I disagree. I think the OP may be thinking that the lack of irrelevant content somehow amounts to laziness. TW2 is not "lazy"; it is tightly edited and less lazy in that sense than TW1 was. In particular, contract quests have been de-emphasized, and grinding has been somewhat more effectively discouraged. I think this is intentional, not simply an unwillingness to spend effort on the game. It is a consequence of the different mood of the game, which is tense and urgent throughout.
I too would have liked to see consequences from TW1 make a bigger difference in TW2. But the balance has to be struck somewhere, and you have to make cruel decisions between the influence TW1 has on TW2 and the ability of TW2 to stand alone. This is not laziness; it is editorial decisions that are much easier to criticize than they are to make.
I too would have liked to see consequences from TW1 make a bigger difference in TW2. But the balance has to be struck somewhere, and you have to make cruel decisions between the influence TW1 has on TW2 and the ability of TW2 to stand alone. This is not laziness; it is editorial decisions that are much easier to criticize than they are to make.


