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Witcher 3 Graphics

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H

Herbert2

Rookie
#921
May 27, 2015
Tesselation OFF


Tesselation ON


---------- Updated at 09:09 AM ----------

Millian said:
I still think this image nicely sums up what still needs fixing in Witcher 3 atm, with regards to textures.

Click to expand...
Very nice Picture to unmask the Fake Grafics. They canceled much more than just the old rendering system.
 

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W

Witcherman

Rookie
#922
May 27, 2015
Herbert2 said:
Very nice Picture to unmask the Fake Grafics. They canceled much more than just the old rendering system.
Click to expand...
To me the entire swamp is the best example, our game looks nothing like that.
 
G

Gerudon

Rookie
#923
May 27, 2015
Herbert2 said:
I see alot of room. And no Highend System is at it´s Limit. If someone have to play in 4k, its their own fault. 2,560 x 1,440 is good enough. A single gtx980 can handle that. But that´s not the Point. I dont care if other People cant play on Ultra, i can play it and thats the only thing that matters to me.
Click to expand...
It still doesn't make sense, to put a lot of time and effort into making the graphics more detailed, if only a very small part of the players can use that additional setting and most of those players would buy the game anyway.

And no, a 980 can't run the game on 1440p with everything on max and still maintain 60 FPS all the time.
 
M

Mezziaz

Rookie
#924
May 27, 2015
Gerudon said:
It still doesn't make sense, to put a lot of time and effort into making the graphics more detailed, if only a very small part of the players can use that additional setting
Click to expand...
The work has already been done as those graphics were showcased at length in the 35 minute. People aren't asking CDPR to put something in that never existed. I bet someone at CDPR must also think it is very frustraring to have created such beautiful lighting, geometry etc. only for it to never be used.
 
B

bauzzer

Senior user
#925
May 27, 2015
Wow this is really slap in face

 
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K

KiriSilvermane

Forum veteran
#926
May 27, 2015
Mezziaz said:
The work has already been done as those graphics were showcased at length in the 35 minute. People aren't asking CDPR to put something in that never existed. I bet someone at CDPR must also think it is very frustraring to have created such beautiful lighting, geometry etc. only for it to never be used.
Click to expand...
the work was done with those assets "on a small portion of the world for demo purposes" which, when scaled up, could not be sustained at a suitable level of performance!
hence they were dropped.
so yes; the assets were there; on a different render engine! as CDPR have stated they had a choice of 2 renderers and in the end chose the one that would allow for the huge world to run as best as possible at the cost of some of the bells and whistles!
 
G

Gerudon

Rookie
#927
May 27, 2015
Mezziaz said:
The work has already been done as those graphics were showcased at length in the 35 minute. People aren't asking CDPR to put something in that never existed. I bet someone at CDPR must also think it is very frustraring to have created such beautiful lighting, geometry etc. only for it to never be used.
Click to expand...
If it would have been finished, it would be in the game. The game probably never looked like that video at any time during development.
 
W

Witcherman

Rookie
#928
May 27, 2015
Gerudon said:
It still doesn't make sense, to put a lot of time and effort into making the graphics more detailed, if only a very small part of the players can use that additional setting and most of those players would buy the game anyway.

And no, a 980 can't run the game on 1440p with everything on max and still maintain 60 FPS all the time.
Click to expand...
What really doesn't make sense is why they would spend a lot of time developing those graphics you're talking about and then remove them. They already spent the money you find it strange to invest in and they did it to please consumers. Then they removed it.

Also the logic you're following is strange because I bet a majority of the people who played TW2 in 2011 played it at close to max settings despite not being able to run it that well, it was unoptimized at the time but this game is worse-off. And when they upgraded they played it even with Ubersampling at 60fps. You can even get Ubersampling at 120fps now, 4 years ago people would argue that would be impossible. The strawmen about people who have weak PCs is barely valid now seeing as millions of people have cards stronger than a 780, so why would it be valid in one year or two years?

Developers make good graphics because they like to express their passion, it's good advertising, it pushes the industry forward with innovation, and we the consumers like it. There's no reason not to invest in graphics and time has proven it's a worthwhile venture. Another thing to point out is that CDPR graphical overhauls for both previous games for free and nobody even asked them to, so I wonder why you are defending a downgrade they've done now. Makes no sense.

KiriSilvermane said:
the work was done with those assets "on a small portion of the world for demo purposes" which, when scaled up, could not be sustained at a suitable level of performance!
hence they were dropped.
so yes; the assets were there; on a different render engine! as CDPR have stated they had a choice of 2 renderers and in the end chose the one that would allow for the huge world to run as best as possible at the cost of some of the bells and whistles!
Click to expand...
That's only in regards to the 2013 build of the game, CDPR has not clarified why they messed up the 35 minute gameplay visuals -- that was a playable build of the game slated to launch later that year.
 
G

Gerudon

Rookie
#929
May 27, 2015
Witcherman said:
What really doesn't make sense is why they would spend a lot of time developing those graphics you're talking about and then remove them. They already spent the money you find it strange to invest in and they did it to please consumers. Then they removed it.
Click to expand...
Yeah...so why would they remove it then, it it would be a well running product?
 
H

Herbert2

Rookie
#930
May 27, 2015
Gerudon said:
It still doesn't make sense, to put a lot of time and effort into making the graphics more detailed, if only a very small part of the players can use that additional setting and most of those players would buy the game anyway.
Click to expand...
I dont care if that make sense or not. CDPR showed us Grafics that helped them alot with the Witcher Hype. And what small part are you talking about? There are tons of Players who own good PC´s.
Why on Earth should a Gamer defent this false politics....its ridiculous.
 
M

Mezziaz

Rookie
#931
May 27, 2015
KiriSilvermane said:
the work was done with those assets "on a small portion of the world for demo purposes" which, when scaled up, could not be sustained at a suitable level of performance!
hence they were dropped.
so yes; the assets were there; on a different render engine! as CDPR have stated they had a choice of 2 renderers and in the end chose the one that would allow for the huge world to run as best as possible at the cost of some of the bells and whistles!
Click to expand...
They changed the renderer after the VGX trailer. The 35 minute demo shown less than a year ago still used the same renderer as the finished game.

Gerudon said:
If it would have been finished, it would be in the game. The game probably never looked like that video at any time during development.
Click to expand...
Are you implying the 35 minute demo was no real gameplay? There are many videos where you can see it being played slightly differently. The Polish video seemed to be on a higher difficulty for example. So everything shown there appeared to working just fine.
 
W

Witcherman

Rookie
#932
May 27, 2015
Gerudon said:
Yeah...so why would they remove it then, it it would be a well running product?
Click to expand...
Check my post history for my opinions on that, it's all I've talked about on these forums :) Some of my posts were deleted though.
 
D

dragonbird

Ex-moderator
#933
May 27, 2015
Millian said:
I still think this image nicely sums up what still needs fixing in Witcher 3 atm, with regards to textures.

Click to expand...
That one's actually NOT a good example. The bad image (and yes, it is bad) has a dubious history. It appeared for a short time recently on Nvidia's website, together with three other images (I think), one of which demonstrated hairworks and was clearly from the same era as the old Nvidia tech demo - there was no background, and it didn't appear to be an in-game image. Both images were replaced fairly quickly, and there is absolutely no indication that they were current.

If you want to make a point, it would be more effective to use something from the game. If it shows the same, fine, but at least it would have credibility.
 
H

Herbert2

Rookie
#934
May 27, 2015
Witcherman said:
What really doesn't make sense is why they would spend a lot of time developing those graphics you're talking about and then remove them. They already spent the money you find it strange to invest in and they did it to please consumers. Then they removed it.
Click to expand...
I quess CDPR just created small Areas with this badass Grafics.
Maybey they realized to late that they cant deliver and didnt had the ballz to tell us or they fooled us with intent the whole time.
We will never know for sure.
 
B

bauzzer

Senior user
#935
May 27, 2015
Dragonbird said:
That one's actually NOT a good example. The bad image (and yes, it is bad) has a dubious history. It appeared for a short time recently on Nvidia's website, together with three other images (I think), one of which demonstrated hairworks and was clearly from the same era as the old Nvidia tech demo - there was no background, and it didn't appear to be an in-game image. Both images were replaced fairly quickly, and there is absolutely no indication that they were current.

If you want to make a point, it would be more effective to use something from the game. If it shows the same, fine, but at least it would have credibility.
Click to expand...
 
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H

Herbert2

Rookie
#936
May 27, 2015
bauzzer said:
Click to expand...
Year, that looks so much better...lol.
 
K

kenjigreat

Senior user
#937
May 27, 2015
bauzzer said:
Click to expand...
Am I the only one that thinks that the indoor lighting is incredibly sub-par? Its why most screenshots are outdoors.

The wall looks fine.
 
W

Witcherman

Rookie
#938
May 27, 2015
Dragonbird said:
That one's actually NOT a good example. The bad image (and yes, it is bad) has a dubious history. It appeared for a short time recently on Nvidia's website, together with three other images (I think), one of which demonstrated hairworks and was clearly from the same era as the old Nvidia tech demo - there was no background, and it didn't appear to be an in-game image. Both images were replaced fairly quickly, and there is absolutely no indication that they were current.

If you want to make a point, it would be more effective to use something from the game. If it shows the same, fine, but at least it would have credibility.
Click to expand...

This is with some injected shaders, and mipmaps at -0.7 or something like that. That image is representative.
 
G

Gerudon

Rookie
#939
May 27, 2015
Mezziaz said:
Are you implying the 35 minute demo was no real gameplay? There are many videos where you can see it being played slightly differently. The Polish video seemed to be on a higher difficulty for example. So everything shown there appeared to working just fine.
Click to expand...
It was gameplay of a limited area and with a strict path though. Again: If the game could look as it looked in that videos and run well, it would look like that. It didn't work out, so they had to change it.
 
K

kenjigreat

Senior user
#940
May 27, 2015
bauzzer said:
Wow this is really slap in face

Click to expand...
That makes me want to cry.
 
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