I was doing this job then, at Launch. it was fun! The rage was..not small. Not as bad as this, I think, but still.
Here are the patch notes for W3. Quite a few features were added later and there were thousands of fixes. Thousands.
I hope this brings heart to some people. W3 didn't start out clean either and it's amazing now.
The Witcher 3 Wiki Guide: Full Walkthrough, Quest Outcomes, weapons, armor, signs, creatures, maps, alchemy and crafting guides and monster lists
thewitcher3.wiki.fextralife.com
Some highlights I remember just driving people -nuts-:
Patch 1.0.4
- Rebinding of all keys is now available after switching on the ‘Unlock Bindings' option in the Options\Key Bindings submenu.
Ahhhh..some things don't change..
- Further improvements made in NVIDIA Hairworks performance.
This used to -destroy- systems. It was useless for the longest time. Still not great.
- Fixes issues related to alt + tabbing and minimizing the game window.
This used to just flat out crash you. Often. Super infuriating.
- Upgrading items included in gear sets no longer destroys rune sockets on said items.
This was an important change to gearing. And much requested.
Patch 1.05
- Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
So, this was a huge change. If you had outlevelled an area, it was now XP wise useless to do quests there. Players skipped whole content because it was frustrating and they felt cheated.
- Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
We see this now, in Cpunk...
- Geralt no longer interacts with candles placed near chests and other openable objects.
So this was a HUGE fix. It drove people -mental-. You'd just keep flipping the candle on, then off again! Near a chest or a body or whatever. SUPER enraging. Couldn't access it at all. People would run into walls and try from outside...nope. Candle on-candle off. Candle on-candle off! Seems small now, but at the time, the hate was very strong!
- Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
Whoops. Toxicity? What's that?
- Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
This was super annoying.
- Introduces a number of additional fixes to alt + tabbing.
Heh. Still fighting this one at this patch. At least Cpunk is fine.
- Ciri can no longer unlock fast travel points.
Ahh yes. How to skip ahead. Whoops.
Patch 1.07 (07.18.2015)
- A new, alternative (optional) movement response mode for Geralt.
This was another huge gameplay change. Default movement for Geralt had somehow passed testing and it SUCKED. Many many many many requests later, and months of work, it FINALLY got fixed! And the game was much better for it! CDPR is stubborn about it to this day, heh.
- A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map.
That's right! No stash at launch! And for months! Like that item you can't use yet or has some weird relevance to you? Haul it everywhere forever! Thus sucked especially beeeecause:
- Crafting and alchemy components no longer add to the overall inventory weight.
Yep. HUNDREDS of ingredients. Yeah. Yeaaaaaaah. And no stash. Good times. "CDPR WHY? WHY?" "CDPR why do I have NO WEIGHT LEFT! I can't even carry my own stuff!!!" Etc.
- Multiple sorting options are now available in the Inventory.
Yep. The inventory for W3 was never great and until July, was in fact terrible! You had to carefully look for everything. Not a bug! A -feature-!
- Alchemy formulas and crafting diagrams can be "pinned", meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.
Finally we could put away the notepads we had pulled out for months. Not even kidding. Gamefaqs website lost like 70% of their traffic, i think! Yeah.
Patch 1.10 (09.10.2015)
Well, you can read this one. It's huge! The October Patch. Just before the Expansion and MAN had they been working on this one. Hundreds of listed fixes. Hundreds in this one patch alone.
I'm not saying Cpunk doesn't have issues. It does! Major ones! And some very....very weird design decision, to me. Like, penis physics but no barber/face surgeon? In CYBERPUNK? setting-wise, I should be able to walk into a Ripperdoc and get not just a haircut or tattoo, but a whole new face and gender! Weapons? I have 4,000 versions of the Copperhead rifle in so many levels, but I can't get a drink or dance in a bar? Or gamble? Or do drugs? Errr...what?
Still.
Still.
W3 started out with many many many bugs and performance issues and weeks of anger as well. I was there, doing this job. People were upset and mad, and often justifiably so. Many could not play the game, or lost saved or got stuck or were plain baffled by design decisions. Yes, consoles were in better shape, (I have no words for Cpunk base console issues. That sucks and you have my sympathy) but every platform had issues with Witcher 3 launch.
CDPR worked ardently to fix and improve them, and they will here as well.
Oh in case anyone wonders where I've been, Discord and Steam have been loads of fun. You all here are a relatively civilized excerpt. With some exceptions. You have my respect.
Also, yes, I think the game is brilliant and more than I hoped for. I really really do. I love it, as a 30+ year Cyberpunk player and Ref, and as a video game player for even longer.
It's an amazing, epic experience. I hope it works out better in the next few weeks and months and more of you come to love it as I do already.