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Witcher 3 ReShade/SFX CT Graphics

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K

kobol12

Rookie
#1
May 19, 2015
Witcher 3 ReShade/SFX CT Graphics

Some SweetFX preset for the game.


Splitscreen in here: https://sfx.thelazy.net/games/screenshot/25765/




post your presets in the thread!
 
Last edited: May 25, 2015
D

doktor1

Rookie
#2
May 19, 2015
Witcher 3 ReShade/SFX CT Graphics



Tweaks with some color correction, contrast and sharpening effects



Download ReShade and install it
Than download this, (v2a version) and extract it to:
x:\The Witcher 3 Wild Hunt/bin/x64\SweetFX folder and replace
-----------
*v2a preset without SMAA, (better performance)
-----------
changes in v2a version, (vs v2):
contrast lowered from 45 to 30
removed Bleasch
enabled SMAA
Vibrance tweaks

-----------
*turn off Sharpening ingame
*adjust ingame gamma
*tun off MSI Afterburner, EVGA Precision and FRAPS; FRAPS can be enabled after entering the game
*works with Windows 7 x64
*works with Windows 8.1 x64















PICTURES GALLERY -- v2
PICTURES GALLERY 2 -- v2 / v2a



Old v2 preset download
Old v1 preset download
**OLD v1 PRESET PICTURES GALLERY**​
 
Last edited: May 24, 2015
  • RED Point
Reactions: ChiOfficial, Thunderalex001, GimmeDaGun and 13 others
J

jaegerfan

Rookie
#3
May 20, 2015
I've tried several times but I don't see any change at all.

Everything installed as per instructions, I even looked up other presets and guides, Reshade loads with the game and even tells me it was "Succesful", but I still see no effect.
 
G

gtcarlson

Senior user
#4
May 20, 2015
Are you full screen or border less window? As far as I can tell you have to use full screen.

Looks great by the way, thanks a lot.
 
J

jaegerfan

Rookie
#5
May 20, 2015
Yes, the game is in full screen. I don't understand what the problem is.
 
P

phenom2955

Rookie
#6
May 20, 2015
Same problem for me with everygame I have tried ReShade/SweetFX 2.0 in, it loads successfully but when I hit scrolllock to disable/enable there is literally no change.
 
H

hager13

Rookie
#7
May 20, 2015
phenom2955 said:
Same problem for me with everygame I have tried ReShade/SweetFX 2.0 in, it loads successfully but when I hit scrolllock to disable/enable there is literally no change.
Click to expand...
There is a bug with witcher 3 so that toggle does not work. But the effect should be active.
 
T

toolmen

Rookie
#8
May 20, 2015
doktor1 said:
CT=Color Tweaks
Made small tweaks with some color correction, contrast and sharpening effects

PICTURES GALLERY

Download ReShade and install it
*works with Winsdows 8.1 x64
Than download this and extract it to:
x:\The Witcher 3 Wild Hunt/bin/x64\SweetFX folder and replace
*adjuct ingame gamma



Click to expand...
it does work just with windows 8? nothing for windows 7 users?
 
D

doktor1

Rookie
#9
May 20, 2015
It works wIth Win7
SweetFC had problems with Windows 8/8.1 but now works with ReShade
 
E

erxv

Rookie
#10
May 20, 2015
how is the lighting in the interiors like buildings and caves??? im guessing they are darker than a black hole (only reason i dont like these kinds of things: sweetFX and reshade) cause at night and in interiors you cant see anything..
 
  • RED Point
Reactions: AhmadMetallic
R

Riverstyx

Rookie
#11
May 20, 2015
You, sir, are a god. Thank you. The game looks so much prettier without that vile yellow tint all over everything outdoors (my only serious criticism of the game).
 
Last edited: May 20, 2015
  • RED Point
Reactions: TheMorbidAtheist
G

Gvynblade

Senior user
#12
May 20, 2015
Win 8.1 crashed what gives?
Red Engine Crash Log
--------------------------------------
Build: Not Set [ Compiled May 17 2015 ]

Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000000

Crashed Thread:

Thread ID: 5988

callstack:
D3D11CreateDeviceAndSwapChain() + 0x5 - <Unknown File>(0)
D3D11CreateDeviceAndSwapChain() + 0x3c8 - <Unknown File>(0)
D3D11CreateDevice() + 0x3fa - <Unknown File>(0)
Scaleform::System::~System() + 0x42d080 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb2f36d - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb2e960 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb2ec79 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x10b90b - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xa39 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x21a6d - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xc59 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xd4c - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x267d38 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

Debug Information
================================================================

Commandline: "C:\Program Files (x86)\Bandai Namco\Witcher 3 - The Wild Hunt\bin\x64\witcher3.exe"

Thread ID: 7604

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb17477 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6392

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7740

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5276

callstack:
DllUnregisterServer() + 0x45ad - <Unknown File>(0)
DllUnregisterServer() + 0x48a6 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7548

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7336

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7044

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 1916

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7344

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6128

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7512

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6864

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8084

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8120

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x811ac - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb29c00 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6172

callstack:
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fc57 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x26fdfe - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)
 
D

doktor1

Rookie
#13
May 20, 2015
Turn off - MSI Afterburner, EVGA Precision and FRAPS!!
Game will probably crash if some of those programs are running!
After entering game FRPAS can be enabled...
____

Few shots... Must make some small changes on blue color...
And no, its not too durk in caves/interiors



 
O

Ourgekjj

Rookie
#14
May 20, 2015
don't work for me too. the program said succeed but no change ig.
 
W

web-head91

Senior user
#15
May 20, 2015
doktor1 said:
Turn off - MSI Afterburner, EVGA Precision and FRAPS!!
Game will probably crash if some of those programs are running!
After entering game FRPAS can be enabled...
____

Few shots... Must make some small changes on blue color...
And no, its not too durk in caves/interiors



Click to expand...
what sorcery is this D: ?
seriously, AWESOME !
 
T

toolmen

Rookie
#16
May 20, 2015
doktor1 said:
Turn off - MSI Afterburner, EVGA Precision and FRAPS!!
Game will probably crash if some of those programs are running!
After entering game FRPAS can be enabled...
____

Few shots... Must make some small changes on blue color...
And no, its not too durk in caves/interiors



Click to expand...
post the settings if you can
 
D

doktor1

Rookie
#17
May 20, 2015
toolmen said:
post the settings if you can
Click to expand...
Opening post!!
_________________

Two more shots...
*all pictures in gallery are from same SFX preset

sunset weather change, (starting to rain) :



after rain - noon:

 
Last edited: May 20, 2015
Zanderat

Zanderat

Forum veteran
#18
May 20, 2015
doktor1 said:
It works wIth Win7
SweetFC had problems with Windows 8/8.1 but now works with ReShade
Click to expand...
Radeon Pro Sweet FX works for both AMD and Nvidia cards in Windows 8.1.
 
Last edited: May 20, 2015
T

TheRaidenPT

Rookie
#19
May 20, 2015
How much does this impact in FPS? or it doesn't at all?
 
H

haticK

Rookie
#20
May 20, 2015
I've have a few crashes after using this so I wonder if it's Precision X. Can't really close it though or I lose my overclock.
 
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