The fact that the PS4 uses OpenGL means developing for the PS4 is virtually the same as developing for a PC. The architecture is no different, just the API. Which brings me to my next point.
Who cares the PS4 doesn't have DirectX? It's just an API. The PS4 uses OpenGL instead, which is just as good as DirectX, in some cases even better.
Reminds me of the good old days before any of the api's had won, and carmack publically said he wouldn't touch directx until they made it like opengl.. which they did. Fast forward.. 15+ years and im not sure if that's the case now but a fond memory still. At the time though i thought whatever.. glide was all the rage and hardware acceleration was a mod.
Yeah also for reference.. i find this a bit moopy as i own a kepler card, but the 980 (2000 cores) hits the same performance as a 780ti (2800 cores) with a small clockspeed bump.. so.. yeah consoles are consoles.
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I had plans to mod this game for years thinking it would be the moddable and graphical paradise of my dreams...
Question, how is it not already? I think we're discussing morals here, because CDPR were the chosen ones (and critically probably booked preorders and sales without question on this rep), they consoled out, lost their rep and should have known better. They really should have known better because the mainstreamers they just pulled in are going to want a witcher 4... and 5 the year after.. and they aint doing witcher 4.
As far as the game itself goes.. i've kinda refused to progress the story until i've gotten though the novels on audiobook.. and figured while i'm listening to those will just walk around the world the witcher 3 looking at stuff.
- Its a pretty hot looking game today already.
- If you don't think so you need to run a sweefx profile eg http://sfx.thelazy.net/games/preset/3742/ sorry.
- If you don't think so, you need to run a physically larger monitor 27 inches +
- If you don't think so, you need to upgrade your graphics card to 970/980 performance (i managed to get an average of ~45 fps at 2560x1600 no hairworks hbao on everything else on, sweetfx, and am very happy.... on a kepler 780ti.
... Yes there is a bit of a looming problem.. as in if i -wasn't- listening to an audiobook and using w3 as a glorified screensaver (.. oh the glory) there's actually not much to do except look in the world. But that's not a graphics problem.
---------- Updated at 11:15 PM ----------
Wow, the city image looks like lego when compared to SoD trailer. This is really disappointing...
It's like they went back a whole generation.
No is doesn't. Is there a noclip cheat? Go fly to the same camera angle.. walk around novigrad its the ~same.
---------- Updated at 11:23 PM ----------
@luc0s
*sigh* indeed, every post you make is filled with incorrect information.
1. The console architecture is not at all like PC, the porting process is not much easier than it was last-gen and still costs a lot of money unless you're using UE4 or another established engine Most devs worth talking about don't do that.
2. "Ultra settings" isn't a necessary benchmark to discuss, if you lower your foliage one setting you gain a ton of frames and lose barely any quality, let alone minor .ini tweaks that also improve your frame rate a lot. You can get ultra-esque settings with Hairworks at 60fps with a single 980 but this is a bad thing, that means the game isn't future proofed if we can cap it already. What a drag.
3. Graphical settings exist for the low-end users. We've also said this to you for the millionth time, so please stop this already.
Also what about five to ten years ago? It hasn't changed in that window but developers spend more money on marketing than they did in the past. That's by far the main reason game budgets have increased. Next you should realize there are more people working on games now but they come out a lot bigger and faster as a consequence, it evens out in the end. Neither of these things are related to what any of us are talking about though yet you brought it up anyway. It doesn't enforce your statement either.
That guy is right and even CDPR agrees, the game is a multiplatform "looks great on all platforms" game aka a console port. It's not a PC game ported down like it was advertised as.
No he's right. Ps4's and boxes are basically pc's. I think some laptops use similar chips. The main differences between last generation and this the processor is not some non x86 power pc.. its x86,.. just like our pc's. The graphics of course were and are exactly the same.
Yes.. turning down foliage distance is common sense. Anyone who doesn't drop this is a console player in disguise.. its not like we're talking about 120 fps vs 80 vps.. we're not at 60 yet, so tweaking is required, and if you had the brains to change this setting, theres no way in hell you would keep ultra.
Yes. I hate CDPR for point 3. Instead of giving us a new ceiling they gave us a lower range. And they gave xboners gwent cards. I hate cdpr so much
---------- Updated at 11:32 PM ----------
Do you honestly think that with tweaking ini files you can make the game look better AND make the game run smoother?
Usually this depends on the game, for the w3.. not really.. where were are at now (see your fave sweetfx profile screenshots, not the take you were given garbage).. the only thing that can bump the quality is replacement of ingame assets.. we need a skyrim flora and fauna mod and w3 would be exactly where we want it. There's nothing wrong with the lighting.. just stop, actually stop and think about it for a sec. Game we're currently playing + sweetfx. Okay, whats missing? Just replacing the really bad trees grass and shrubs. Which also happen to be everywhere.
Actually.. we need buffed npc's as well.. basically an upgrade from the w3 npc's to the lod of the witcher 2 npc's and we're sorted.
.... NO?
CDPR sucks. That's the topic. If you're complaining about the graphics its terribly obvious you're not using sweetfx because stops really quick once you get that on.