Pardon me for butting in but..Why blame the developers? They don't have much say in what happens with a game. Publishers are the ones in charge of a game these days.

I think the rest of your message falls apart.
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Pardon me for butting in but..Why blame the developers? They don't have much say in what happens with a game. Publishers are the ones in charge of a game these days.
Don't confuse the cinematic lighting with the cinematic profile -- the profile is clearly designed to maximise visuals and performance, hence the reduced draw distance. CDPR could very easily add this lighting back to the game, and do a far better job than us hacking around with the cinematic profile. If they in anyway love their game, they will add this back for PC users rather than let us try fit a square peg into a round hole using the cinematic profile in the main game.
It's not buggy, it's just designed for cutscenes, where it works perfectly. Square peg round hole. Again, CDPR could add this lighting to the main game with whatever performance hit this brings and let PC users decide for themselves how good they want their game to look and how well it runs.
And from this perspective, yes CDPR does deserve all the 'bad words' as you put it. They flat out said there was no downgrade, that the previously demonstrated footage was not tenable. This is patently false, revealed more so now thanks to your discovery. There is one, and only one, path CDPR can redeem themselves now: add this back in the game for PC users. If they don't do this, for me personally, I won't ever be purchasing their games again, not Cyperpunk or anything that comes after.
Whether console parity, or development timeframes and budget, CDPR fucked up. Vote with your wallets. It is, in the end, the only feedback companies listen to.
Yet Final Fantasy 7 all those years ago with the most hilarious blocky models and seriously deformed arms, is so much more beloved and highly regarded than even the most fanciest of FF games we have today.
And from this perspective, yes CDPR does deserve all the 'bad words' as you put it. They flat out said there was no downgrade, that the previously demonstrated footage was not tenable.
Never said it wasn't a great game. But beyond everything else that's already been said, we've been told these effects weren't in the game anymore. That's now proven to be false, as we've discovered, at least with regards to lighting. Now, maybe you don't mind being misled time again, but if you don't stand up for something nothing will change. That's what I'm doing here.CDPR doesn't need to "redeem" themselves. TW3 is a great game. I am having a blast playing it. Not stressing because it doesn't look exactly like some two year old tech demo. It looks fantastic, as is. It is easily one of the, if not the best looking, game out there.
Thanks to both of you for taking the time to explain.
A fake is still better then no effect at all though, at least in my opinion.
And from this perspective, yes CDPR does deserve all the 'bad words' as you put it..
No what ? you keep the "secret" of thoses parameter till someone else find them.. because... !? What the point of doing that ?
I'am a bit curious.
( especialy if you have hard time to manage them correctly and be able to release a complet mod. Other could help on that )
places like velen are way too saturated during day time, however using a filter to desatured the colors, will desatured the entire game even on place where the colors are fine. Therefore, sweetfx and reshade arent a good enough solution to fix this problem
that was what I meant, sweetfx and reshade are nothing more than basic color correction filters with a few minor other things. Also its not a real solution since the filter ruins other parts of the game where the color are already good enough.Not all presets change the saturation in the game, it depends. The E3 one mentioned above, for example, doesn't, while another one I made, the medieval one, yes. Having said this, as I repeat, injectors cannot change the lightning in the game, so what you can do with them is very limited in this instance (e.g. you cannot certainly recreate full ambient lightning as in the previous shots or sample video).
It's one thing to say it can't supplant the lighting system but another to say it's simple or that you can't objectively improve what was given to us. You definitely can improve the game with a variety of subtle tweaks and it does far more than basic correction filters. It offers tonemapping, depth access, AA, and even things like motion blur. You can do a lot with it, you just can't completely fix the lighting in this game. Use tonemap, levels, sharpening, aa, and lift gamma to balance and work your way from there.that was what I meant, sweetfx and reshade are nothing more than basic color correction filters with a few minor other things. Also its not a real solution since the filter ruins other parts of the game where the color are already good enough.
It basically improve the look of one location and fucks up the look of another location
I have a real hard time finding a balanced reshade preset, I also tried to tweak my own, but it ends up looking like shit
there are so many different weather conditions ingame which makes it impossible to create a somewhat balanced sweetfx present.It's one thing to say it can't supplant the lighting system but another to say it's simple or that you can't objectively improve what was given to us. You definitely can improve the game with a variety of subtle tweaks and it does far more than basic correction filters. It offers tonemapping, depth access, AA, and even things like motion blur. You can do a lot with it, you just can't completely fix the lighting in this game. Use tonemap, levels, sharpening, aa, and lift gamma to balance and work your way from there.
That's really just an opinion no matter how you look at it but no, the shaders I mentioned are just boosts to what exists. It's nonsensical to choose to use the vanilla graphics over sweetfx if only for just AA let alone the other subtle enhancements.there are so many different weather conditions ingame which makes it impossible to create a somewhat balanced sweetfx present.
This is a really silly thing to say, colors are not childish they're just colors. Most of the music is pretty up beat too and the vanilla game is much more colorful than for instance Fable games, you've got a strange imagination thinking this is a grim and dark game. The first one was to a small extent, this one isn't at all.bright childrens colors?