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Witcher 3 First 15 minutes gameplay!

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K

Kassandrian

Forum regular
#541
Apr 7, 2015
holy crap ... and again you used the devilish time machine, CDPR!
 
L

Lieste

Ex-moderator
#542
Apr 8, 2015
lord_blex said:
there is a different jump off animation. I'm guessing it works based on your speed.
Click to expand...
Or it may be fear level based... Geralt had nearly lost Roach at the Ghoul fight.
 
J

Journey_95

Rookie
#543
Apr 8, 2015
holy shit this looks so awesome
only one month left!

I'm really hyped
 
J

JasonShepard

Senior user
#544
Apr 8, 2015
EliHarel said:
Kinda agree. I like it in its more moderate form like when Geralt severs an arm or decapitates in a finisher, and keeping it rare. But cutting the deserter in half from waist to opposite shoulder seems too much.
Click to expand...
I also didn't like how the blood drenched both severed parts of the bandit. I feel like it should have been a cleaner cut with some blood stains on where the cut actually happened. Covering the entire upper torso in blood looked ridiculous.

The slow-motion is activated by choice of the player. You can choose not to use it.

http://forums.cdprojektred.com/threads/34550-Witcher-3-First-15-minutes-gameplay!?p=1589292&viewfull=1#post1589292
Click to expand...
I read that before and I'm still not a fan of it. I like the animation of Geralt readying his sword for an attack on horseback, but I don't want to have to go in to slow motion every time I want to ready Geralt's sword.
 
M

mxYELLOW

Senior user
#545
Apr 8, 2015
One thing that is off to me is that there is no ambient audio on the world map screen. Feels really odd.
 
V

Vixraine

Rookie
#546
Apr 8, 2015
randyrhoads said:
If Geralt uses his leg to deflect the incoming blow there should be no metal on metal spark
Click to expand...
It looks to me like his sword near-instantly teleports to almost on his left side where he then kicks the blade (for additional force/speed) upwards to block the attack. For me the block itself looks really good, just not the blade teleporting to the starting position of the movement.
 
P

Psykosonikninja

Rookie
#547
Apr 8, 2015
wavebend said:
Hey, I understand

I've stopped arguing over the downgrade because people kept showing me Marcin's statement, in which he says that the VGX graphics would be reproducible in the final release.

If we do NOT get volumetric clouds, the draw distance, the vegetation density, the foliage quality and the LoD seen in the VGX trailer, then I'll have to add CDPR to my grey/blacklist. CDPR has always done their best to satisfy their PC playerbase, especially by releasing a free enhanced edition that encompassed many features that would be otherwise DLC worthy.

All I can say, for now, is wait until we get our hands on some Ultra footage


^^ If these bold statements are found out to be lies, then I'll have no respect for CDPR anymore ever
Click to expand...
The draw distance, vegetation density, foliage quality and the LOD is already plainly obvious in this video. The graphics in this video look amazing and every bit as good as any of the previous footage they've shown for the game, including the VGX trailer. As for the semi-volumetric clouds, well, yeah, we don't see any obvious sign of them in this video, but that doesn't mean that they aren't present in the game. Obviously not every area is going to be foggy or have low lying clouds. Semi-volumetric clouds are present in some of the most recent screenshots and I'd bet good money that they are present in the game as well.



Now, obviously these are different locations under very different lighting conditions and the quality isn't the greatest since they are just screen captures from the respective videos. But what they do show is that there is no discrepancy in the quality of the assets between the VGX gameplay footage and the new 15 minutes of footage. If anything, the new footage looks a bit better to me.
 

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Psykosonikninja

Rookie
#548
Apr 8, 2015
Here are some more screen captures to compare. I tried to find areas that were at least somewhat comparable.

 

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mecha_fish

mecha_fish

Rookie
#549
Apr 8, 2015
Lieste said:
Or it may be fear level based... Geralt had nearly lost Roach at the Ghoul fight.
Click to expand...
I actually think it's the fact the horse was still moving. Two more examples: https://youtu.be/BgJUL3nN4iI?t=2m13s and https://youtu.be/BgJUL3nN4iI?t=6m34s That guy in the ghoul fight was probably still get the hang of it.
 
B

BroccoliSouP

Senior user
#550
Apr 8, 2015
REDDorigen said:
Unfortunately, as far as I know there is no such option.
Click to expand...
:( But I love to name my saves like sdkfvz and nnckkrkn.
 
D

DukeAlmighty

Senior user
#551
Apr 8, 2015
I don't know about you guys, but from all the footage shown, the one that looked best for me is the 35 min Downwarren video.
Hope we get proper HD uncompressed video of this one to compare..
 
V

Venethor

Forum regular
#552
Apr 8, 2015
Ancient76 said:
This is arranged, not a real fight.
And ordinary human with iron armor, shield, and sword is slow.

To speed up fight with some ability in certain situations would be ok. I think Witcher 1 has this?
Click to expand...
Not really. If the armour was fitted to the wearer and he had some experience fighting in it he wouldn't be encumbered much. If the armour was any good the weight would be evenly distributed on his body. Look up armour mobility on Youtube, you're in for a surprise. Then there's the fact that armour serves as an offensive weapon in its own right as the ability to withstand blows that would otherwise be lethal allows you to be a lot more aggressive.
 
D

drunkensailor112

Rookie
#553
Apr 8, 2015
I read through this whole topic and don't understand how you can say these graphics are amazing when you can't see them properly due to the terrible video quality
 
G

Giovanni1983

Forum veteran
#554
Apr 8, 2015
drunkensailor112 said:
I read through this whole topic and don't understand how you can say these graphics are amazing when you can't see them properly due to the terrible video quality
Click to expand...
Hey i wouldn't worry about that. Most, if not all, people who actually played the game so far say it looks great even just on high settings and i am sure it does.

It's just that people nowadays are looking for reasons to get worked up and disappointed. We'll see soon enough how good it looks when we get our hands on it, which i can't wait after seeing this 15 mins over and over, even though the quality is bad.
 
D

drunkensailor112

Rookie
#555
Apr 8, 2015
another thing I wonder. how long is the day-night cycle? because in the 15 minute video it's constantly sunset/early night. I like a very long day night cycle btw, especially if the world is big and it takes a long way to travel.
 
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chuck_n01

Rookie
#556
Apr 8, 2015
drunkensailor112 said:
another thing I wonder. how long is the day-night cycle? because in the 15 minute video it's constantly sunset/early night. I like a very long day night cycle btw, especially if the world is big and it takes a long way to travel.
Click to expand...
As far as I noticed 6 secs of real time means 1 minute of ingame time
 
D

drunkensailor112

Rookie
#557
Apr 8, 2015
chuck_n01 said:
As far as I noticed 6 secs of real time means 1 minute of ingame time
Click to expand...
interesting. that means 2 hours and 40 minutes for entire night-day cycle. that is long I think
 
M

Mohasz

Forum veteran
#558
Apr 8, 2015
That seems reasonable, not too long, not too short.
 
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1337Smithy

Rookie
#559
Apr 8, 2015
Yeah, that's a good length of time actually.
 
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chuck_n01

Rookie
#560
Apr 8, 2015
Mohasz said:
That seems reasonable, not too long, not too short.
Click to expand...
Yes, that is quite ok for the size of the such world.
 
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