Witcher 3 Graphics

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The colors are spot on

That is the goal behind my preset, to bring the game as close to the SoD/35 minute demo footage as possible. There is only so much you can do with an injector though, but that does not mean I'm not gonna try.

I'm keeping my eye fixed on the cutscene lighting mod and looking forward to a more finished version so that I can rebuild the preset around that mod hopefully bringing the game even closer to the earlier footage.

If you use bleach/exposure/lift gamma to fix them you can definitely adjust the vibrancy and colors to compensate for the extra brightness and any wash from bleach. Its actually not that hard

Problem is if I brighten the shadows then interiors, caves and night time will no longer look as nice with how the lighting in the game currently works. Plus I want to encourage the use of torches of cat potions
 
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That is the goal behind my preset, to bring the game as close to the SoD/35 minute demo footage as possible. There is only so much you can do with an injector though, but that does not mean I'm not gonna try.

I'm keeping my eye fixed on the cutscene lighting mod and looking forward to a more finished version so that I can rebuild the preset around that mod hopefully bringing the game even closer to the earlier footage.

I for the moment approve it on everywhere except novigrad (not considering all the places i haven't been yet, its probably broken in oxenfurt too). The mod author provides the default csv's, so i just replaced the cutscene lighting csv with the uninstall one for novigrad at least and am happy with the results. Its very worth it in the fields.. perhaps its just when you have 2 story structures the whiteness when it shows up becomes a problem. I'm personally not holding off, its beautiful everywhere else.. yeah as mentioned before it just pushes the lighting over the line... definitely smiles when you're looking at the shade of a tree that somehow wasn't there before.. even if it is very subtle.

The cutscene mod does darken the shadows even more (i think, ive never run vanilla seriously.. thats why i'm not scared like the rest of you :p).. My preset fixes the shadows so covered this effect without change.. but if your shadows are dark via preset its probably going to be 100% black :)
 
You guys are in trouble i found imgur..

Just some not really thought through screens to prove old vesemas isn't that crazy when emotionally praising the graphics every other day.

These ones are with cutscene lighting. What game are you guys playing? :p




Yeah ll make a point to take a screenshot next time there's good trees or large buildings.

But, but... this was achieved with only the cutscene lightning and nothing else? Looks so nice...
 
I felt really bad when I made it to the swamp too. It was just missing everything that was shown before, it felt really bad going through it. Looking at those gifs of the town also make me realize they changed Geralts walk, it's a lot less manly now I wonder why they did that.
 
Eh? His walk seems the same to me.

But let's not go to animations now. Maybe start an animations thread lol.


With the reshade I am using I think the game looks just as good as that 2013 gif, excluding the particle effects and draw distance. The lighting, textures and even foliage look brilliant

I'll get around to posting some screenies

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But, but... this was achieved with only the cutscene lightning and nothing else? Looks so nice...

It looks like it is 4k down sampled
 
I'm am so utterly heart-broken and at the same time angry at CDPR for what should have and could have been. As I play W3 I find myself more and more disappointed with the graphics. GTA V has truly spoiled me. CDPR has seriously let me down.

I agree. The more I play the game, the less I see a difference between the Witcher 2. Sure there is some slight improvement, but it's really not impressive at all. It's heart breaking that CDPR did not make the Witcher 3 the marvel it could be.
 
Is this how your game looks, essenthy? Could you share your settings? There's nothing crappy about the gif. Are you using cinematic lightning mod, an specific shader or what? Thanks in advance.

yeah it run like that, you can make it look however you want with the number of options we have now considering moding and reshade, no am not using cut scen lighting, its a costume made weather preset
 
@Wolfmeister1010 Animations are graphics related and you should post your enhanced images over in the SweetFX thread instead of here. The new walking animation is more normal, before it was an exaggerated stride. He actually had a couple different ones I think.
 
Problem is if I brighten the shadows then interiors, caves and night time will no longer look as nice with how the lighting in the game currently works. Plus I want to encourage the use of torches of cat potions

Yep, welcome to the world of witcher global illumination madness. Yeah there's no way you can make one setting look that amazing on all scenes.. you have to compromise and get an average. Eg, i'm imagining in your preset, if its heavy rain at 1pm you're going to need to get a torch out to see a few meters? Thats what mine was like before i fixed it. Gamma needs to be over 1.0.. 1.05-1.15... In my preset the moonlight is very much too bright.. but i just made a call.. The brighter nights are a lesser evil when you're actually playing vs testing settings.. its like my swamp hut is under a streetlight (not really). Having said.. once i fixed the shadows... for a brief few mins i did miss the striking contrast but no way could go back.
 
Quoting this from the tweaks thread, in case it's useful to anyone here. Top part doesn't really apply, as it's tweaking related, but the second part does. I kept the post intact, to maintain sense.

Made a few small observations earlier, that I thought some may be interested in.

Firstly a few small tweaks for animations, that I'd like if people could help test.

Code:
[Behavior]
AnimatedComponentUpdateFrameSkip=false
SuppressAnimatedComponent=false
[Physics]
MimicsQuality=10

They seem to produce smoother animations (the top two for gameplay animations, and the botton one, for facial cutscene animations). Would be nice, if anyone wants to help test. To confirm, or deny.

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Secondly, regarding the cutscene environment lighting. We already know, that the current way of doing this (packing, etc), is flawed. We also knew that with the current messy repacking method, we were forcing the files to repack, regardless of them being larger than the originals. I hadn't really thought about how crudely this is actually done, until I'd done a test earlier.

I used the original startup.bundle for all tests. I packed the (larger) modified csv files, with the cutscene env's added to them. I then took that same (now modified) startup.bundle and unpacked it again.

I then had a look at the files I had modified (the weather csv's). They were being chopped off, at the exact point they were exceeding the original file size of each one. If you do this yourself, you'll get what I'm saying. Anyone using them currently is basically running around the game, with those weather files all missing their file endings, and values. It could possibly be attributing to the stuck weather / tod, in certain spots in-game.

#edit: Further testing seem to show, that it was indeed the cause of certain weather types, and TOD getting stuck, and then force-swapping to another default(instant TOD / weather change after stuck delay). Since I fixed the file sizes. My usual spots for testing these issues, have shown no problems.

I also tried with all of the repacked files being smaller. I repeated the same as above to test. I noticed they were filled in with null characters, until the file size matched. Which could also cause problems. It may not, but it depends.

So, I figuired with this awkward process. any repacked files, literally have to be the exact size in bytes as before. Or shit just doesn't go well. Same as if you hex edited the files, etc.

I've attached a set of the modified weather csv file below. I ensured they're all the exact size of their original counterparts.

To do this I'd to do a few things. In two files, I had to remove a weather preset. I tried to remove one that wouldn't really be noticable(when there was multiple cloudy weathers, etc). Secondly, I had to remove any csv effect headers that were unused in that particular file. For example, if the max num effect for a weather type was 3. Then I'd removed all the effect headers after that, along with the corresponding semicolons. Because they're unused anyway.

Files below, if anyone wants;
http://1drv.ms/1TicGOk

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ps: CDPR pls fix the wonky lighting. It's cheaply done, clearly cutting corners, by using pixel colour as a reference for luminance. Along with skin, geometry interaction, etc. It's clearly not PBR shading..

There's PBR shading done in very small locations in-game (Kaer Morhen, for instance). Most others have some watered down cheapo version.

I can get over the consolized textures/draw distance, lod, detail, etc. But the flat, lifeless lighting is too far. It's literally a negligible performance difference on a modern PC. But, consoles compute obviously didn't like it..
 
But, but... this was achieved with only the cutscene lightning and nothing else? Looks so nice...

Those were done with my preset https://sfx.thelazy.net/games/preset/3742/
and the cinematic lighting mod
http://www.nexusmods.com/witcher3/mods/154/?

- The preset does most of the difference.
- The first time you turn it on if the weather is bland its going to be terribly dull. Keep playing for a few minutes until it starts to look "realistic" (as far as it can).
- After this stage vanilla makes you puke.
- The cinematic lighting mod is a bit extreme in novigrad at least from what i've seen, i replaced the cutscene lighting csv for novigrad with the default lighting one when installing the mod.

Good luck!!

---------- Updated at 06:09 AM ----------

Quoting this from the tweaks thread, in case it's useful to anyone here. Top part doesn't really apply, as it's tweaking related, but the second part does. I kept the post intact, to maintain sense.

Is the batch file that comes with the nexus download going to pick up all the files? There's a few extra in your fixed set vs what the mod comes with.. Thanks. Also.. so the mod files are being truncated then? Theres no need for some fresh asset file to get replaced before doing this?

EDIT: Nevermind it worked :)

Thanks those feel good. Its hard not to look at the skybox in novigrad on a cloudy day though :(
 
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@vesemas228 I briefly checked that batch script, and it wouldn't have worked. It would just write the scripted stuff provided with it. Not the ones I uploaded.

Use this: http://1drv.ms/1GArGln

Btw - the novigrad weather csv affects all of both the novigrad, and velen maps (above ground at least). It's not just for the city. If you keep the env strength below 0.8 it doesn't affect the skybox noticably. I've mine set to 0.7, and it works fine.

The cutscene env is also only a part of what is called for actual cutscenes. We've yet to find the rest. because the cutscenes still clearly look nicer than in-game,. Even with the lighting modifications.

But its definitely worth using, imo. Do some good screenshot comparisons. Yeah, the extra bloom is obvious. But there's loads of smaller improvements also. The AO is higher quality. The light stenciling is better. The skin, object lighting is way better. I seriously can't stand the default lighting anymore. Because of the glowing skin, and random bright shit, when it should be dark, etc. It looks ridiculous lol.

Geralt standing in the middle of the night, in a dark corner. And his face is glowing like the sun.. Solaire of Astora would love it, but I certainly don't..
 
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I agree. The more I play the game, the less I see a difference between the Witcher 2. Sure there is some slight improvement, but it's really not impressive at all. It's heart breaking that CDPR did not make the Witcher 3 the marvel it could be.

Are you running on low or medium? There must be something else going on more than the silly color theme, mine looks great.. see screenshots on the last few pages.
 
@vesemas228 I briefly checked that batch script, and it wouldn't have worked. It would just write the scripted stuff provided with it. Not the ones I uploaded.

Use this: http://1drv.ms/1GArGln

Btw - the novigrad weather csv affects all of both the novigrad, and velen maps (above ground at least). It's not just for the city. If you keep the env strength below 0.8 it doesn't affect the skybox noticably. I've mine set to 0.7, and it works fine.

The cutscene env is also only a part of what is called for actual cutscenes. We've yet to find the rest. because the cutscenes still clearly look nicer than in-game,. Even with the lighting modifications.

But its definitely worth using, imo. Do some good screenshot comparisons. Yeah, the extra bloom is obvious. But there's loads of smaller improvements also. The AO is higher quality. The light stenciling is better. The skin, object lighting is way better. I seriously can't stand the default lighting anymore. Because of the glowing skin, and random bright shit, when it should be dark, etc. It looks ridiculous lol.

Geralt standing in the middle of the night, in a dark corner. And his face is glowing like the sun.. Solaire of Astora would love it, but I certainly don't..

You sir are a complete legend. Someone needs to sticky this post because that weather mod actually works. Too good, can't thank you enough.

Envblend at 0.8 for me.. i completely get what you did. it pretty much fixes the fog.. but it took just a bit too much punch out of the ao buff and lod distance issues never bothered me, i'll take that stronger ao presence anyday.

Thankyou again. Very happy. Try it with my preset :)
 
My opinion is that many people see what they want to see. TW3 is much better compared to TW2, but they must carry forward the downgrade scandal. I understand that someone may not like it but you have to be blind to say that TW2 is graphically better than TW3.
Anyway it needs some improvements, if they improve the draw distance, add more particle effects, and change some textures that seem in low resolution the game becomes perfect for me
 
My opinion is that many people see what they want to see. TW3 is much better compared to TW2, but they must carry forward the downgrade scandal. I understand that someone may not like it but you have to be blind to say that TW2 is graphically better than TW3.
Anyway it needs some improvements, if they improve the draw distance, add more particle effects, and change some textures that seem in low resolution the game becomes perfect for me

I never said it was better. What I said is that the Witcher 3 is not a big improvement on the Witcher 2. The Witcher 2 is a beautiful game. This game comes years and years later and just isn't impressive compared to the Witcher 2.
 
I never said it was better. What I said is that the Witcher 3 is not a big improvement on the Witcher 2. The Witcher 2 is a beautiful game. This game comes years and years later and just isn't impressive compared to the Witcher 2.

Whaaaa? The witcher 2 did look better. But it wasn't an open world game. It was more of a quake map merged with uncharted if anything. For an open world game in w3 we got something pretty good though, once you fix it.
 
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