Ok, I like A LOT how the new "skill tree" works. I was sceptical about this experiment, but it could work.Its getting hot in here...
LEts all cool down and go watch the new gopher vid:
Ok, I like A LOT how the new "skill tree" works. I was sceptical about this experiment, but it could work.Its getting hot in here...
LEts all cool down and go watch the new gopher vid:
So we have something common. I have commented his video, you can up vote just to let him now how much we appreciate his effortsGopher knows his stuff, nice to see somebody who puts actual effort into their preview videos and talks about the game-mechanics rather than just slapping uncut gameplay riddled with spoilers onto their channel.
I think it is the equivalent of Dark.Any chance to get a confirmation from a REd if the "Death March" difficulty includes perma-death or not? I guess not (which would be great, as I want to play on the highest difficulty without perma death), because it would probably been mentioned in the selection screen, but would be great to get a clarification.
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This would be the HardI think it is the equivalent of Dark.
Yeah, I mean Death March. He asked for that.This would be the Hard
The Death March is Dark
There is Journal... and there is glossary... I'm 100% sure I saw them... Or I misunderstood your question...Hmm, so no entries in the Journal, about the world, places, races, events, etc. like in previous games?
Did you not pay attention at Gopher's clip right there? It's all there, journal, world information, characters, etc. You can see it plain as day.Hmm, so no entries in the Journal, about the world, places, races, events, etc. like in previous games?
Sometimes it's hard for me to distinguish player who is concerned about some gamplay mechanics from a common hater who just wants to piss off people cause there is nothing better to do atm. Sorry, I misjudged You. I just don't like when someone is make opinion based on some sort gameplay video made on even not final version of game. Maybe I overreacted, but I just hate that scaling system implemented in Skyrim and earlier in Oblivion. I have been great fan of Morrowind. I remmeber how much pleasure I had when I was playing Morrowind and I killed someone who just couple days earlier basicly smashed me. That's why travelling through world in that game was so good and give me a lot of satisfaction. In games which scaling-level enemies it has been taken from me. That's why maybe I'm so touchy about that subcject ;pSure man, we disagree on some things, no animosity intended though. When it comes to the balance the game looks awesome when fighting enemies within 3-4 levels, and it might very well be structured in such a way that we won't run into enormous balance issues too often, I just think that whenever someone has any worries about the game, they should voice them. CDPR listens to fans, it's part of what makes them and their games great. Time will tell if the balance is off or not, obviously I hope my worries are unwarranted, but I will be cautious with any optimism.
View attachment 13118Hmm, so no entries in the Journal, about the world, places, races, events, etc. like in previous games?
May I ask where does this picture come from? (haven't watched the youtubers' videos yet.)
May I ask where does this picture come from? (haven't watched the youtubers' videos yet.)
You're welcome, mate...Enjoy! Gopher is great...Thank you!![]()
As far as i've seen he's the most level-headed guy at YT. Shame on me for not watching his channel earlier.You're welcome, mate...Enjoy! Gopher is great...![]()