I would even go a bit further and say, I wouldn't even mind, to have combat like in the first Witcher, which was easy one button clicking, with some potions and signs, and do away with all the gear collecting (except maybe very few story-related items), no crafting besides potions and no leveling. For me all those typical RPG elements (looting, gear, crafting, leveling) were mostly annoyances in The Witcher, cause I wanted to live through the story and ROLEPLAY and not constantly bother about stats and equipment. That is fine for me in an MMO, or other RPGs, but this one is STORY driven and I always felt distracted and pulled out of immersion, when I was supposed to think about stats and skills. Geralt is a Witcher in his prime fighting skills, he shouldn't learn new ways to fight. Also as far as I remember Geralt gets one new sword in the books, why do I constantly have to change gear here? Why are Nilfgardian boots better than Temerian? Why do they even change any stats besides agility maybe? It is not like anything is attacking my feet ever. I am also happy, that they implement an NPC reaction to thievery in the game. In my playthroughs, Geralt always mutated to a complete cleptomaniac, cause I felt, I would need all the ingredients at some point and if it is just because of the money to buy better equipment, so I wouldn't have to pay as much attention to the combat, which was difficult for me in many cases, because of reasons stated many times in the forum and also, because my laptop just meets minimum requirements and I often have lag in bigger fights, which make my Geralt hardly react to any commands I am giving or with a huge delay.FoggyFishburne said:As a guy who's playing the game mainly for the excellent storytelling, well developed characters and awesome writing, that article makes me really happy/>/>
Music to my ears.CostinMoroianu said:Well I am liking the fact they mentioned the complex politics that they will keep/> someone took note it seems.
Weeeeeeell eh. I don't agree, though I do see where you're coming from. The sentiment is something I agree with. I'd go even further than that and say I'd love to play an RPG where the only thing you do, the only thing, is talk. Using rhetoric and using your intellect and wit to solve problems, rather than brute force. It's one of the reasons why RPGs are one of my favourite genres, they sometimes allow the player to use the conversation mechanics to solve problems and express your intent. Something like what The Walking Dead did.Mataresa said:I would even go a bit further and say, I wouldn't even mind, to have combat like in the first Witcher, which was easy one button clicking, with some potions and signs, and do away with all the gear collecting (except maybe very few story-related items), no crafting besides potions and no leveling. For me all those typical RPG elements (looting, gear, crafting, leveling) were mostly annoyances in The Witcher, cause I wanted to live through the story and ROLEPLAY and not constantly bother about stats and equipment. That is fine for me in an MMO, or other RPGs, but this one is STORY driven and I always felt distracted and pulled out of immersion, when I was supposed to think about stats and skills. Geralt is a Witcher in his prime fighting skills, he shouldn't learn new ways to fight. Also as far as I remember Geralt gets one new sword in the books, why do I constantly have to change gear here? Why are Nilfgardian boots better than Temerian? Why do they even change any stats besides agility maybe? It is not like anything is attacking my feet ever. I am also happy, that they implement an NPC reaction to thievery in the game. In my playthroughs, Geralt always mutated to a complete cleptomaniac, cause I felt, I would need all the ingredients at some point and if it is just because of the money to buy better equipment, so I wouldn't have to pay as much attention to the combat, which was difficult for me in many cases, because of reasons stated many times in the forum and also, because my laptop just meets minimum requirements and I often have lag in bigger fights, which make my Geralt hardly react to any commands I am giving or with a huge delay.
I play the Witcher for the story, so combat, items and potion making within the lore and where it makes sense, but I fear for too much focus on looting, gear, leveling and crafting.
Woho! Can't waitMataresa said:It's just a tease of a longer interview, which should appear on VG247 any day now, so stay tuned![]()
Nice tryFoggyFishburne said:Woho! Can't wait/>
I hope you're gonna announce the release date soon as well. I guess it's safe to assume you'll be releasing TW3 in January 2014, right? Good, I knew I could count on you.
I mean COME ON, it has to be in January, right!?! There's only so much waiting I can do before I implode by all the excitement!/>
Let them have enough time. the game is going to be a real big shot and apart from designing gameplay mechanics, environments, characters, quests and . . . REDs got a whole bunch of testing and optimizing ahead of them.FoggyFishburne said:Woho! Can't wait/>/>
I hope you're gonna announce the release date soon as well. I guess it's safe to assume you'll be releasing TW3 in January 2014, right? Good, I knew I could count on you.
I mean COME ON, it has to be in January, right!?! There's only so much waiting I can do before I implode by all the excitement!/>/>
I agree.gaurdian said:Let them have enough time. the game is going to be a real big shot and apart from designing gameplay mechanics, environments, characters, quests and . . . REDs got a whole bunch of testing and optimizing ahead of them.
Now that I've read your post thoroughly I can articulate what I had been meaning to say, this time around, suavely.FoggyFishburne said:Weeeeeeell eh. I don't agree, though I do see where you're coming from. The sentiment is something I agree with. I'd go even further than that and say I'd love to play an RPG where the only thing you do, the only thing, is talk. Using rhetoric and using your intellect and wit to solve problems, rather than brute force. It's one of the reasons why RPGs are one of my favourite genres, they sometimes allow the player to use the conversation mechanics to solve problems and express your intent. Something like what The Walking Dead did.
Considering, however, the fact that the Witcher is an adaptation of a series of books, where there's a warrior monk order called Witchers who are called upon to combat various different beasts and monsters, it is vital to portray that as well in game. Not only that, but you have to reflect the moves and abilities of what a witcher would and can do. You can't exclude this part just as you can't exclude the political and social issues that the books cover. It's as much part of the storytelling as the writing and landscape. The combat mechanics are there to reflect your role as a mutated fighter. Dumbing down the combat or reverting back to TW1 wouldn't be good game design and it would hamper innovation. It's a step back either way you look at it.
So I'd say it's necessary for the combat to continue to evolve, if only to improve and refine it. Combat is not the issue but rather its presentation. If the combat doesn't engage you, then it's doing something wrong. That means that we should tweak it, not discard it. Creating a shit combat system wouldn't be a point in its favour. After all, it's a game and there are more than just one Aesthetic of Play at work here. I hate when developers are just pandering to the players by adding features that are "cool" and "popular" but some things are required when trying to accurately portray a work of fiction. It would be as if Cyberpunk 2077 completely omitted the whole "going insane after installing to many mods in your body" aspect of the table top game. Something would be amiss. It's a feature that helped define the game. Excluding it would defeat the purpose of creating an adaptation.
I can understand your frustration with the RPG tropes of having to upgrade your sword and armour. It's kinda like when you're playing God of War 2 and 3 but for some reason you start off in a shitty -zero state and have to relearn how to be god. Though there are several reasons why it should remain in TW3. Diversity in aesthetics on your avatar (not looking the same way as you started off), giving players a sense of progression, varying the gameplay by allowing the player to complement his abilities with equipment and gear, swords and the like serve as rewards for the player at the end of missions etc. Of course, they could just let the player start out max level and let players change skins on their weapons and gear in order to give the illusion of the old RPG features are still intact. There are ways around the old RPG rules and norms.
But mm. I don't know. This is where we have to take into account that we're adapting the Witcher into the video game medium. We need to respect and honour the way video games work in order to engage and stimulate the player in a positive way as well as staying true to the original intellectual property while at the same time doing something new and fresh. This is because we want to create an amazing game and not just copy paste a book into a video game format and hope for the best. People play games for gameplay as well, or maybe I should say, for interactivity. Hmhm... Tricky issues are at work here. Not as easy to solve as I had hoped ^^
Damn this ended up being a long post. When I start babbling, I can't stop ^^ It feels like I could go on forever and discuss genres, ludo-narrative story telling and game design for another 30 pages but I'll stop here. Still, I feel like if your laptop is what's hampering your enjoyment of the combat, rather than combat in games itself, then it's time to upgrade my friend. Because it's here to stay and, hopefully, evolve further beyond what we've experienced so far.
Woho! Can't wait/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>
I hope you're gonna announce the release date soon as well. I guess it's safe to assume you'll be releasing TW3 in January 2014, right? Good, I knew I could count on you.
I mean COME ON, it has to be in January, right!?! There's only so much waiting I can do before I implode by all the excitement!/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>
Words are to the written language what graphics are to video games. In them visuals are not the icing on the cake you might or might not bother to pour at the last minute so to render that sponge more appealing. They are the sponge. Yes, an integral part of it, as much as gameplay, characters, story or any other component videogames might be divided into. To deny this is to deny the intrinsic nature of games as medium.Don't give a shit about the words. A tool to tell a story, nothing more, nothing less.
Oh cool, now waiting!MM360 said:It's just a tease of a longer interview, which should appear on VG247 any day now, so stay tuned![]()