I was doing this job then, at Launch. it was fun! The rage was..not small. Not as bad as this, I think, but still.
Here are the patch notes for W3. Quite a few features were added later and there were thousands of fixes. Thousands.
I hope this brings heart to some people. W3 didn't start out clean either and it's amazing now.
thewitcher3.wiki.fextralife.com
Some highlights I remember just driving people -nuts-:
Patch 1.0.4
This used to -destroy- systems. It was useless for the longest time. Still not great.
Patch 1.05
Patch 1.07 (07.18.2015)
Patch 1.10 (09.10.2015)
Well, you can read this one. It's huge! The October Patch. Just before the Expansion and MAN had they been working on this one. Hundreds of listed fixes. Hundreds in this one patch alone.
I'm not saying Cpunk doesn't have issues. It does! Major ones! And some very....very weird design decision, to me. Like, penis physics but no barber/face surgeon? In CYBERPUNK? setting-wise, I should be able to walk into a Ripperdoc and get not just a haircut or tattoo, but a whole new face and gender! Weapons? I have 4,000 versions of the Copperhead rifle in so many levels, but I can't get a drink or dance in a bar? Or gamble? Or do drugs? Errr...what?
Still.
Still.
W3 started out with many many many bugs and performance issues and weeks of anger as well. I was there, doing this job. People were upset and mad, and often justifiably so. Many could not play the game, or lost saved or got stuck or were plain baffled by design decisions. Yes, consoles were in better shape, (I have no words for Cpunk base console issues. That sucks and you have my sympathy) but every platform had issues with Witcher 3 launch.
CDPR worked ardently to fix and improve them, and they will here as well.
Oh in case anyone wonders where I've been, Discord and Steam have been loads of fun. You all here are a relatively civilized excerpt. With some exceptions. You have my respect.
Also, yes, I think the game is brilliant and more than I hoped for. I really really do. I love it, as a 30+ year Cyberpunk player and Ref, and as a video game player for even longer.
It's an amazing, epic experience. I hope it works out better in the next few weeks and months and more of you come to love it as I do already.
Here are the patch notes for W3. Quite a few features were added later and there were thousands of fixes. Thousands.
I hope this brings heart to some people. W3 didn't start out clean either and it's amazing now.
Patch Notes | The Witcher 3 Wiki
The Witcher 3 Wiki Guide: Full Walkthrough, Quest Outcomes, weapons, armor, signs, creatures, maps, alchemy and crafting guides and monster lists

Some highlights I remember just driving people -nuts-:
Patch 1.0.4
- Rebinding of all keys is now available after switching on the ‘Unlock Bindings' option in the Options\Key Bindings submenu.
- Further improvements made in NVIDIA Hairworks performance.
This used to -destroy- systems. It was useless for the longest time. Still not great.
- Fixes issues related to alt + tabbing and minimizing the game window.
- Upgrading items included in gear sets no longer destroys rune sockets on said items.
Patch 1.05
- Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
- Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
- Geralt no longer interacts with candles placed near chests and other openable objects.
- Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
- Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
- Introduces a number of additional fixes to alt + tabbing.
- Ciri can no longer unlock fast travel points.
Patch 1.07 (07.18.2015)
- A new, alternative (optional) movement response mode for Geralt.
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
- Crafting and alchemy components no longer add to the overall inventory weight.
- Multiple sorting options are now available in the Inventory.
- Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
Patch 1.10 (09.10.2015)
Well, you can read this one. It's huge! The October Patch. Just before the Expansion and MAN had they been working on this one. Hundreds of listed fixes. Hundreds in this one patch alone.
I'm not saying Cpunk doesn't have issues. It does! Major ones! And some very....very weird design decision, to me. Like, penis physics but no barber/face surgeon? In CYBERPUNK? setting-wise, I should be able to walk into a Ripperdoc and get not just a haircut or tattoo, but a whole new face and gender! Weapons? I have 4,000 versions of the Copperhead rifle in so many levels, but I can't get a drink or dance in a bar? Or gamble? Or do drugs? Errr...what?
Still.
Still.
W3 started out with many many many bugs and performance issues and weeks of anger as well. I was there, doing this job. People were upset and mad, and often justifiably so. Many could not play the game, or lost saved or got stuck or were plain baffled by design decisions. Yes, consoles were in better shape, (I have no words for Cpunk base console issues. That sucks and you have my sympathy) but every platform had issues with Witcher 3 launch.
CDPR worked ardently to fix and improve them, and they will here as well.
Oh in case anyone wonders where I've been, Discord and Steam have been loads of fun. You all here are a relatively civilized excerpt. With some exceptions. You have my respect.
Also, yes, I think the game is brilliant and more than I hoped for. I really really do. I love it, as a 30+ year Cyberpunk player and Ref, and as a video game player for even longer.
It's an amazing, epic experience. I hope it works out better in the next few weeks and months and more of you come to love it as I do already.
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