In this thread, I'll leave my feedback about the remastered edition.
Context:
My Witcher 3 hours played counts in the thousands. People say the game is hard but for me, it is my zen game, hence the massive hours put into it and I've always played the game in death march. Only one or two quests really make me focus like the one where statures come alive. I have been playing Witcher 3 quite a bit recently before Remastered came out so I'm in form and can compare the pre and post Remastered versions. So far, I've started new playthrough and I'm currently Lv 6 having completed the Baron's quest and now heading toward the Whispering Hillock.
A mix of good and bad:
First, movement and combat. The new smoother movement is great and Geralt doesn't keep stumbling down stairs that is great. But combat has become difficult not because the enemies are better but because of Geralt's movement. Even at the beginning tutorial with Vesemir, I had difficulty with short dodge. Vesemir hit me every time. Is there larger lag? I'm not using RT or frame gen. It seems I had to press the dodge button earlier than before to make it. Also, the next action after the dodge also takes longer causing me to get hit again and again. I adjusted with the new requirements and made it through. But fighting multiple enemies have become a nightmare. In the mission to lift the curse from the botchling, it became impossible to deal with the horde of spectres. I don't like to roll dodge but I had been reduced to using it but still it didn't help. I was well prepared, had the Temerian with buffs and potions but in the end I had no choice to revert to the old combat and movement response to finally succeed that mission. Even with this, I found that I'm dispatching enemies with far less grace than I used to before. It seems the enemies cover a longer distance with their attacks like drowners and spectres. I'm not sure. Is it? Would it be possible to have the new movement response for exploration while having the old system for combat? That would be best.
Graphics:
I tried RT but I don't find it necessary. I prefer a flat frame-time graph. So my graphics feedback is based on non-RT graphics. It is hard to describe image quality perfectly so I'll begin with the summery and then go into details.
The look and exposure with Remastered has gone in the right direction but it has gone too far in that direction. CDPR should dial it back a little IMO.
It seems base exposure is too high and the color temperature is cooler now. Witcher 3 had a warm tone to it which made it look not just beautiful but gave the game its signature look. Warm tone also means that greens and blues suffer but a little bit overall warm color temperature looks nice. Toussaint's sky used to be totally the wrong color but that was the signature look of Toussaint and everyone liked it. The colors now pop better now but at the same time they're washed out and this goes even if bloom is turned off. The bloom makes some scene really cool like when talking to a person outside with the sky and sun is out of the camera but behind you. But I think bloom should be dialed down a little. I'd ask put back just a little warmth into the light and dial down bloom and if they increased gamma, dial that down a little too.
Sound Issue:
Voices sound volume becomes very low at times. I have to restart the game. Someone needs to fix that.
Also, when you meet Anna in the orphanage, her voice is too loud. Was that intentional?
This is a big miss:
How is it acceptable that the Remastered edition comes out after a decade but we don't have a quicksave button on pause menu? I play on PC but with gamepad and I don't like to touch the keyboard when I'm laying back playing the game. CP2k77 has it. Why can't Witcher 3? Witcher 3 should have it.
Context:
My Witcher 3 hours played counts in the thousands. People say the game is hard but for me, it is my zen game, hence the massive hours put into it and I've always played the game in death march. Only one or two quests really make me focus like the one where statures come alive. I have been playing Witcher 3 quite a bit recently before Remastered came out so I'm in form and can compare the pre and post Remastered versions. So far, I've started new playthrough and I'm currently Lv 6 having completed the Baron's quest and now heading toward the Whispering Hillock.
A mix of good and bad:
First, movement and combat. The new smoother movement is great and Geralt doesn't keep stumbling down stairs that is great. But combat has become difficult not because the enemies are better but because of Geralt's movement. Even at the beginning tutorial with Vesemir, I had difficulty with short dodge. Vesemir hit me every time. Is there larger lag? I'm not using RT or frame gen. It seems I had to press the dodge button earlier than before to make it. Also, the next action after the dodge also takes longer causing me to get hit again and again. I adjusted with the new requirements and made it through. But fighting multiple enemies have become a nightmare. In the mission to lift the curse from the botchling, it became impossible to deal with the horde of spectres. I don't like to roll dodge but I had been reduced to using it but still it didn't help. I was well prepared, had the Temerian with buffs and potions but in the end I had no choice to revert to the old combat and movement response to finally succeed that mission. Even with this, I found that I'm dispatching enemies with far less grace than I used to before. It seems the enemies cover a longer distance with their attacks like drowners and spectres. I'm not sure. Is it? Would it be possible to have the new movement response for exploration while having the old system for combat? That would be best.
Graphics:
I tried RT but I don't find it necessary. I prefer a flat frame-time graph. So my graphics feedback is based on non-RT graphics. It is hard to describe image quality perfectly so I'll begin with the summery and then go into details.
The look and exposure with Remastered has gone in the right direction but it has gone too far in that direction. CDPR should dial it back a little IMO.
It seems base exposure is too high and the color temperature is cooler now. Witcher 3 had a warm tone to it which made it look not just beautiful but gave the game its signature look. Warm tone also means that greens and blues suffer but a little bit overall warm color temperature looks nice. Toussaint's sky used to be totally the wrong color but that was the signature look of Toussaint and everyone liked it. The colors now pop better now but at the same time they're washed out and this goes even if bloom is turned off. The bloom makes some scene really cool like when talking to a person outside with the sky and sun is out of the camera but behind you. But I think bloom should be dialed down a little. I'd ask put back just a little warmth into the light and dial down bloom and if they increased gamma, dial that down a little too.
Sound Issue:
Voices sound volume becomes very low at times. I have to restart the game. Someone needs to fix that.
Also, when you meet Anna in the orphanage, her voice is too loud. Was that intentional?
This is a big miss:
How is it acceptable that the Remastered edition comes out after a decade but we don't have a quicksave button on pause menu? I play on PC but with gamepad and I don't like to touch the keyboard when I'm laying back playing the game. CP2k77 has it. Why can't Witcher 3? Witcher 3 should have it.
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