Is there a video that shows the purple sunset? If so pass me it.Anyway, I've noticed that Skellige sunsets are purple.
Is there a video that shows the purple sunset? If so pass me it.Anyway, I've noticed that Skellige sunsets are purple.
No, not a sin...A lot of people. But hey the word Skyrim is a sin here you guys will talk bad about it no matter what. It's funny Dragon Age fans, Witcher fans and Elder Scroll fans bash at each other i might be as well the one of the few people who likes all those games. But anyways there's just one thing i can say.
CDPR loves Skyrim, they always talk about it so that's something for you.
No, not a sin...
But calling that overhyped, generic and boring piece of crap a "king of rpg's" is too much
Your opinion. And your reaction doesn't surprise me. Plus it's a 4 year old game that did extremity well for any problems or old features it has.No, not a sin...
But calling that overhyped, generic and boring piece of crap a "king of rpg's" is too much
Finished watching them. Liked Gopher's, Angry Joe's and PietSmite's (if you can ignore his talk).
Overall everything looks amazing, only the stuttering in some of the vids was annoying, but it was a older build so hopefully it's fixed.
Luckily they weren't any main quest spoilers. What I noticed:
Barely anybody uses the sidestep dodge. It's Witcher 2 roll spamming all over again. Obviously I haven't played the game but it's worrisome that everyone who played the game in those vids seems to prefer the rolling. The downside seems to be not high enough (stop of vigor regeneration)
Waiting now for more vids (50%+ of the youtubers haven't posted their gameplay yet)
I noticed this too. I've only watched a few but Gopher seems to be the only one that is using it. I don't even think its the downside thats the issue since rolling 30 feet away after an enemy takes one swing at you just makes no sense. They are either still in TW2 mode or they aren't aware the sidestep exists.
Ecept for Gopher many people havn't played The Witcher in quite a while. So what they use is what they know from other 3rd Person Action RPG's. And that is rolling. I don't think many of them know about sidesteps.
One thing I think the game lacks or will eventually show to be lacking is a smooth way to rapidly move while in combat, covering distance that is, outside of rolling.
You can still run. Although from the moments we saw it in previous demos, it wasn't exactly smooth, but I don't think there's really a solution.
Even in some of the best ARPG's, like Dark Souls & Dragon's Dogma, you end up in the same exact scenario where your combat walk is slow, and then you have to break out of focus and run to move really swiftly. It's a little clunky, but it works, and we'll be able to do the same thing in TW3. It just seems that not many of these youtuber's seemed to bother doing that, they generally just opted to keep rolling.
In Dark Souls you can walk an run while being locked on.
Even in some of the best ARPG's, like Dark Souls & Dragon's Dogma, you end up in the same exact scenario where your combat walk is slow, and then you have to break out of focus and run to move really swiftly. It's a little clunky, but it works, and we'll be able to do the same thing in TW3. It just seems that not many of these youtuber's seemed to bother doing that, they generally just opted to keep rolling.
I'm still not sure if TW3 has a lock-on feature like W2 did, I haven't seen it in any of the videos, so I'm lead to believe it's gone, but that's the kind of feature that comes in pretty handy for those using a Gamepad so I would have thought they'd still implement that. If they do have a lock-on still in the game, then they might feature something similar where you can break into a run and still be locked on.
That's so cool, I wonder if he walks in deep snow all realistic like that at some point in the game too?