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Witcher 3 Delay Explanation

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omniknight

Rookie
#1
Mar 18, 2014
Witcher 3 Delay Explanation

"boskee" over at NeoGAF posted a summary of CDPR's recently released financial report. In the report CDPR described the thinking behind the TW3 delay to February 2015:

Done:

- Dialogue lines are closed & implemented
- They are currently recording voice overs for each language version of the game
- The world of the game is completed - locations are finished, all important gameplay mechanics are already implemented
- Graphic assets and animations are nearing completion
- The game can already be played in full
- REDengine 3 supports all 3 platforms
- The physical elements of the collector's edition are in production

What's left:

- Implementation of the remaining side quests
- Importing voice overs and testing their quality/changing them
- Gameplay testing and balancing
- Continuous work on improving the quality of graphic assets, animations, effects and sounds - this will last until just before going gold
- REDengine3 optimization

The reasoning behind 2015 release:

- Less competition
- Improved effectiveness of marketing campaign targeted at aware gamers and not random gift-buyers.
- Better polished game: the last 20% of time stands for 80% of the game's attractiveness.
- More new-gen consoles on the market = more customers
Click to expand...
This sounds to me that TW3 could be ready to release later this year but they chose not to for business reasons, not technical ones.

Also, it was indicated that there are two Witcher mobile games being released in 2014. See the link for more information.
 
sidspyker

sidspyker

Ex-moderator
#2
Mar 18, 2014
You're kinda late with that.
http://forums.cdprojektred.com/threads/20991-Interviews-and-Articles-on-TW3?p=1266636&viewfull=1#post1266636

Continue discussion here. ^

Thread locked :close:
 
Last edited: Mar 18, 2014
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