Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Witcher 2's frustrating combat system

+
  • 1
  • 2
  • 3
Next
1 of 3

Go to page

Next Last
R

rickchristie

Rookie
#1
Jan 16, 2013
Witcher 2's frustrating combat system

I need a place to vent.

Witcher 2 is a good game. It's a decent game, but the combat system is really frustrating.
You don't fight the enemies when you're playing - you're fighting the combat system.
It's like a diamond in the rough - sometimes it shines through, but most of the time, it feels broken.

Let me start ranting now.

You don't get to control Geralt

Geralt has many moves, from a quick thrust, pirouette slash, and the jumping around flailing with his sword like a monkey. The many moves are commendable since it puts variety to combat, but one problem ruins everything. You don't get to choose which attack that he does. Every time you push the button for attack, Geralt randomly chooses a move. It may be a horizontal slash, may be a thrust, may be a pirouette slash. There's no pattern for me to discern, there's no way for me to control him - if there is, then it's not properly introduced and explained.

Now don't tell me it's only animation - it's much more than that. A quick thrust with the sword returns control to you almost immediately, allowing you to quickly react to your surrounding foes. Jumping around like a monkey and flailing your sword puts you in the mercy of those that surrounds you. Sometimes I want a quick hit, sometimes I want Geralt to jump in whirlwind mode to score many hits. I need to pick and choose the appropriate attack for the appropriate situation.

You cannot plan your battle because every attack is randomized - Geralt is inconsistent. Sometimes he does X when fast attack button is pressed, at another time he does a completely different move. Imagine you're playing a fighting game, but the characters combos are randomized. Pressing the same attack button randomly produces different moves. Wouldn't that be annoying? You expect to see a simple attack but the character randomly chooses to jump attack to his own death.


If you're going to make a timing based combat game - you have to make every attack consistent. This way the players know what to expect when he is pressing a button. Right now, I don't know what the fast/strong attack button does. It's random. It's inconsistent. How am I suppose to time my attack with the surrounding condition if I don't know which attack will appear? It's like playing with dice. There's an opening, and if Geralt thrusts or swing with his sword he'll be able to hit quickly and regain control for parrying attacks by the surrounding enemies - I press the button, and voila - Geralt chooses to do his pirouette attack - four other enemies in the vicinity attack while Geralt is turning around like a ballerina, making him a dead white corpse. WTF.


Thankfully the strong style button is more consistent, so it's still somewhat playable - but you can't use strong style on everything. I'd wager that the game will be much more enjoyable if you remove all the fancy attacks and made the combos consistent. This way the player knows exactly how Geralt will react to his commands. Sure, you'll not get much variety, but at least the combat will not be frustrating. Look at Dark Souls/Demon Souls - no fancy randomized pirouette jumping and flying attacks, everything is consistent, and it becomes one of the greatest timing combat game of all time. There's a reason why everybody praises dark souls' combat while almost no one talks about Witcher 2 combat. Witcher 2 looks good on gameplay videos, but it's ploughing frustrating to play.


If you really want retain the fancy moves - then you'll have to create combo attack pattern, like those found in fighting games:
  • Tap fast attack button 3 times to do a quick three slash combs
  • Press forward button along with the fast attack button for thrusting
  • Hold fast attack button to do a jumping whirind attack
  • Press strong attack button 3 times to do three strong slash combos
  • Hold and press strong attack button to do a pirouette strong slash

This way, the player controls Geralt completely - he is no longer at the mercy the random number generator. Of course the above is just examples, you can map the controls differently, maybe give us another attack button or choose a mixing pattern, like fast strong fast fast strong. I guarantee you it will be much more fun to play. I mean, man - we actually get to control Geralt this time.


Targeting system is broken

I have a sneaking suspicion that the game is not really using collision detection to determine if the attack hits or not. Too many times I find myself standing directly in front of an enemy, swinging swords like a madman, only to notice that the enemy doesn't get hit. It seems I have to actually have the enemy as a target for it to hit. There are lots of set piece conditions that made changing your target extremely difficult and downright impossible. Because previously targeted enemy is still near, it doesn't switch even though you already point the camera towards another direction. It's no fun.

I understand the need for targeting for signs, throwing daggers and bombs, but for melee? Why don't you just use collision detection for that? I'll point Geralt to where I want him to hit, and let collision detection determines which enemy his sword has hit. Why do I have to manually target melee enemies for the attack to hit?

Minor gripes


In Witcher 1 you have group style immediately. In this game you actually have to be level 9 before you can hit multiple enemies at once. Why? Why is this a high level skill? You get to fight mobs of enemies early on in the game!

Oh, I almost forgot - enemy archers enters God mode when they are switching weapons? Why the plouging why? You Ard him - he's still standing. You attack - he always blocks, even though he is only at the beginning of unsheathing his sword. What?
 
C

CostinRaz

Banned
#2
Jan 16, 2013
While I agree about the notion of Geralt's attack moves being random and quite annoying to deal with ( I realized this in Arena personally ) I disagree on your complaint about hitting multiple foes, you can do so from the start but it's in a small radius and only for a little damage.

Oh, I almost forgot - enemy archers enters God mode when they are switching weapons? Why the plouging why? You Ard him - he's still standing. You attack - he always blocks, even though he is only at the beginning of unsheathing his sword. What?
Click to expand...
It's a very cheap way by CDPR to make archers more powerful then they were in vanilla.

To be completely honest I find fighting human foes and Scoia'Tael to be pretty much a joke in the story mode, they are very easy when you compare them to say Rotfiends or Greater Roftiends or Golems and so on.
 
S

SlimeDynamiteD

Rookie
#3
Jan 16, 2013
Isn't that what they're humans for? As witcher you're made for killing monsters with supernatural powers, you have to be more powerful than humans because well, you're created for slaying.

As for Scoua'Tael I found the elves harder to kill with their annoying parries and quick hits :p
 
S

Sirnaq

Rookie
#4
Jan 16, 2013
Random? They rather depend on your distance and direction geralt is facing in relation to enemy. Grealt has 4 long distance moves depending on what position he is in to oponent, (basically you aim you camera on enemy press w,a,s or d) and activate it by fast attack, short distance fast strike and short distance heavy strike. Less stamina you have, your attacks deal less dmg. That's really all you have to know and when you learn how to use each move it's really rewarding. Also don't get yourself surrounded, be mobile and you don't even need quen most of the time.
 
C

CostinRaz

Banned
#5
Jan 16, 2013
SlimeDynamiteD said:
Isn't that what they're humans for? As witcher you're made for killing monsters with supernatural powers, you have to be more powerful than humans because well, you're created for slaying.

As for Scoua'Tael I found the elves harder to kill with their annoying parries and quick hits :p/>/>/>
Click to expand...
They are just a cakewalk for me really. Now I can understand that in a 1 v 1 fight but in group fights against a dozen against to completely destroy them?

Random? They rather depend on your distance and direction geralt is facing in relation to enemy
Click to expand...
There is randomness in what attack Geralt will use. He can execute that spinning move from long distance even though he will never reach his target.
 
S

SlimeDynamiteD

Rookie
#6
Jan 16, 2013
Not entitely true, he either uses the spinning move near the end of his combo, or when a target is from some distance from him though enemies can always parry the attack
 
R

rickchristie

Rookie
#7
Jan 16, 2013
Not entitely true, he either uses the spinning move near the end of his combo, or when a target is from some distance from him though enemies can always parry the attack
Click to expand...
I have had Geralt does spinning move at the beginning of the button press even when surrounded by 3 enemies that are close enough to kiss him.
 
S

SlimeDynamiteD

Rookie
#8
Jan 16, 2013
Haha well then your gerald might be a bit gay xD
 
R

rickchristie

Rookie
#9
Jan 16, 2013
Random? They rather depend on your distance and direction geralt is facing in relation to enemy.
Click to expand...
Even when facing the enemy straight and near Geralt can still go for broke with his spinning attack. When you are afar, it can be either a spinning attack or jumping for one quick thrust. Which is had and when? A quick jump thrust has different amount of hits and wait time compared to a spinning attack. They also deal different damage, because some attacks are longer and has multiple hits (while having lots of vulnerability when you are in the air and after the attack). Each of these attacks are different and should be utilized differently according to how the player wants to battle - not randomly determined.

Also don't get yourself surrounded, be mobile and you don't even need quen most of the time.
Click to expand...
I have been moving around and I almost never use quen. I have beaten the game in hard mode so I am not rage quitting because I can't finish the game. In the arena, the flaw is much more visible. Especially in hard mode, where every second counts and you have to make use of every opening without getting hit while attacking.
 
S

Sirnaq

Rookie
#10
Jan 16, 2013
CostinMoroianu said:
They are just a cakewalk for me really. Now I can understand that in a 1 v 1 fight but in group fights against a dozen against to completely destroy them?



There is randomness in what attack Geralt will use. He can execute that spinning move from long distance even though he will never reach his target.
Click to expand...
Yes because you used that move when you were too far. It's not random. if enemy is on your right and you are over 2 meters from him he will always use spinning attack, there is nothing random about it.

Edit: maybe you are confusing position of geralt with position of camera. Aim at enemy press a, you will use spinning move always when the enemy is far. Aim at enemy press w when he is far you will always jump to enemy with fast strike. s is for roll and stab and d is for short spin.
 
gregski

gregski

Moderator
#11
Jan 16, 2013
Sirnaq said:
Edit: maybe you are confusing position of geralt with position of camera. Aim at enemy press a, you will use spinning move always when the enemy is far. Aim at enemy press w when he is far you will always jump to enemy with fast strike. s is for roll and stab and d is for short spin.
Click to expand...
I confirm this, my Geralt was doing exactly those moves when I played the Arena yesterday.
 
K

Kindo.824

Forum veteran
#12
Jan 16, 2013
I personally feel that TW2 has one of the most satisfying and tactical combat system ever.
 
S

SlimeDynamiteD

Rookie
#13
Jan 16, 2013
The contradiction between the two of you is amusing. :p
 
R

rickchristie

Rookie
#14
Jan 16, 2013
How many of you play with gamepad instead of keyboard and mouse?
 
S

SlimeDynamiteD

Rookie
#15
Jan 16, 2013
Not me! :p
 
R

rickchristie

Rookie
#16
Jan 16, 2013
Edit: maybe you are confusing position of geralt with position of camera. Aim at enemy press a, you will use spinning move always when the enemy is far. Aim at enemy press w when he is far you will always jump to enemy with fast strike. s is for roll and stab and d is for short spin
Click to expand...
I am guessing if you use mouse and keyboard it will be much easier aligning Geralt with the camera.
 
A

AsTheDeath

Senior user
#17
Jan 16, 2013
Sirnaq said:
Edit: maybe you are confusing position of geralt with position of camera. Aim at enemy press a, you will use spinning move always when the enemy is far. Aim at enemy press w when he is far you will always jump to enemy with fast strike. s is for roll and stab and d is for short spin.
Click to expand...
If this is true, thank you very much! I did definitely not know that and like OP got really annoyed by the apparent 'random' animations. I'll make sure to keep this in mind.
 
A

andr01d

Rookie
#18
Jan 16, 2013
rchristie said:
I am guessing if you use mouse and keyboard it will be much easier aligning Geralt with the camera.
Click to expand...
That may be true, but it is easier to control the directional hits with the gamepad—and switching between enemies is faster thus making fights against groups way easier.
 
Garrison72

Garrison72

Mentor
#19
Jan 17, 2013
His moves aren't as random as you might think. With enough experience, you understand how far he'll leap, and what type of attack he'll do. The 'spinning monkey attack', as you call it, is a mid-range oblique move. You simply have to use judgement and learn to flow with the animations. If you spam quick attack you risk flinging yourself into enemies at the wrong moment.I will agree about the archers though. Very cheap.
 
D

demonsouls

Forum regular
#20
Jan 17, 2013
totally and compeletly and wholely AGREE
 
  • 1
  • 2
  • 3
Next
1 of 3

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.