs to add a simple option to play geralt and a henchman to make fights more fun. If you think it will break a story, well I got a news for you, it doesn't.try to play "prophet" by Baldecaran. you will enjoy a wonderful solo game, and if you play in multi, it works too...PS: try to avoid the example with monkey island, it doesn't serve you to compare it to witcher in your argumentation...Cheers.
God, another ignorant gamer wanting coop or multiplayer in a single player RPG. This is as bad as the people crying about no multiplayer in Dragon Age. It's a single player game, get over it. I have yet to see a good RPG with a strong plot that can handle that and multiplayer. You can't have both. The Witcher is faaar too in depth for it. Not to mention that coop would totally ruin the immersion and just turn it into a competition of who can do what the fastest.To be honest, I prefer in-depth RPG's to be sinple player only. If you make it multiplayer then you really have to dumb it down and change a lot of the cinematics and quests to support two players.jbaudrand said:I will really appreciate to play witcher in multi with my bros, can a second witcher (triss or another one) could assist geralt?
Still sounds gay.jbaudrand said:mothra: Ok I need to be more precise with what I call multi, i don't mean a MMO, I mean a multiplayer COOPerative with ONE party, the others players follow geralt and try to stay together.
*cough* intimate scenes *cough* ? Or would you want them to implement the possibility of a threesome as well? Heck, why not a whole orgy while we're at it?jbaudrand said:And please correct me if I'm wrong, I've never met a single situation in witcher 1 that compromise a multiplayer with one group...
You just committed suicide, dear. TW2 is not running on Aurora anymore, they changed the engine for their own one. They wrote it for the TW2 and announced it 2 weeks ago or so. Get an update, because you just made yourself and ignorant gamer (again?). Making The Witcher a MP game is as good as making it a MMORPG. What equals bad, bad, oh so bad idea. Its strength lies in storytelling and possibility to feel like a witcher and having a companion would definetely ruin the feel of the game. Adding features to the game usually ends in ruining the game quality, and I'm not talking about technical site here (even though I would miss the graphics). I wouldn't want to loose something off the dialogues or story, just because I'm having another player at my site. It's just not worth it. There's no way in making the game better just by adding a multi option (in any form). It just ads the multi option, not the quality, maturity, or the plot. And I haven't heard of a game like TW1 (or 2) that had same success, just because it had a multiplayer optionjbaudrand said:if you want to deals with me about implementing mp comparing to sp in aurora, it's just a few scripts to add for XP, quest, and trigger area.in aurora 2007, because of the fighting syustem, mp is really a problem. so I was asking the question, because I was hoping they will make huge change to the fight sytem and make something for MP.P.S Reaper004: have you heard of "Bastard from Kosigan"? catch my name in the credit. and never told me I'm an ignorant gamer again.