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Witcher 3 Gameplay from GDC and PAX

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S

Scholdarr.452

Banned
#181
Mar 5, 2015
Aedan2 said:
60 FPS, better quality footage :)

https://www.youtube.com/watch?v=frXpP6qKEJg
Click to expand...
That's neither true 60 FPS nor better quality...
 
M

MUPPETA

Rookie
#182
Mar 5, 2015
hamilcarBarca said:
View attachment 10935

question:
where is the head? :D
Click to expand...
quest:
Find a logo?
 

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T

Twardyk

Rookie
#183
Mar 5, 2015
Finnway said:
Damien Monnier @ 11:40.
I didn't know you were a Bieber fan. What's up with that? It's alright, it's alright. Seriously. Bieber though?
Click to expand...
Only Damien.... LOL :p It seems like everywhere he goes to present TW3 he leaves a stage burning in his wake with his off-the-wall sense of humor. I feel like someone should make a video montage of that man's stage jokes.
Click to expand...
I know who Bieber is, but I'm not american and don't find it funny. And why there is the polish developer and Biber at all?
 
A

Arkray_gog

Forum veteran
#184
Mar 5, 2015
The game is beyond beautiful. But I noticed a detail, I hope it is because of the compression, but in january's gameplay Geralt's hair had pretty hair flocks moving when he ran, in gdc video he has not... I want them too badly XD
 
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TheDeathRun

Rookie
#185
Mar 5, 2015
Agent Bleu said:
While the blood splatter screen is not to my liking, after watching it a number of times, I find Yrden the worst offender. Them purple floodlights popping out of the ground are way too conspicuous for what is supposed to be a *trap*. Will human enemies be able to avoid them if they're not daltonic? The effect lingers on trapped enemies and that is over the top. Prefer the simpler iconic version, and though It could be this is upgraded Yrden, it still strikes me as too flamboyant.
Click to expand...
Agree about floodlights, I prefer the one in the 35min demo. They were visible but didn't really announce their presence.

But I think you're mistaken about the effect lingering on enemies, because it doesn't. The purplish cloak/glow/whatever that coats enemies only occurs when an enemy passes through the boundary of the trap. This is likely because the version of Yrden being used slows time within its radius, exactly as Heliotrope did in TW2. Why Yrden can now do this... I suspect has something to do with the skill tree being full of skills that can be activated etc. Anyways in both TW2 and 3, enemies are briefly coated in white and purple respectively when they passed into Heliotrope's boundary. Unless all versions of Yrden use this purple cloak/glow, I don't think it's a problem.
 
Kishobran

Kishobran

Rookie
#186
Mar 5, 2015
Agent Bleu said:
Purple and green are [almost] complementary colours. Nothing would stand out more in a sea of grass than a purple speckle. I would imagine there's not going to be that many neon purple grounds for traps to disappear into. They will be visible alright, no need for those floodlights. No need for those FX on the victims either. It's going overboard.

If the traps are invisible to the human or untrained eye, then an iconic representation akin to that in the 35 min is enough. On the other hand, If they are visible to the human and even untrained eye, then a conspicuous appearance defeats the purpose, doesn't it?
Click to expand...
Notice I said "tall grass", but that's just one example of a terrain. Maybe the lights don't need to be that high but there needs to be more than a terrain level speckle. In the 35 min video it was basically on water level so it was easier to spot. And the FX on the enemy is to show weather or not the enemy is affected by the spell. Witcher 2 Yrden was an orange lightning so it's basically just different colour. It's either that or some sort of a bubble that slows time within it, but that would be even more over the top.

Again this is probably first and foremost a gameplay design choice. A player needs to be aware of the spell and its effect. We are not witchers, we don't have attuned senses. We need visual cues. Some more than others.
 
Last edited: Mar 5, 2015
E

Euskalduna

Rookie
#187
Mar 5, 2015
Euskalduna said:
This weekend , there will be more gameplays in the pax ???? They will show new material???

eskerrik asko (thank you in basque)
Click to expand...
Please answer me
 
T

TheDeathRun

Rookie
#188
Mar 5, 2015
Euskalduna said:
Please answer me
Click to expand...
Yes, they will.
 
M

mecha_fish.619

Rookie
#189
Mar 5, 2015
I'm impressed by this 2 minute presentation and those issues people are talking about above either aren't going to exist by 19th of May or will be modded very shortly afterwards, IMO. Not even worried, maaan. So I ain't complaining in the slighest

but as it's an inherent part of my culture to laugh at stuff obnoxiously, I had a tubby giggle at this:
View attachment 10941
 

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V

volsung

Forum veteran
#190
Mar 5, 2015
thislsmadness said:
Theyve talked about it, especially with regard to how they are leveraging the open world to tell the narrative but they havent really shown any footage. A bunch of the quests+ their consequences were spoiled in the Jan previews too. They have not shown off any footage of it, no sure why.
Click to expand...
They've shown some examples, very few, but haven't discussed mechanics. For instance, during the development of Wasteland 2 inXile explained the keyword-based dialogue system and how your choices are based on collected evidence and experience. The current pitch for Underworld Ascendant includes descriptions and footage of how the world reacts dynamically to possible actions, such as casting a lighting bolt on a piece of wood. CDPR has only casually mentioned these topics, but I think they are more relevant than the, yes, impressive visuals and exciting combat. Only because this supposed to be (at least partly) an RPG.

People complaining about graphics and downgrades: rewatch the video and notice how they say it's not on the highest settings, and that they want to leave that as a surprise.
 
P

prince_of_nothing

Forum veteran
#191
Mar 5, 2015
Arkray said:
The game is beyond beautiful. But I noticed a detail, I hope it is because of the compression, but in january's gameplay Geralt's hair had pretty hair flocks moving when he ran, in gdc video he has not... I want them too badly XD
Click to expand...
You're talking about the hairworks feature. Likely it was turned off for the GDC demo, but you'll have the option to turn it on for certain when the retail version ships.

I think it's PC exclusive as well, but don't quote me..
 
Kinley

Kinley

Ex-moderator
#192
Mar 5, 2015
prince_of_nothing said:
You're talking about the hairworks feature. Likely it was turned off for the GDC demo, but you'll have the option to turn it on for certain when the retail version ships.

I think it's PC exclusive as well, but don't quote me..
Click to expand...
January's demo didn't have hairworks turned on either.

Hair looked pretty much the same as it did back in January to be honest.
 
sidspyker

sidspyker

Ex-moderator
#193
Mar 5, 2015
I think people are just seeing things now :p
 
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wichat

wichat

Mentor
#194
Mar 5, 2015
BTW... Will hair of characters look wet when they were under the rain or there won't be any difference?
 
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serxho92

Rookie
#195
Mar 5, 2015
wichat said:
BTW... Will hair of characters look wet when they were under the rain or there won't be any difference?
Click to expand...
With hairworks enabled i believe yes
 
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A

amfibiya89

Rookie
#196
Mar 5, 2015
Kinley said:
January's demo didn't have hairworks turned on either.

Hair looked pretty much the same as it did back in January to be honest.
Click to expand...
No. You are wrong. Its not same. In January hair was a bit short than GDC. And moved differently and reacted differently to wind. Look cearfully when Geralt get down from horse with Vesemir after Griffin scene. I hope you will notice difference. And look when Geralt talk to guardian and enter to camp in January footage. But for best result watch side by side. Difference you will notice when Geralt walking.

Both of them are beautiful. It's subjectiv opinion. For me January one was best. But again. Both of them just amazing.

And i hope it is different hair stile. We can see both of them in game. CDProject. Dont make such beautifle game. I cant work. Today i hundred time watched GDC
 
Kinley

Kinley

Ex-moderator
#197
Mar 5, 2015


I wasn't even talking about hairstyle.
 
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K

KA1N3R

Rookie
#198
Mar 5, 2015
AvengerGrim said:
Preparing my credit card for the big moment, upgrade time! Been 4 years, I have seen many generations passing, my 560 Ti seen many games, we had great moments together, but this Witcher 3 is too much to handle, first it got me to buy the CE, first CE I ever buy, and now it tells me to upgrade to a top tier PC, and I will gladly do it, because no amount of money will get between me and this game.

CDPR, if you fail The Witcher 3, I may as well quit gaming right now, no game did that to me, no game made me that excited, anxious, hyped, I see the Holy Grail of RPG, the perfect mix of open world and great story, of combat and boobies.

<3

Fuck, forgot the motherboard, another thing to upgrade, sigh...
Click to expand...
With that additude, you´re gonna be dissapointed, no matter how good the witcher 3 is.
 
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A

amfibiya89

Rookie
#199
Mar 5, 2015
Kinley said:


I wasn't even talking about hairstyle.
Click to expand...
NO no no. You said hair looked pretty much the same. I said no. Its not. In January footage hair moved and reacted to wind differently. And reason for this i thing different hair stile.
 
P

prince_of_nothing

Forum veteran
#200
Mar 5, 2015
Kinley said:
January's demo didn't have hairworks turned on either.

Hair looked pretty much the same as it did back in January to be honest.
Click to expand...
I just watched the B-roll footage again, and while hairworks wasn't turned on for most things, it was certainly turned on for Geralt and I believe maybe even Vesemir. This is likely a byproduct of the "high" setting where hairworks is only being applied to major characters.

On ultra, I'd expect hairworks to be applied to minor NPCs as well as monsters and animals..
 
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