Witcher 3 needs a combat overhaul
While I've always loved the Witcher series for it's deep and engaging storyline, memorable characters, settings etcetera, the more I play the Witcher 3, the more I hate the combat.
While it's not bad per say, it definitely needs a full overhaul. I've died several times because Geralt auto targeted someone/something I didn't want to attack. Not really a problem when you're fighting a small number of enemies. But with lots of enemies on screen, it becomes problematic. And despite the massive increase in attack speed over the Witcher 2, Geralt is STILL too slow for a Witcher. And the ridiculous pirouettes makes him even slower. No swordsman would ever use such an unnecessary movement in battle, as it just increases exposure.
And it's really tough to pull off combo strikes because there's no indication for timing. All in all, the combat just isn't fluid and it doesn't feel natural.
It DOES require strategy though, especially in higher difficulties. But strategic doesn't equal fun. Gameplay is perhaps the most important element of what makes a game enjoyable. A game can have an uninspiring storyline, but if it has great gameplay, it will more than make up for it. Doom 2016 is a great example of that. I don't even care about the storyline, I just want to murder hordes of demons!
But with the Witcher 3, the storyline takes center stage, and the actual gameplay is the sore point. The first time I played the game, the combat mechanics never really bothered me. But that's probably because I'd been craving the game for years, and when I finally had it in my hands, I just wanted to play it. Plus the storyline was very engaging.
But with B&W, although I'm loving the storyline so far, the combat mechanics has started to annoy me with how clunky Geralt feels..
Anyone else feel this way?
While I've always loved the Witcher series for it's deep and engaging storyline, memorable characters, settings etcetera, the more I play the Witcher 3, the more I hate the combat.
While it's not bad per say, it definitely needs a full overhaul. I've died several times because Geralt auto targeted someone/something I didn't want to attack. Not really a problem when you're fighting a small number of enemies. But with lots of enemies on screen, it becomes problematic. And despite the massive increase in attack speed over the Witcher 2, Geralt is STILL too slow for a Witcher. And the ridiculous pirouettes makes him even slower. No swordsman would ever use such an unnecessary movement in battle, as it just increases exposure.
And it's really tough to pull off combo strikes because there's no indication for timing. All in all, the combat just isn't fluid and it doesn't feel natural.
It DOES require strategy though, especially in higher difficulties. But strategic doesn't equal fun. Gameplay is perhaps the most important element of what makes a game enjoyable. A game can have an uninspiring storyline, but if it has great gameplay, it will more than make up for it. Doom 2016 is a great example of that. I don't even care about the storyline, I just want to murder hordes of demons!
But with the Witcher 3, the storyline takes center stage, and the actual gameplay is the sore point. The first time I played the game, the combat mechanics never really bothered me. But that's probably because I'd been craving the game for years, and when I finally had it in my hands, I just wanted to play it. Plus the storyline was very engaging.
But with B&W, although I'm loving the storyline so far, the combat mechanics has started to annoy me with how clunky Geralt feels..
Anyone else feel this way?