Witcher 3 Graphics

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The indoor lighting is terrible. Speak to a person and Geralt looks like he belongs in the scene, the lighting is correct in conversation mode, as is it the other person. The conversation ends however, and Geralt and the people look like they're being lit for all angles with a white fluorescent. There is no atmosphere to the lighting. It's particularly bad in taverns in Novingrad. That screen shot of the Brothel interior from a few days back was accurate, unfortunately.
 
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I think there are 1000's like him

Its pointless to try to explain why there is so much fuss about the different graphics between preview and review (but lets try). I think everyone agrees that the game is great and deserves the good reviews. But what not everyone agrees to is the way the game is promoted. Incredible (so called ingame) videos are shown with graphics unlike anything ever seen. The people of CDPR tell the world the graphics on ultra will be a slap in the face. Yenefers face is a great example: http://imgur.com/a/LFiBg ; her face the preview footage, thats a slap in the face. In the final version, I dunno.
This seems the way developers promote their games these days, and gamers just have to accept it? If everything was sold this way (cars and houses), you would accept it?
 
there was no huge downgrade, only the lod distance got reduce a bit and a few textures were lowered , but the overall difference lies within the coler correction and sharpening effect, but those are just a personal preference, that barely cost any fps anyway
http://i.imgur.com/TUT2Rud.jpg
by just adding a stronger sharpening effect and changing the color correction a bit, it make the game almost looks like the early 2013 footage
i didnt make this picture, credits go to someone else, forgot his username




can you sharpen top image?
 
Improve graphics!

Can you improve the schedule for high-end PC? All Ultra, but graphics still not like in trailers! Maybe it should be do as DLC, like in Shadow of Mordor.

http://www.gamer.ru/system/attached_images/images/000/697/672/original/witcher-3-5.png
http://forums.cdprojektred.com/attachment.php?attachmentid=14518&d=1432054334
http://forums.cdprojektred.com/attachment.php?attachmentid=14517&d=1432050562


And add game Benchmark as DLC

Also, need patch information on http://steamcommunity.com/gid/103582791435647740/announcements/


P.S What about Oculus Rift DK2?
 

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New poster, but longtime lurker on these forums. Like many of you, I've been following the development of the Witcher 3 for a few years now, and I couldn't be more thrilled that it's finally arrived. That said, I can't believe the vitriol I'm seeing here. I suppose I shouldn't be surprised in this era of perpetual outrage, but there is an awful lot of commentary on the subject of the game's graphics that is completely devoid of perspective. The Witcher 3 is a massive game that surely required a massive budget. To think that CDPR would be able to afford to produce such an immense AAA title under current market conditions without recouping some of that cost from a rather sizable population of console gamers is naive at absolute best. Yes, you could create a seemingly sensible logic that says the PC version of the game was damaged by cross-platform inclusivity, but it's much more likely that we wouldn't have an open world Witcher title of this quality AT ALL if CDPR had decided to cater specifically to PC gamers with tremendous rigs; it's just too costly to produce such a game without tapping into a larger share of the gaming community.Hell, CDPR had to delay the game twice, and they also had to siphon away their own devs who had begun working on their next title, Cyberpunk 2077, just to complete the Witcher 3, and these factors were likely accompanied by additional cost overruns. I'd say that they bit off more than they could chew with this particular game, but I also think it's particularly harsh to characterize CDPR as having caved to greedy impulses when it's much more likely that there are simple limiting economic factors that required the game to be optimized for a number of platforms rather than singularly optimized for PC. CDPR is a small Polish developer, after all, and I hardly imagine that their lead devs are buying mansions on private islands, not when a healthy portion of the Witcher 3's profits will surely be dumped into the immediate development of Cyberpunk 2077. Personally, I think CDPR has earned its fair share of leeway. I see a gamer-centric developer that was perhaps a bit too enthusiastic about the game it was working on, and unfortunately jumped the gun in showing footage that the final product couldn't hope to live up to. Now, I'm not giving them a free pass here. There are certainly worthy criticisms to be leveled at CDPR. But did I pass out and wake up in a different decade in which the gaming community is composed primarily of mature, rational, and reasonable individuals? Like most, I wish the game's developers would have been more honest about their inability to deliver the visual fidelity promised by early footage of the Witcher 3, but one can hardly blame them for fearing the backlash of the "DOWNGRADE!!!!!111!!!!111!" set. CDPR clearly made some PR mistakes along the developmental path for the Witcher 3, but I don't think they deserve to be crucified for it, or worse, compared to Ubisoft for it. ;)

---------- Updated at 05:00 PM ----------

Note: apologies for the wall of text above. As I say in that post, I'm new to the forums, and the quick reply box didn't appear to like my paragraph formatting, and it squished it all together. I'm unsure of how to fix this! The edit feature doesn't appear to be working properly for me.
 



can you sharpen top image?

It is nothing to do with sharpening effect. The LOD is worse. The lighting is flat. Materials doesn't react to light how it was befor. The smoke on house was so atmospheric. The shadows was so beautiful. There were soooooo many things before which is not there now. AAAhhh. I can not tell how sad i am after yesterday. :(
 
CDPR clearly made some PR mistakes along the developmental path for the Witcher 3, but I don't think they deserve to be crucified for it, or worse, compared to Ubisoft for it. ;)

Trust me, nobody wanted Witcher 3 more than me. I love this Series and i die for RPG´s.
They showed a 35min "Gameplay" Demo and several "Gameplay" Trailers saying it´s the PC Version. Everyone his/her opinion and i dont judge you by yours, but In my Eyes that´s no PR mistake, in my Eyes it´s lying. No matter how good this Game is, how it´s possible to defent this is beyond me.
 
New poster, but longtime lurker on these forums. Like many of you, I've been following the development of the Witcher 3 for a few years now, and I couldn't be more thrilled that it's finally arrived. That said, I can't believe the vitriol I'm seeing here. I suppose I shouldn't be surprised in this era of perpetual outrage, but there is an awful lot of commentary on the subject of the game's graphics that is completely devoid of perspective. The Witcher 3 is a massive game that surely required a massive budget. To think that CDPR would be able to afford to produce such an immense AAA title under current market conditions without recouping some of that cost from a rather sizable population of console gamers is naive at absolute best. Yes, you could create a seemingly sensible logic that says the PC version of the game was damaged by cross-platform inclusivity, but it's much more likely that we wouldn't have an open world Witcher title of this quality AT ALL if CDPR had decided to cater specifically to PC gamers with tremendous rigs; it's just too costly to produce such a game without tapping into a larger share of the gaming community.Hell, CDPR had to delay the game twice, and they also had to siphon away their own devs who had begun working on their next title, Cyberpunk 2077, just to complete the Witcher 3, and these factors were likely accompanied by additional cost overruns. I'd say that they bit off more than they could chew with this particular game, but I also think it's particularly harsh to characterize CDPR as having caved to greedy impulses when it's much more likely that there are simple limiting economic factors that required the game to be optimized for a number of platforms rather than singularly optimized for PC. CDPR is a small Polish developer, after all, and I hardly imagine that their lead devs are buying mansions on private islands, not when a healthy portion of the Witcher 3's profits will surely be dumped into the immediate development of Cyberpunk 2077. Personally, I think CDPR has earned its fair share of leeway. I see a gamer-centric developer that was perhaps a bit too enthusiastic about the game it was working on, and unfortunately jumped the gun in showing footage that the final product couldn't hope to live up to. Now, I'm not giving them a free pass here. There are certainly worthy criticisms to be leveled at CDPR. But did I pass out and wake up in a different decade in which the gaming community is composed primarily of mature, rational, and reasonable individuals? Like most, I wish the game's developers would have been more honest about their inability to deliver the visual fidelity promised by early footage of the Witcher 3, but one can hardly blame them for fearing the backlash of the "DOWNGRADE!!!!!111!!!!111!" set. CDPR clearly made some PR mistakes along the developmental path for the Witcher 3, but I don't think they deserve to be crucified for it, or worse, compared to Ubisoft for it. ;)

---------- Updated at 05:00 PM ----------

Note: apologies for the wall of text above. As I say in that post, I'm new to the forums, and the quick reply box didn't appear to like my paragraph formatting, and it squished it all together. I'm unsure of how to fix this! The edit feature doesn't appear to be working properly for me.


I hear you, but yeah, we've been told explicitly that there was going to be zero difference. Flat. Out. Lied. Completely mixed signals and no clear answers, still. Unbelievable.

You did get to that point though... that they haven't handled this properly, so I don't mean to imply that you didn't point that out. I stand by what I said though. The way this has been handled, they've lost my trust completely.
 
Game is beautiful!

Just 2 hours in.. darn i need to retire to bed soon as work calling tomorrow. Just reporting in the game is pretty optimized!. I'm using R9 290 and getting 50-60FPS on average at 2560x1440. But there seems to have some random FPS dips on cutscenes. Hopefully they can further optimize the game further. The mouse and keyboard take some time to adapt and the Map is misleading. You have to press couple of times to exit the map. Luckily it's a toggle.

Game looks really amazing! But it's no where the quality of Witcher 2 visuals. I understand it's open world. The UI menus are all scroll based which heavily point to best played on a controller. This is really the biggest slap to PC gamers IMO. Anyhow i'm just 2 hours in and fairly early in the game and game really look gorgeous and so optimized!
 
I've also been a long time lurker, so hereby my first actual post. The thing is, you can't say now that the game is released that the budget was too low and that they're a small polish developer to defend CDPR. The fact is, they lied to their community. I don't care about the E3 trailer in 2013, I'm comparing it to the latest gameplay trailer and the E3 2014 trailer. Back then they said that the PC graphics could be even better and that this would be the minimum of how it would ook.

When they delayed the game yet again, they said it was for bug fixes and that the game itself won't be different from the latest 35 min gameplay trailer. They really shouldn't have said that, and should've said beforehand that they would downgrade the game. Now people bought the game with the latest ingame gameplay trailers in mind, so they feel scammed.

Apart from the graphics, which really aren't better than GTA V on PC , you could keep a wall in front of you and deny that, but they really aren't, the optimization is pretty awful as well at this time. I mean, the PS4 has about the same graphics at the PC version, currently. And even the 970 and 980 have it hard on ultra, whilst the graphics aren't really that impressive or better than high/medium. Let alone the bad textures and the lack of tesselation. This whilst the ps4 as a system has like what, 3 times less calculating power compared to a 980 alone.

So my point being is, I can live with the bad graphics, as long as they fix the lightening and colour palette, but the thing I'm mad about is the deception and the lack of response. It isn't a small issue which can be shoved under the curtain. On steam, reddit and even review sites it's a hot topic. I just hope CDPR will come with a response and a way to solve the problems. Maybe even releasing the old code alongside REDKIT so the modders can work on it. And they should keep optimizing it whilst not downgrading.

Anyway, don't see this as a flame or rant, it more like constructive criticism imo :D.
 
I totally agree here!

Amazing world and very nice gameplay so far. Got some crashes which is really annoying sometimes but hey.. spamming F5 to save the game all the time and the game is just released so nvm guess they will fix that soon. I really like the atmosphere and the weather system too. The dialouges are also really amazing.

There is just one thing which gets me a bit confused. I never know what items I can sell at the stores. I mean there are around 5+ trader in Novi and everyone is selling different stuff. Same for smaller villages so I always have to look for the right merchant tho.

And found out that lvling is rly slow for now. Fighting lvl 10 monster and bandits with lvl 4 on hard mode is a real challenge :victory:
 
I've also been a long time lurker, so hereby my first actual post. The thing is, you can't say now that the game is released that the budget was too low and that they're a small polish developer to defend CDPR. The fact is, they lied to their community. I don't care about the E3 trailer in 2013, I'm comparing it to the latest gameplay trailer and the E3 2014 trailer. Back then they said that the PC graphics could be even better and that this would be the minimum of how it would ook.

When they delayed the game yet again, they said it was for bug fixes and that the game itself won't be different from the latest 35 min gameplay trailer. They really shouldn't have said that, and should've said beforehand that they would downgrade the game. Now people bought the game with the latest ingame gameplay trailers in mind, so they feel scammed.

Apart from the graphics, which really aren't better than GTA V on PC , you could keep a wall in front of you and deny that, but they really aren't, the optimization is pretty awful as well at this time. I mean, the PS4 has about the same graphics at the PC version, currently. And even the 970 and 980 have it hard on ultra, whilst the graphics aren't really that impressive or better than high/medium. Let alone the bad textures and the lack of tesselation. This whilst the ps4 as a system has like what, 3 times less calculating power compared to a 980 alone.

So my point being is, I can live with the bad graphics, as long as they fix the lightening and colour palette, but the thing I'm mad about is the deception and the lack of response. It isn't a small issue which can be shoved under the curtain. On steam, reddit and even review sites it's a hot topic. I just hope CDPR will come with a response and a way to solve the problems. Maybe even releasing the old code alongside REDKIT so the modders can work on it. And they should keep optimizing it whilst not downgrading.

Anyway, don't see this as a flame or rant, it more like constructive criticism imo :D.

I agree. I am quite disappointed by CDPR, the game is still beautiful , I can't wait to upgrade to enjoy it, but they lied to their loyal community. It is a fact.

I believe they should have followed the Rockstar route with GTA5, taking the time necessary to polish the PC version. That way they would have had a better response by the community IMO even if I know that there are budget/marketing constraints. However I'm quite sure they'll patch more or less everything in the next months.
 
yeah the witcher 3 ps4 well.. pc.. well, its the exact same version ( nearly ) dont look very good. ( and the optimization is terrible : in nature 55-60fps, and in a village with like 3 houses and 3-4 guys i drop to around 35fps.. that's.. Wahooo ! Let me say that i run AC unity in high at 45fps min no matter what.. so yeah... ) The tree / vegetation look with distance is terrible, it sometime reflect light giving the vegetation a very "flat" aspect. I Also suspect them to have made a very bad grass optimization, they just stack tons of little grass intead of doing like MANY games and using large crossing poly. Saving perf and also looking better. ( just compare GTA 5 grass and the witcher 3 as exemple ) the tree lod with distance are also horrible, look like some cartoonish flat sprite. The lightning is not terrible too, no volumetric ray shaft, all mat reflection are.. well.. inexistant, i hardly doubt there is some kind of global illumination Many ground prop ( like to do somes kind of "cliff" ) are very bad looking ( low quality texture even in high ) The shadow often dont look to know what to do with thoses prop, that's a bit horrific The particle effect.. well, i suspect them to create insane framerate drop. At the very beginning of the game ( the "tutorial" area ) there is a little crevass with some "fog" effect and i loosed like 10+ fps.. And well... it doesnt look like some kind of volumetric fog with super option or so... The game visual is very average, and it run pretty bad for how it look. ( IMHO that's just a unoptimized console port for the pc version ) I want play the game.. but... that part is SO desapointing that... well i'am pretty disheartened to play it ( wasting too much time trying to find setting to make the game run smooth, without looking like an old PS3 game )
 
Seriously, I sometimes think some people only bought this game for graphics :( The graphics are fine. Just play the game!

You just can not understand our thoughts about game.(i do not say you are bad. Totally not. This is just differense about thoughts.) The game depends on first atmosphere, story and graphics in same place for me. For example AC 1. Great atmosphere. Not bad graphics. Terrible story. But this game still my favorit in AC series. The atmosphere is not bad, but realy really 35 min demo atmosphere, color pallete, and same shaders and reflection methods were amazing.

Do not talk about trailers anymore. Jose already canfirmed that the graphics was very good in trailers, so this was lie and fals PR that we can see that graphics in game.

I am not about Momot. He is really amazing guy. who said to him that we will get same graphics he is really big liar. At least he is not technical guy or visual artist. He said us what somebody said to him
 
Maybe it doesn't look as groundbreaking as some of the previews promised, but it also doesn't look nowhere as bad as all the "LOOK AT THIS DOWNGRADE" handpicked shots with lowres textures and whatnot would have made us believe. The game is indeed very beautiful and runs surprisingly well on mid-range hardware with most of the bells and whistles maxed out and a SweetFX shader applied on top of it. Personally, I'm content with the graphics the way they turned out.
 
@Vatt'ghern

The grass and some textures look horrible. Some tesselation and better shadows and ambient occlusion would really make a very big difference. Better and deeper grass/tree/flora shadows would already make the game 10 times more appealing to the eye.
 
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