I just find it interesting that people always say Gameplay before Graphics , yet the posts show otherwise ....
You're implying the people who want gameplay before graphics are the same people who demand better graphics - and in some cases I'm sure there are hypocrites, but generalizing and assuming gets you nowhere.
A lot of people forget that these people are all different. This isn't some hive mind. You might see a ton of outcry for something in one place, but you can find an outcry for something else if you look elsewhere. There's always another side of the coin.
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On the topic of "graphics", though: I'd just like the old blood splatter on hits to return as an option.
Also, this issue wouldn't exist if CDPR didn't bite off more than they could chew. The cries of "downgrade" would never exist if they had just planned better. And don't get me wrong, I don't agree that CDPR should be attacked in any way, but they did cause this in the end and need to learn their lesson for the future. They showed off something that they didn't have the resources or time to fully realize, and when they realized it wouldn't be possible it was too late, people had already seen what they
think "could have been", but it was never possible to begin with. I'll honestly give CDPR the benefit of the doubt because this kind of thing isn't uncommon in game development. They made a simple error that should never have happened, but it did and now they can only just move on.
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Another interesting thing to note about the post regarding the mindset of people in the past vs present: Realism is a double-edged sword. It's impressive when done correctly, and ugly when it isn't. People live in reality, and therefore all humans (of their right mind) know exactly what realism is supposed to look like. When you come up short on your realistic artistic approach that flaw is more obvious because the human eye naturally spots what doesn't belong.
In this same sense style is subconsciously given more leniency. This is something to think about for anybody, but especially artists and game developers.