So thanks to the mag PS Extreme (and the polish Witcher site) we know that the PS4 version in pre-release version had about 40 seconds loading times after death or fast travel, but no bugs, pop-in mainly when riding the horse but the game has great horizonts-vistas, etc.. and apparently, when Geralt is in cold enviroments, his ears are red
http://www.witchersite.pl/component/content/article/26-news-wiedzmin-3/1206-wiedzmin-3-garsc-nowych-informacji-pochodzacych-z-magazynu-psx-extreme-kolejne-screeny-oraz-dwie-minuty-rozgrywki-ciri-od-ign.html
Full translation of the points they make there(thanks
www.witchersite.pl and
@Lukas77PL):
[JUSTIFY]• while exploring the world we will be able to meet characters(at least one), that will make us familiar with the map, get us up to speed with political situation in each region, tell us about battles fought and people holding power
• official confirmation – after finishing the first stage of the game, the whole worlds becomes open and we can go anywhere we like
• to reach certain areas we have to get an appropriate document, persuade the guards or just find one of the hidden passages.
• Ciri’s blink ability is analogical to Geralt’s roll
• Ciri doesn’t have a skill tree; getting new skills doesn’t depend on us, it’s a narrative method
• literally every disctrict Novigrad has its own notice board
• we will take on some really specific side quests connected to small, day-to-day matters but designed so that the player is surprised(we have a few examples but it’s better to know them during your first contact with the game)
• there are moments when the combat system resembles one from Souls series by From Software
• with the right character development combo animations change drastically, after that you can hardly recognize them
• we will hit upon a lot of shops in towns and villages. The person playing the game how she met a woman offering around 80 different items in the first random town
• unnecessary loot can be melted at the right craftsman and recover crafting materials this way
• there are many whetstones in the game that boost equipment elements
• it has been admitted that a lot has changes since last contact with the game – above all the bugs are not as striking
• apart from some objects slightly clipping through the horse the person playing the game hasn’t encountered ANY bugs/errors
• while fighting multiple enemies the animation has sustained 30 FPS
• they mention that the game simply enraptures you with scenery and vistas, that stretch out till the very horizon
• horse ride through packed Novigrad has made a great impression
• As far as tge city goes, there are some buildings inspired by Polish landmark buildings, like the Zuraw Crane in Gdansk
• Geralt’s ears turn red when there’s Frost
• Our horse is affected by the quality of the saddle we bought
• Eye blinders reduce the horse’s panic level when under attack
• saddlebags and blinders have a few upgrade levels – we can get them either through buying, finding or winning in horse races
• horse racing mechanic – we set the stake at the beginning, the race itself is about passing checkpoints, watching the stamina bar and blocking rivals
(I admit that this element looks exactly like Red Dead Redemption)
• in bigger towns it will be possible to enter horse racing tournaments with greater numer of opponents
• the only flaw of console version are too long loading times after our hero’s death(same problem as in Bloodborne) or fast travel – it happened to be as long as 40 seconds;
• pop-in also happened, especially in galop
[/JUSTIFY]