Witcher 3 Graphics

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Not sure if anyone has posted this but let me quote Marcin Iwinski on the graphical change in TW3:


Source: here


I don't know how cd projekt red does game development but always thought you do graphics last in development cycle (not including optimization) e.g proper lighting and shadows etc, instead have low level version of those graphics to show during development. So you represent the game mechanics (which is generally created first) well without over promising other parts like graphics or sound/music. Just a thought but i don't really know how important it was for the graphics to be created first.

on another note scaling of distance in the 2014 demo is quiet small (e.g the distance of the geralt and the city wall at the 0.32 mark is quiet small compared to the full release , same with the mountains in the background)
 
A whole bunch of off-topic posts deleted.
If you've finished talking about graphics, should we just lock the thread?
 
Not sure if anyone has posted this but let me quote Marcin Iwinski on the graphical change in TW3:


Source: here

thoses excuses.... :sweat: ( about the part you quoted, didnt wasted my time to read all their bullshit talk )

So
1- That's another bullshit talking to do damage control about the utter graphic downgrade / terrific optimization
2- They developped their game in a very wrong way...
Sure, i'am not a game developper, but with a very (very) basic knowledge ( used for quite somes years the Cryengine for the Crysis games modding ) its CLEARLY NOT like that, that you think / build / optimise your map... ( even if sure i only worked on big map without streaming world or so.. but.. still.. that look SO wrong what they said... )
Man, are thoses devs really that amateur to build little piece ( so adapting their tech for little piece only ) without thinking they are making a open world till the last moment... ? that's.....:rofl: :clap: :mellow: :dead:
 
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1- That's another bullshit talking to do damage control about the utter graphic downgrade / terrific optimization

terrific is a positive word.... terrible is the one you want

(dont know what youre on about tho, my game runs at a silky smooth 60+ all the time on ultra)
 
terrific is a positive word.... terrible is the one you want

(dont know what youre on about tho, my game runs at a silky smooth 60+ all the time on ultra)


I'm not sure what everyone is complaining about. The only thing bad about the graphics is some of the textures. The game could use some more high-res textures as its only using 2gb of my VRAM at 1440p. Other than that the game looks great/beautiful and it's maxing out my 980SC at %100 usage at 55-60 FPS. Compared to other recent games, this game is beautiful. People just want to complain. I highly doubt all of these posters have rigs that could handle better graphics.

People are complaining about the graphics being downgraded from advertisements?? It sucks, but it happens, with almost every video game known to man........

I would just lock this thread. This is a troll post that got out of control. This game is stunning, and unless all of these posters have 970+ or SLI setups they are not maxing this game at 60FPS. I highly doubt all of these posters have the GPU setup I just stated.
 
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The only thing bad about the graphics is some of the textures...

People are complaining about the graphics being downgraded from advertisements?? ...

There's a lot of things other than textures that are making people sad and it's because of a "gamplay" video, not trailer, that people are moaning so much.

Glad you are getting a nice experience from your 980. Once the graphics have been finalised I hope to get rock solid vsyncd 30fps @ 1080p with everything on maximum from my 970
 
The game is really unoptimized especially if you don't have a 9 series Nvidia GPU, even if you do it's not running this game as well as it should. Even Assassin's Creed Unity runs better if both games are maxed out, for the low settings Witcher 2 runs better though.
 
I'm not sure what everyone is complaining about. The only thing bad about the graphics is some of the textures. The game could use some more high-res textures and its only using 2gb of my VRAM at 1440p. Other than that the game looks great/beautiful and it's maxing out my 980SC at %100 usage at 55-60 FPS. Compared to other recent games, this game is beautiful. People just want to complain. I highly doubt all of these posters have rigs that could handle better graphics.

People are complaining about the graphics being downgraded from advertisements?? It sucks, but it happens, with almost every video game known to man........

I would just lock this thread. This is a troll post that got out of control. This game is stunning, and unless all of these posters have 970+ or SLI setups they are not maxing this game at 60FPS. I highly doubt all of these posters have the GPU setup I just stated.

We never stated that Witcher 3 has bad graphics, this threat isnt about complaining, its about finding out what has been done, why it has been done and how we can redo or restore it. Thats the main topic here at least.
And its not a "troll post". Maybe I LOVE MY FELLOW MAN.
Besides you dont need 970 SLI for 60 fps, a single Gtx 980 is enough to do that (with the right processor obviously).

Back to topic now.

Im not a programmer or anything so this is probably a dumb question, but I wonder if it will be possible to add completely new lighting features to Witcher 3 or to improve the existing ones in the future. We talked about PBR for example, is that something people will be able to work on, or will we need access to the source code for that?
 
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Im not a programmer or anything so this is probably a dumb question, but I wonder if it will be possible to add completely new lighting features to Witcher 3 or to improve the existing ones in the future. We talked about PBR for example, is that something people will be able to work on, or will we need access to the source code for that?


Mm. I would guess it depends on the extent of the REDkit? I'm not sure how the ENB injector works, but an injector would be the other method.
 
thoses excuses.... :sweat: ( about the part you quoted, didnt wasted my time to read all their bullshit talk )

So
1- That's another bullshit talking to do damage control about the utter graphic downgrade / terrific optimization
2- They developped their game in a very wrong way...

Actually that is standard for game development. look at what Ubisoft is showing for assassin's creed syndicate, which is what they are calling pre-alpha. by your logic it should look really crappy now but that is not how you impress publishers and investors so you have to jump out of the gate running. games at E3 have always looked better than the final project, sure you can find a handful of token games that looked better at release but in general they have always looked better on stage for as long as I can remember. a lot of character artist and modelers I know go by the rule of make models as hi poly as you can and then cut polygons when the environment artist starts bitching because the engine begins to chug. some of those people work for Bungie and Blizzard.



its CLEARLY NOT like that, that you think / build / optimize your map... ( even if sure i only worked on big map without streaming world or so.. but.. still.. that look SO wrong what they said... )

you cannot know how to bring the whole level/world to a finished level of detail/polish until you fill out a small chunk of the world. this is usually called a vertical slice. you cannot simply plop in a huge world the size of the witcher 3 and go, alright just finish that. it doesn't work. Modding is nothing like developing a game from the ground up. sure someone can grab skyrim and say, "what the hell, I can completely change the look of the whole world in one year and I am just one person." but they forget that the game world is constantly changing and iterating during development, all the areas have already been optimized for you, and the base structure needed to change models lighting and textures are already set up.

Optimization: this is a big one, if mods had to take a blank world that has not been optimized, split up, and set up for proper streaming most mods would be a buggy frame rate dropping horrible mess. even more so than some mods now. the amount of time and effort put into the bug fixing and optimization stage of development is crazy. and yes The Witcher 3 is a really really well optimized game. here is one example:

"We have not been able to pass 2 GB of graphics memory. Meaning the game doesn't use huge succulent textures, but rather renders quality shaders in-game, you can tell the programmers put a lot of work into this. Once you go to Ultra HD we'll close in at 2GB, but that's an incredibly small number for the game in terms of graphics memory."

http://www.guru3d.com/articles-pages/the-witcher-3-graphics-performance-review,9.html

compare that to gta which can easily pass 4 GB of graphics memory. (note: If you want to argue that GTA:V looks better thats fine but at that point I think its subjective, I think TW3 looks better but that's just me.)

http://www.guru3d.com/articles_pages/gta_v_pc_graphics_performance_review,9.html

there are some more technical performance optimization things that I have noticed but for now I will leave that be. all in all modding is a completely different beast to making a game from scratch. Mods(games?) like black mesa and skywind are the closest you can get to developing a game and even then you have the level structure, world, art style, asset list, story/quests and much more already figured out for you.
 
Saying a game looks better is subjective but there's always more stuff going on and better quality graphics present in GTA V than this game. It's totally understandable that it uses little vram and personally I think that's a bam thing. I would have loved to have more things going on, the amount of fauna for one was underwhelming and the LOD models are really bad.
 
The game is really unoptimized especially if you don't have a 9 series Nvidia GPU, even if you do it's not running this game as well as it should. Even Assassin's Creed Unity runs better if both games are maxed out, for the low settings Witcher 2 runs better though.
So wrong. My GTX 760 SLI rig can get 50-55 fps everything on ultra........
 
but there's always more stuff going on and better quality graphics present in GTA V than this game.

I disagree but this is a graphics thread not a GTA V comparison thread so to avoid going off topic I guess we will just have to agree to disagree on this. One of the biggest things I am looking forward to when the REDKit releases is picking through their Shaders and Materials. I am always interested in seeing how different companies and open world games deal with the massive amount of different textures and materials being streamed.
 
There's a lot of things other than textures that are making people sad and it's because of a "gamplay" video, not trailer, that people are moaning so much.

Glad you are getting a nice experience from your 980. Once the graphics have been finalised I hope to get rock solid vsyncd 30fps @ 1080p with everything on maximum from my 970

Why would you use vsync at 30FPS? That is pointless. Your goal should be 60 FPS in my opinion. I can't game at 30 FPS on a PC. I would turn off and lower a couple things for that silky smooth 60 FPS feel.

A 970 can't run this game at 30 FPS @ 1080p? My 980 can run it at 45-60 FPS with everything maxed at 1440p. I didn't think a 970 was that much lower in performance?

That does suck about the gameplay video being better quality I suppose but after many years of gaming I guess I am just used to it.

---------- Updated at 04:43 PM ----------

We never stated that Witcher 3 has bad graphics, this threat isnt about complaining, its about finding out what has been done, why it has been done and how we can redo or restore it. Thats the main topic here at least.
And its not a "troll post". Maybe you shouldve BEeN FULL OF HUGS.
Besides you dont need 970 SLI for 60 fps, a single Gtx 980 is enough to do that (with the right processor obviously).

Back to topic now.

Im not a programmer or anything so this is probably a dumb question, but I wonder if it will be possible to add completely new lighting features to Witcher 3 or to improve the existing ones in the future. We talked about PBR for example, is that something people will be able to work on, or will we need access to the source code for that?

I said 970 or SLI setup. [SARD EDIT: Modify your tone. If you're in this thread mostly to complain that it exists, move along. Obviously moderation hasn't closed it, so we're mostly okay with it. For now. ] This is just a troll thread that got out of control. [Moderation is our job. WE ARE JEALOUS GODS. ]



Due to the lack of VRAM usage I suggest they work on the texture pop in/streaming issue and maybe add some more higher rez textures in the environment. Then a new thread will be made to complain about how much VRAM the game uses. It's a never ending cycle with PC gamers. Great game, looks beautiful :)

I7 4790k
980SC
XB270HU monitor.
 
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So wrong. My GTX 760 SLI rig can get 50-55 fps everything on ultra........
Well I was assuming you have one card only. That's still pretty bad though? SLI should get much more than that.

I disagree but this is a graphics thread not a GTA V comparison thread so to avoid going off topic I guess we will just have to agree to disagree on this. One of the biggest things I am looking forward to when the REDKit releases is picking through their Shaders and Materials. I am always interested in seeing how different companies and open world games deal with the massive amount of different textures and materials being streamed.
We were still on topic, I was saying that I think The Witcher 3 could load more things. Usually it's just you, some wolves/deer/drowners, and a bunch of trees. If you're in cities the LOD is really bad worse than really old WRPGs really. I really liked that GTA V has fauna diversity and in cities the LOD is good + there is a lot of traffic with a really good dynamic day/night. Witcher 3 looks pretty bad at night don't you think?
 
Well I was assuming you have one card only. That's still pretty bad though? SLI should get much more than that.


We were still on topic, I was saying that I think The Witcher 3 could load more things. Usually it's just you, some wolves/deer/drowners, and a bunch of trees. If you're in cities the LOD is really bad worse than really old WRPGs really. I really liked that GTA V has fauna diversity and in cities the LOD is good + there is a lot of traffic with a really good dynamic day/night. Witcher 3 looks pretty bad at night don't you think?
gta 5 doesnt even have proper clothes meshes unlike the witcher 3. Couldnt you find a better comparison than this plastic looking game thats called gta 5. However, there is one thing I have to agree with everybody else who is complaining about the graphics the lightning is pretty bad sometimes in my opinion.
 
the lightning is pretty bad sometimes in my opinion.

It's a relative perspective. Outside certain values, anyway, many people have no issues with the lighting. Others find it distracting. CDPR themselves went back and forth for months, apparently. I alternate between running SweetFX and not, myself.

Comparisons to other games are fine, of course, as long as they don't obscure the topic too much.

Mental, Remidi, chill a bit.
 
Maybe you guys can help me out here.

Which of these images has Shadow on Ultra and which of them have Shadow on Low?
(I know which, just want to see if you guys can tell)

And what changes with going from Ultra to Low on Shadow?
There is 10 frame rate differences at this very location in performance.

 
gta 5 doesnt even have proper clothes meshes unlike the witcher 3. Couldnt you find a better comparison than this plastic looking game thats called gta 5. However, there is one thing I have to agree with everybody else who is complaining about the graphics the lightning is pretty bad sometimes in my opinion.
I don't know what you mean about the meshes being improper, there are lots of them too. Of course Witcher armor looks cooler and has more to it but it'modern day clothes are supposed to be basic so that's a weird comparison. Witcher 3 has good armors for an RPG(overall Witcher 2 was better) but doesn't GTA V have the best clothes for a game? It's using that animated normal map technology from Max Payne for some/all of them which is really cool. I like the way Witcher skirts animate too.

Clothes textures are pretty inconsistent in Witcher 3 but the really good ones are great, I think that GTA V has more overall variety though and there is less clipping. I can't be sure because it's not first person so I don't really look at the NPCs walking around.

I hope the game gets a patch for lighting too. Sometimes it's very basic looking.
 
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