Witcher 3 Delay Explanation
"boskee" over at NeoGAF posted a summary of CDPR's recently released financial report. In the report CDPR described the thinking behind the TW3 delay to February 2015:
Also, it was indicated that there are two Witcher mobile games being released in 2014. See the link for more information.
"boskee" over at NeoGAF posted a summary of CDPR's recently released financial report. In the report CDPR described the thinking behind the TW3 delay to February 2015:
This sounds to me that TW3 could be ready to release later this year but they chose not to for business reasons, not technical ones.Done:
- Dialogue lines are closed & implemented
- They are currently recording voice overs for each language version of the game
- The world of the game is completed - locations are finished, all important gameplay mechanics are already implemented
- Graphic assets and animations are nearing completion
- The game can already be played in full
- REDengine 3 supports all 3 platforms
- The physical elements of the collector's edition are in production
What's left:
- Implementation of the remaining side quests
- Importing voice overs and testing their quality/changing them
- Gameplay testing and balancing
- Continuous work on improving the quality of graphic assets, animations, effects and sounds - this will last until just before going gold
- REDengine3 optimization
The reasoning behind 2015 release:
- Less competition
- Improved effectiveness of marketing campaign targeted at aware gamers and not random gift-buyers.
- Better polished game: the last 20% of time stands for 80% of the game's attractiveness.
- More new-gen consoles on the market = more customers
Also, it was indicated that there are two Witcher mobile games being released in 2014. See the link for more information.


