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Witcher 3 Graphics

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M

matheuscmffa

Rookie
#2,481
Jun 14, 2015
essenthy said:
:(


Click to expand...
Are you ever going to share something? :( Your "previews" are always so amazing (though come to think on it, maybe they're not even supposed to be "previews" and you're just showing how beautiful your game looks).
 
O

-Olek

Banned
#2,482
Jun 14, 2015
essenthy said:
:(


Click to expand...
I don't get it, why did you give up on releasing your cutscene lighting mod after KNG released his?
 
M

matheuscmffa

Rookie
#2,483
Jun 14, 2015
Also, seriously? They'be been downgrading the hairworks feature? I had my suspicions but I wasn't really sure. Is that reversible? The fps drop wasn't that bad (to me) and it wasn't bothering me at all. Why can't they keep things optional, customizable?
 
B

Black_Iris

Rookie
#2,484
Jun 14, 2015
matheuscmffa said:
Also, seriously? They'be been downgrading the hairworks feature? I had my suspicions but I wasn't really sure. Is that reversible? The fps drop wasn't that bad (to me) and it wasn't bothering me at all. Why can't they keep things optional, customizable?
Click to expand...
While I don't agree with downgrades in general how can they give "options" in this instance. If Hairworks work with special code giving options to users can be impossible since they would have to implement all different codes for all those different versions. It is too much hassle.
 
M

matheuscmffa

Rookie
#2,485
Jun 14, 2015
Black_Iris said:
While I don't agree with downgrades in general how can they give "options" in this instance. If Hairworks work with special code giving options to users can be impossible since they would have to implement all different codes for all those different versions. It is too much hassle.
Click to expand...
I'm getting lost, here. People are complaining about the downgrade the game has suffered since the demos (and I'm not talking about you, since I don't know how you feel about any of this) but are praising the hairworks downgrade because they favor performance over quality?
 
E

essenthy

Rookie
#2,486
Jun 14, 2015
-Olek said:
I don't get it, why did you give up on releasing your cutscene lighting mod after KNG released his?
Click to expand...
because he did the same thing, minus the fact the i had working raining weather, wich he fixed later anyways , so releasing two mods doing the same thing is useless

the weather in that gif is a custom one, but it has a very annoying bug that i cant correct right now, KNG and some crazy talented guys are working on decrypting the ENV files, once thats done i will be able to correct it and release it, for the moment am just trying to find good combinations , but i can already reveal the name of my mod, behold ....:

UNREALISTIC LIGHTING MOD




:D
 
Last edited: Jun 14, 2015
  • RED Point
Reactions: Checkboy, TonyGreen, web-head91 and 3 others
B

Black_Iris

Rookie
#2,487
Jun 14, 2015
matheuscmffa said:
I'm getting lost, here. People are complaining about the downgrade the game has suffered since the demos (and I'm not talking about you, since I don't know how you feel about any of this) but are praising the hairworks downgrade because they favor performance over quality?
Click to expand...
I don't think anybody is praising it. As for me, I was just explaining why it happened and why, imo, in this case CDPR had nothing better. For hairworks (as for all that concerns gameworks) the blame is mostly on Nvidia and their closed box approach at the thing. You cannot simply release, as a dev company, an option that's playable only by a single card release (Maxwell Nvidia cards) when it's not really tied to raw performance of your system but just purely bogging down everything else for the fault of business machinations.
 
Last edited: Jun 14, 2015
A

agatsuma

Banned
#2,488
Jun 14, 2015
essenthy said:
because he did the same thing, minus the fact the i had working raining weather, wich he fixed later anyways , so releasing two mods doing the same thing is useless

the weather in that gif is a custom one, but it has a very annoying bug that i cant correct right now, KNG and some crazy talented guys are working on decrypting the ENV files, once thats done i will be able to correct it and release it, for the moment am just trying to find good combinations , but i can already reveal the name of my mod, behold ....:

UNREALISTIC LIGHTING MOD




:D
Click to expand...

No, hi does not fixed raining weathers, there is still cutscene lighting just everywhere.
Please, release your mod.
 
A

amfibiya89

Rookie
#2,489
Jun 14, 2015
essenthy said:
unrealistic lighting mod




:D
Click to expand...
lol
 
K

KNGRSM

Rookie
#2,490
Jun 14, 2015
agatsuma said:
No, hi does not fixed raining weathers, there is still cutscene lighting just everywhere.
Please, release your mod.
Click to expand...
you don't get it, do you? It's literally the same thing. And you can't fix get back dark heavy clouds using the cutscene lighting. it just doesnt have the settings for dark heavy rainy clouds. They use a specific environment setup just to achieve dark heavy rainy clouds, the cutscene lighting settings "REPLACE" these settings. so what ever you try to do, you can't have these clouds, using the cutscene settings.

if you want dark clouds you need to use the specific files used to create darker atmosphere lighting that also has the clouds appear darker. Remind you that you still have the same clouds, it's the lighting that influences the appearing of the clouds (bright, or heavy dark and rainy).

essenthy and I talked this through and currently there is no way of achieving both, you can only go either way. default lighting with dark heavy rainy clouds OR use cutscene lighting that has overall brigher global illumination, hence you won't get clouds to appear dark.

Also using my mods latest version let's you manually set envBlend value for each zone. meaning if you set that to 1.0 you have overly bright days, if you set that value to 0.1 you still have cutscene lighting but it will "blend in" less, allowing you to still have darker clouds (although not as the same as with default lighting) with cutscene lighting...
 
Z

Zat0ichi

Senior user
#2,491
Jun 14, 2015
matheuscmffa said:
I'm getting lost, here. People are complaining about the downgrade the game has suffered since the demos (and I'm not talking about you, since I don't know how you feel about any of this) but are praising the hairworks downgrade because they favor performance over quality?
Click to expand...
Hairworks was a janky little titbit thrown to the PC users. It was never used properly so might as well reduce its disproportionate effect on framerate.
The downgrade was a wholesale removal of effects and assets unusable on consoles.
 
E

essenthy

Rookie
#2,492
Jun 14, 2015
yeah to be more clear, i didnt find a " proper " fix for the raining/storm weather, like KNG said, its just impossible now, what i did is simply not use cut scene light env file on theme, thats it
 
B

Black_Iris

Rookie
#2,493
Jun 14, 2015
essenthy said:
yeah to be more clear, i didnt find a " proper " fix for the raining/storm weather, like KNG said, its just impossible now, what i did is simply not use cut scene light env file on theme, thats it
Click to expand...
But what's the bug you talk about in your custom weather mod? Even if you don't release it publicly for now you could just give it here, internally, just to test (I personally like the colors that different weather gives, so just to see in action it would be fun as screenshots and videos are not the same thing). All in all we are modders, you know, and we love to dabble in these things ;)
 
B

BrotherCool

Senior user
#2,494
Jun 14, 2015
Is it possible to atleast fix the colours? Cutscene lighting has good colours, hair is white and not blue etc

There must be values for this?
 
K

KNGRSM

Rookie
#2,495
Jun 14, 2015
BrotherCool said:
Is it possible to atleast fix the colours? Cutscene lighting has good colours, hair is white and not blue etc

There must be values for this?
Click to expand...
no.

at least, not yet.
 
E

essenthy

Rookie
#2,496
Jun 14, 2015
Black_Iris said:
But what's the bug you talk about in your custom weather mod? Even if you don't release it publicly for now you could just give it here, internally, just to test (I personally like the colors that different weather gives, so just to see in action it would be fun as screenshots and videos are not the same thing). All in all we are modders, you know, and we love to dabble in these things ;)
Click to expand...
the sun goes ape shit at down for like one or two hours, and unless someone fully decrypte the env files/compression ther's no way to fix it, i used master effect its not natural in game colors, but it still look better than default colors even without master effect
 
Last edited: Jun 14, 2015
V

vesemas228

Rookie
#2,497
Jun 15, 2015
In the meantime just use this..

http://forums.cdprojektred.com/threads/36987-Witcher-3-Graphics?p=1776431&viewfull=1#post1776431

I set envblend to 0.8, its 0.7 in the zip, 0.7 is for no white problems (it doesnt remove any fog in the base game...) vs stronger ambient occlusion at 0.8. Yes you do have to hunt around all the csv's and replace the values intelligently to change them.

Something better is always nice but i'm not left wanting for any more.
 
B

BrotherCool

Senior user
#2,498
Jun 15, 2015
KNGRSM said:
no.

at least, not yet.
Click to expand...
Alright, thank you
 
K

KNGRSM

Rookie
#2,499
Jun 15, 2015
vesemas228 said:
In the meantime just use this..

http://forums.cdprojektred.com/threads/36987-Witcher-3-Graphics?p=1776431&viewfull=1#post1776431

I set envblend to 0.8, its 0.7 in the zip, 0.7 is for no white problems (it doesnt remove any fog in the base game...) vs stronger ambient occlusion at 0.8. Yes you do have to hunt around all the csv's and replace the values intelligently to change them.

Something better is always nice but i'm not left wanting for any more.
Click to expand...
yeah, I added some options to the install script for the mod on nexus. where you basically enter your own values:

 

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V

vesemas228

Rookie
#2,500
Jun 15, 2015
KNGRSM said:
yeah, I added some options to the install script for the mod on nexus. where you basically enter your own values:

Click to expand...
Awesome. I haven't considered this myself, but asmodan also considered quickbms truncating the weather files (in his set you don't have to type force 7 times). Not sure if that makes a difference..?
 
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