Witcher 2 Redkit. Questions and answers.
We have many threads on this subforum where we ask questions how to make this this and this and it is overall very messy. For example we have "make Witcher 2 modding great again" where we have started some great user initiatives like creating new redkit wikia or publishing models from witcher 3 that can be used in redkit, but there is also lots of information useful for modders. So in order to even know that this information is in it you would have to read whole thread (because name of the thread doesn't indicate that there are useful tips in it). I think that we need unified thread for all of these kind of posts. With this thread it would be easier for people looking for answers. I also can update this post with links to every question and answer in this thread.
---------- Updated at 03:51 PM ----------
My question is about creating open worlds in redkit. Maps in main witcher 2 game aren't that big and are very linear. So I have some questions. Witcher 2 is 5 year old game which means that most of the computers and laptops are able to run it almost perfectly (I have a medicore laptop and I can run it without problem). But the game's structure isn't made for open worlds. So my first question how large can the worlds created in redkit be to run without lag on most of the computers. Second question what is the in game units (like when creating a world you can choose how large world will be) to meters ratio is it 1:1 or something else. And last thing, I have a heightmap for my terrain. I know there is a way to use heightmaps to paint terrain with, but I want to aply heightmap to the whole terrain not just one part of it. So that's all i can think of right now, I'll maybe add something later.
We have many threads on this subforum where we ask questions how to make this this and this and it is overall very messy. For example we have "make Witcher 2 modding great again" where we have started some great user initiatives like creating new redkit wikia or publishing models from witcher 3 that can be used in redkit, but there is also lots of information useful for modders. So in order to even know that this information is in it you would have to read whole thread (because name of the thread doesn't indicate that there are useful tips in it). I think that we need unified thread for all of these kind of posts. With this thread it would be easier for people looking for answers. I also can update this post with links to every question and answer in this thread.
---------- Updated at 03:51 PM ----------
My question is about creating open worlds in redkit. Maps in main witcher 2 game aren't that big and are very linear. So I have some questions. Witcher 2 is 5 year old game which means that most of the computers and laptops are able to run it almost perfectly (I have a medicore laptop and I can run it without problem). But the game's structure isn't made for open worlds. So my first question how large can the worlds created in redkit be to run without lag on most of the computers. Second question what is the in game units (like when creating a world you can choose how large world will be) to meters ratio is it 1:1 or something else. And last thing, I have a heightmap for my terrain. I know there is a way to use heightmaps to paint terrain with, but I want to aply heightmap to the whole terrain not just one part of it. So that's all i can think of right now, I'll maybe add something later.
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