will be releasing the mod soon, its finally working, took me a crapload of time to understand what was wrong
anyways about recreating the cut scene lighting effect with Reshade, its simply impossible, you might get close, but not really possible, reshade is an image based enhancer using shaders, it has no physical impact on light for example because it dosnt have internal access to the game engine like the game self shaders do
while the cut scene lighting can look cool, it has it flaws, in heavily shadowed area the scene is quiet opaque and dark as someone already noticed, also in white orchade the difference will be harder to notice for none trained eyes, since white orcade already have some cinematic tonemapping
at the end its a matter of taste weather you'll like it or not, also keep in mind that it was most likely never meant to be used for normal gameplay, only in cutscene, and ther's very little chance that another " cut scene light " file settings exist, as i searched alot before using this, if it does exist its well hidden and has a different name
also note that if we had a tool to open the *.env ( Redkit

) files, the lighting would look better, most of the lighting settings are there but we cant edit them at the moment
some words about watch dogs too, since me and some hardcore guys from Guru3d spent nearly a year modding that abomination , to make it clear, there was never ever working "E3 files" , what the The worse was doing was simply adding bloom and swapping coloring grading/weather lighting presets left and right, then youtubers and news site jumped on the boat since the hype and the blow out against ubisoft was so huge and it bringed lots of click obviously, no one really wanted to check what was going on in reality
ther's one and only single working lighting settings for watch dogs that was made for an earlier build ( probably the one used in the 14mn demo so its not that early ) all the other settings labeled as E3, either do not work at all, or have minor coloring change or are buggy, because they were made for another lighting system that never made it for release
so how does W3 compare to WD ? well WD is completly crypted we had to rely on a decryption table that only decrypted 60% of the files, and if we had to mode a crypted files we had to convert binhex values to readable values wich is a nightmare for anyone who have experience with this
on the other hand we have W3 wich isnt crypted at all, but we still dont have the right tools to open all the files, i have great hope with the redkit