The "crazy movement" is the guy skipping through the dialogue.Geralt did crazy movement when want to talk with Vesemir. And another thing. I noticed Geralt doesnt look creatures when they flies. It was same in last 7 min demo too. Geralt looked big red bird when it landed to ground. Hope RED will fix this, because in e3 xbox one gameplay it was ok. Geralt looked Griffin when it flies.
I read in one of the hands-on that the griffon fight has different phases. For example Gamestar mentioned that the griffon flies away to the mill we can see in the video when it looses enough health. The health bar of it is also divided into four segments, which could be a indication for this. I expect a different behaviour and different attacks depending on the health/phase the griffon is in.Griffon animations also look very well done, however the whole fight is rather dull. It seems to have only 3 attack patterns and the AI doesn't leave a good first impression. But maybe it's being played on easy or something. Good to see Vesemir in action though!
Pretty sure that's still the January build, it's just a different location to the Skellige scenes with the sirens. Water looks the same way it did in the riding scene with Vesemir.The water looks much better now damn, even has neat reflections
Oh yeah, definitely (apart from the cliffside comment - that's some of the best cold sea water I've seen in an RPG). I just thought you were comparing it to the January footage beause you mentioned that it now has neat reflections as if it was new, when they were already there in the scene where you enter White Orchard with Vesemir.I mean compared to VGX/E3/[Cliffside with reddish siren-like creatures] etc, in the January one we only got a glimpse of the water while riding, didn't get to see it up close.
Infinite bolts that deal almost no damage, until you will use the special ones that are limited. Lack of consumption of oil is not a simplification, just a common sense. Autorefill of bombs I wouldn't call a simplification, as you can carry just one bomb per slot, which makes spamming with them, like in The Witcher 2, just impossible. I agree that they could add drinking/eating animations in the middle of the fight (though I would prefer that they entirely removed drinking/eating in the middle of a fight).I will never understand why CD Project Red is trying to make a realistic and believable world and completely abandons that premise when it comes to gameplay.
Infinte bolts. Autorefill of potions and bombs . No consumption of oil. No drinking/eating and oil animation. Soo much simplification. It's sad
Why is it that the Game is in the Hands of a Person who doesn't know how to playEveryone should definitely go throw @Agent Bleu a REDpoint in the LINKS thread, some completely new footage in that video.
To make the discussion easier here I'll re-post with time-stamps for the footage.
Underwater + Vesemir cutscene (Although the guy skips through most of it)
The Griffin's movements/animations looks really smooth, and once again the lighting just looks fucking gorgeous. Underwater also looks pretty neat.
Also: No Regenerating HP in the battle if you don't use potions/consumables, as it should be!!
So... You haven't seen Breaking Bad, huh?Thanks. Someone alreay posted the real Yen and Vesemir's model. But it doesn't avoid that he reminds me a lot to Anthony Hopkins.