Shouldn't ever let this kind of stuff get personal. It's not good for you, it's not good for them, and it really isn't good for discussion.Bugger, I'm becoming more and more emotional and letting people harm my fun about a video game. Might seriously be a time to step away for a while.
You know Chris\CDPR team, if you guys want to quell the worries of those thinking there is a downgrade why not have a video of the current build on the highest possible settings and do a comparison video between that and the old trailers?
Just an idea. Not sure how much work that would be but I think it would be worth it in the end.
See this is what I am talking about. The gameplay they have already released looks better than those giffs. There is a slew of things not present in those scenes that are present in the most recent footage. You are essentially asking them to DOWNGRADE the game when saying you want them to recreate the graphical quality of those scenes.Sometimes I have doubt if these scenes can be recreated in the final game after all these downgrade talks
What? I never said or intended to say anything like that. Again, I only spoke about possible audience on PC, not about general audience. That has nothing to do with consoles at all.CDPR seems not to enjoy this type of attitute where they should limit the audience of their game to people who enjoy RPGs but only on PC.
Well, that highly subjective imo. There are some elements that seem to be better and others that are just...different. We don't know for sure whether this is due to different settings (like less particel effects), different lighting, different weather or just due to less graphical fidelity in some specs. It's not just about "technical fidelity" but also about atmosphere and art design. To me the gif has a quite different mood and atmosphere than the latest footage. The vegetation seems to more crisp and dense and the colours/shaders seem to be a bit different as well. I don't know whether it'sa down- or upgrade or just a...difference. But is original statement is quite true that we don't know yet whether we will be able to recreate the graphics (and atmosphere/mood/feeling) of the gif in the final game based on what we saw in the latest footage. There is much speculation involved for sure, but honestly in all directions, both up and down.See this is what I am talking about. The gameplay they have already released looks better than those giffs. There is a slew of things not present in those scenes that are present in the most recent footage. You are essentially asking them to DOWNGRADE the game when saying you want them to recreate the graphical quality of those scenes.
Dismemberment is still present in game, but it's much harder to do. In this gameplay they just made it happen much more often and easier just to showcase it's possibilities. Blood actually looks better in the newest gameplay. You can also scale your HUD.No! Not better.
Watch only one this fight (look at sign effects\blood\dismemberment\beautiful tiny HUD) and u will understand me
Well, that highly subjective imo. There are some elements that seem to be better and others that are just...different. We don't know for sure whether this is due to different settings (like less particel effects), different lighting, different weather or just due to less graphical fidelity in some specs. It's not just about "technical fidelity" but also about atmosphere and art design. To me the gif has a quite different mood and atmosphere than the latest footage. The vegetation seems to more crisp and dense and the colours/shaders seem to be a bit different as well. I don't know whether it'sa down- or upgrade or just a...difference. But is original statement is quite true that we don't know yet whether we will be able to recreate the graphics (and atmosphere/mood/feeling) of the gif in the final game based on what we saw in the latest footage. There is much speculation involved for sure, but honestly in all directions, both up and down.
WAT? What a nonsense!! Better what? Where? mb its your IMHO? Show me at least one example, where this almost unseen blood sprays was better than total blood bath in 35min gameplay!!!Blood actually looks better in the newest gameplay.
I was talking about color, it just looks more natural to me. And the bloodbath is again just a result of the exaggerated dismemberment system. It's possible to do after you achieve a higher level in swordsmanship. If all fights would end up like that right from the beginning it would quite quickly become a routine. When it happens less often it feels more rewarding and looks more impressive.WAT? What a nonsense!! Better what? Where? mb its your IMHO? Show me at least one example, where this almost unseen blood sprays was better than total blood bath in 35min gameplay!!!
Beautiful blood splatter effects, and droplets flying through the air.WAT? What a nonsense!! Better what? Where? mb its your IMHO? Show me at least one example, where this almost unseen blood sprays was better than total blood bath in 35min gameplay!!!
I talked about mood and atmosphere. Graphical fidelity is just a means to an end imo.See it isn't subjective. Graphical quality and effects are a measurable elements that are real. Hence why so much money is spent getting all the technologies up to to snuff on their respective platforms. Most people that are claiming a downgrade, are ignoring the thousands of things wrong with those scenes that have been rectified, and have been improved upon in recent gameplay footage. Like for example those scenes are heavily processed with a sharpness filter and horrid color saturation. Both of these things aren't present any more, creating a much more natural look.
I was talking about color, it just looks more natural to me.
Yeah .. And when we attack royal wyvern - it does not bleed, I mean, seriously. Blood appears only when Geralt himself takes some damage. This is certainly a VERY realistic.Beautiful blood splatter effects, and droplets flying through the air
Are you talking about the royal wyvern? Because the second picture I just busted my ass capturing and uploading for you, depicts it bleeding as Geralt cuts it. The blood on the ground isn't his.Yeah .. And when we attack griffin - it does not bleed, I mean, seriously. Blood appears only when Geralt himself takes some damage. This is certainly a VERY realistic.
In last year's gameplay - onlyone bandit spilled more blood (I'm not saying about dismemberment right now) than in this entire fight with a griffin!
Yes i'm talking about Wyvern battle in the PAX gameplay (sry, I'm confused with the name)royal wyvern
Ok well thank you for admitting the term DOWNGRADE has no literal definition, or any coherent evidence to support it. That clears away any need for me to argue any more literal points with you as you have none besides opinion.I talked about mood and atmosphere. Graphical fidelity is just a means to an end imo.
The "downgrade" is real if people are less satisfied with the overall picture, which includes a lot of subjective things, not only technical stuff.
For example, even the color saturation and all color settings are highly subjective. Hence, even your own wording "natural look" is subjective because people can disagree on that and beyond that it's not even clear that a natural look is the ultimate goal after all. I liked the color settings in the gif. It created an "autumn mood" with a lot of brownish colors. And yes, it had a sharpness filter. But I liked it as well. It gave the game a slightly artistic and unique feel, a certain atmosphere that resonated with me because it created a certain feeling in me that connected back to the books. That's highly subjective but art and art design is always subjective. Using different color, sharpness filters, shaders, lighting and such can create very different moods, settings and atmosphere, even if the differences are only minor on a pure technical level.
So when I personally talk about graphics or better "looks" I always also talk about mood and atmosphere, not only technial fidelity of the engine. That is subjective and for that very reason, this so called "downgrade" can be real for some of us who liked what they originally saw in early trailers and screenshots. Maybe it's not the best wording, that's right. That's why I explain myself here.
Yes, indeed there are commonalities. And I'd like the interface to be semi-transparent as in W1.It's very similar to TW1's inventory. It's grid based with equipment taking up rectangular slots like in TW1. It just takes up the entire screen (Which I can understand not liking) and has a bit more separation of types of items (I hope we get a "Show all" tab)
It's going to work a hell of a lot better with KBM than TW2's inventory did I imagine.
Compare
I think the devs were inspired by russian prison tattoos.
I don't blame you, the terminology gets confusing when it comes to the umpteenth flying fantasy monster we stab with our swords seconds after seeing it. Anyway the creature does bleed and it looks very nice. Go back and rewatch the video from an HD uncompressed source to see all the minutiae of blood effects as Geralt carves it up.Yes i'm talking about Wyvern battle in the PAX gameplay (sry, I'm confused with the name)
Watched uncompressed version many times - blood appears only when Wyvern attack Geralt and NOT otherwise. .Go back and rewatch the video from an HD uncompressed source to see all the minutiae of blood effects as Geralt carves it up.
I have a fucking picture of it happening!Watched uncompressed version many times - blood appears only when Wyvern attack Geralt and NOT otherwise. .
When Geralt fight with Wolfs (GDC and PAX gameplays) - Blood does NOT flow on the ground at al, it just hangs in the air for a moment, and then - just disappears.In 35min gameplay - everything this was much better.
It was much less crap than the boring and oversaturated stuff we have now IMHO. My eyes want artistic excellence and my mind wants a fitting mood and feeling and not dullness and generic looks. Opinions, opinions.Now anyway you like the sharpness filter and duller color saturation? I admit it has certain qualities to that make it look nice in faster, or briefer stretches of gameplay like you would see in a trailer. But it gets tiresome staring at that crap for a hundred hours plus. My eyes want stimulation not dullness.
Which I am not going to even begin to argue with you about. My point was there is no downgrade, and there has never been one.It was much less crap than the boring and oversaturated stuff we have now IMHO. My eyes want artistic excellence and my mind wants a fitting mood and feeling and not dullness and generic looks. Opinions, opinions.