I am in between the two options. Although it'd be nice if my character picked up the loot himself, i do also believe that in a game like this and in the long run, i would get tired of seeing the same thing over and over again. So i think it's fine as it is.
Yeah im with you, but I'd like to test an example where there is an animation, but you can interrupt it to loot instantly or quicker, like opening doors vs kicking them in RE4, which you do by pressing E/X one more time.
Or another one where you press the button to loot, and Geralt starts the animations (short one) but you can see the contents of the chest/enemy you are looting instantly when the animation starts, so while the animations happens you are thinking what you want from whats available and separating the items and so on, and when the animation is done the selected ones go to the inventory, or you could just cut the animation when you've made your mind earlier maybe.
bah, just details...