Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Witcher 3 Wild Hunt physx presentation

+
M

Mato87

Rookie
#1
May 18, 2015
Witcher 3 Wild Hunt physx presentation

Will we see the nvidia and PC only physx presentation of effects like hairworks, cloth, fog, fluid and so on before the game is released? Will nvidia release the exhaustive guide to graphic settings like they did with GTA V or Far Cry 4 recently?
 
A

Asmodean778

Rookie
#2
May 18, 2015
Mato87 said:
Will we see the nvidia and PC only physx presentation of effects like hairworks, cloth, fog, fluid and so on before the game is released? Will nvidia release the exhaustive guide to graphic settings like they did with GTA V or Far Cry 4 recently?
Click to expand...
That bolded text is the only thing that's confirmed, so far as I know. Andrew Burnes(the guy who does those guides) Said he's been working on TW3 one.
 
M

Mato87

Rookie
#3
May 18, 2015
Asmodean778 said:
That bolded text is the only thing that's confirmed, so far as I know. Andrew Burnes(the guy who does those guides) Said he's been working on TW3 one.
Click to expand...
That's nice I absolutely love those comprehensive guides, but I would also like to see what nvidia has in store for us regarding the physx, so I'd like to see some showcase of that too :)
 
M

Millian

Rookie
#4
May 18, 2015
Physx is cpu only for Witcher 3, so nvidia has pretty much nothing in store :)
 
M

Mato87

Rookie
#5
May 18, 2015
Millian said:
Physx is cpu only for Witcher 3, so nvidia has pretty much nothing in store :)
Click to expand...
Erm, WAT? :D:D:D One potato, two potatoes :D
 
A

azrael.1289

Rookie
#6
May 18, 2015
Mato87 said:
Erm, WAT? :D:D:D One potato, two potatoes :D
Click to expand...
Though not a selectable or configurable setting, The Witcher 3: Wild Hunt also features NVIDIA PhysX, which adds realistic cloth and destruction effects throughout the game. Powered by the CPU and available on all platforms, these effects make the world feel more alive and dynamic, with cloth blowing the in the wind and objects exploding realistically. On PC, these effects run at a higher detail level and with additional particles that further increase their fidelity and realism.
Source
 
M

Mato87

Rookie
#7
May 18, 2015
azrael.1289 said:
Though not a selectable or configurable setting, The Witcher 3: Wild Hunt also features NVIDIA PhysX, which adds realistic cloth and destruction effects throughout the game. Powered by the CPU and available on all platforms, these effects make the world feel more alive and dynamic, with cloth blowing the in the wind and objects exploding realistically. On PC, these effects run at a higher detail level and with additional particles that further increase their fidelity and realism.
Source
Click to expand...
That's a bummer, but quite a good thing for those who don't have the green hardware inside their personal computers :D
I was digging further and I just recently discovered that the hair simulation is not Physx but actually runs in direct compute. So my question is does the witcher have hardware physx and will I benefit from a dedicated physx card? Personally I don't think so any more but according to these tables avaialble at http://www.geforce.com/whats-new/articles/the-witcher-3-wild-hunt-is-your-system-ready I will be able to play the game just fine on 1080p/ultra with all the lovely physx effects on with a stable 60 or more framerate.

Also The hair and fur physics uses DirectCompute, but everything else will use PhysX for the underlying solver (including Apex), and PhysX is scalable.. I would expect the Witcher 3 to have fog, smoke, water simulation, turbulence and other advanced particle effects as well which will benefit from, or be exclusive to hardware acceleration.

Cloth and destruction will use Apex, which is just an artist tool to speed up development but still relies on PhysX to do the processing... Apex can be designated to run on either the CPU or GPU (so the consoles can use Apex), the difference is of course the amount of computational power. On the CPU, the cloth simulation will be good, but not as awesome as on the GPU which can afford a lot more processing power for simulation.. So basically, hardware acceleration should give you better cloth simulation, and likely MORE as well. There can be multiple instances of high level cloth simulation on screen at the same time, such as environmental cloth effects that would be absent on CPU only Apex..

Same for the destruction effects. On CPU, the destruction effects will be good, but with GPU acceleration they will be greater and use more particles and debris..

Iam really looking forward on how nvidia and cd projekt red implemented these PC only graphical features and effects
 
E

essenthy

Rookie
#8
May 18, 2015
ther's no fog, fluide simulation or volumetric clouds , all of that is gone, but ther's still some kind of very cheap cloud simulation, not sure what that is

only things remaining for sure are, physix, hairework ( wich dosnt look that good on geralt ) and HBAO+
 
Last edited: May 18, 2015
M

Mato87

Rookie
#9
May 18, 2015
essenthy said:
ther's no fog, fluide simulation or volumetric clouds , all of that is gone, but ther's still some kind of very cheap cloud simulation, not sure what that is

only things remaining for sure are, physix, hairework ( wich dosnt look that good on geralt ) and HBAO+
Click to expand...
How would you know? have you played the final version of the game yet? :) besides the horrible spelling mistakes, hbao+ is not a physx feature.

---------- Updated at 07:25 AM ----------

So for those interested what is actually affected by physx and hairworks are the actual hair on some monsters and geralts hair of course, geralts horse roach of course along with other horses and there is some kind of cloud technology that can be seen recently in project CARS and the wind actually effects the waves in the sea and there are physx particles like smoke, and little particle debris while doing magic and on top of it, the water reacts realistically to geralts magic if he decides to do it in water :)
Here is some teaser from nvidia site that showcases a little bit of nvidia hairworks
http://gfycat.com/SevereSmoggyKomododragon
 
sidspyker

sidspyker

Ex-moderator
#10
May 18, 2015
Mato87 said:
I would expect the Witcher 3 to have fog, smoke, water simulation, turbulence and other advanced particle effects as well which will benefit from, or be exclusive to hardware acceleration.
Click to expand...
Not really, Smoke and Turbulence effects are GPU Acc PhysX and that's not being used. Water is CDPR's own tech, they were offered early version of WaveWorks at the time but they found their own to be better IIRC. The only things we do know are H/W accelerated are Clothing and Destruction along with rigid body physics effects etc.

And to the other poster, they were always SEMI-volumetric clouds and they still are the same.
 
  • RED Point
Reactions: Asmodean778
E

essenthy

Rookie
#11
May 18, 2015
Mato87 said:
How would you know? have you played the final version of the game yet? :) besides the horrible spelling mistakes, hbao+ is not a physx feature.

---------- Updated at 07:25 AM ----------

So for those interested what is actually affected by physx and hairworks are the actual hair on some monsters and geralts hair of course, geralts horse roach of course along with other horses and there is some kind of cloud technology that can be seen recently in project CARS and the wind actually effects the waves in the sea and there are physx particles like smoke, and little particle debris while doing magic and on top of it, the water reacts realistically to geralts magic if he decides to do it in water :)
Here is some teaser from nvidia site that showcases a little bit of nvidia hairworks
http://gfycat.com/SevereSmoggyKomododragon
Click to expand...
oh excuse my mistakes sir, english is far from my native language, also if you tried a little bit you could have checked Nvidia geforce website to see exactly what W3 is using
 
M

Mato87

Rookie
#12
May 18, 2015
sidspyker said:
Not really, Smoke and Turbulence effects are GPU Acc PhysX and that's not being used. Water is CDPR's own tech, they were offered early version of WaveWorks at the time but they found their own to be better IIRC. The only things we do know are H/W accelerated are Clothing and Destruction along with rigid body physics effects etc.

And to the other poster, they were always SEMI-volumetric clouds and they still are the same.
Click to expand...
Aha, but I read in some german preview that the devs are actually using the waveworks with the day 1 patch for PC look here http://www.pcgameshardware.de/The-Witcher-3-PC-237266/Specials/The-Witcher-3-Screenshots-1159185/, it's in german, but you can always use google translate. Because the water is actually reacting almost realistically to the Geralts magic he is able to perform.
Oh and are you sure there is definitely not smoke or turbulence, because I've read that besides the physx particle system they are using both simulated smoke with turbulence, although I can't seem to find that article, it was an old one again from a german site...

---------- Updated at 07:42 AM ----------

essenthy said:
oh excuse my mistakes sir, english is far from my native language, also if you tried a little bit you could have checked Nvidia geforce website to see exactly what W3 is using
Click to expand...
Nvidia site isn't really reliable source for this stuff, I remember back in the day when Wolfenstein The New Order was being released and nvidia on their site said it will support SLI, but in the end we all know it did not.
 
sidspyker

sidspyker

Ex-moderator
#13
May 18, 2015
It doesn't say anything about WaveWorks, just that Day 1 patch fixes several things, some were bugged and weren't working, it's still CD's tech.
 
M

Mato87

Rookie
#14
May 18, 2015
sidspyker said:
It doesn't say anything about WaveWorks, just that Day 1 patch fixes several things, some were bugged and weren't working, it's still CD's tech.
Click to expand...
Rough translation via Google Translate so excuse anything weird:
"In comparison, you can quite clearly see an improved representation of vegetation, recognize the shading and textures, to us an evidently more expensive water view noticed where wind dependent tessellated waves can be observed now and reacts dynamically to spells or similar"

Does that mean it's an in house CD Projekt RED water and wave technology? Because one would think they are talking about the waveworks, considering it's exactly what waveworks are supposed to do according to https://developer.nvidia.com/waveworks
 
sidspyker

sidspyker

Ex-moderator
#15
May 18, 2015
Mato87 said:
Does that mean it's an in house CD Projekt RED water and wave technology?
Click to expand...
As far as I'm aware, yes.
 
M

Mato87

Rookie
#16
May 18, 2015
sidspyker said:
As far as I'm aware, yes.
Click to expand...
I managed to find the old video presenting the nvidia efffects here https://www.youtube.com/watch?v=3SpPqXdzl7g
It seems the game didn't only had a major downgrade in terms of graphical fidelity but the use of nvidia specific features was cut off too, for example the lovely aerial perspective fog, semi volumetric clouds or even the extremely nice looking forward lit soft particles...Where did all these features go?

Iam also quite happy nvidia already released, like 2 hours ago the game ready driver, which is fantastic, it seem they not only add an sli profile, but a completely new updated one that is stutter free, unless it's a marketing thing, along with the gameworks video here https://www.youtube.com/watch?v=Md4Hmgtl8q0
 
sidspyker

sidspyker

Ex-moderator
#17
May 18, 2015
Mato87 said:
It seems the game didn't only had a major downgrade in terms of graphical fidelity but the use of nvidia specific features was cut off too, for example the lovely aerial perspective fog, semi volumetric clouds or even the extremely nice looking forward lit soft particles...Where did all these features go?
Click to expand...
Someone else asked this so I addressed as many as I could over here:
http://forums.cdprojektred.com/threads/36162-Effects-From-REDEngine-3-presentation
 
M

Mato87

Rookie
#18
May 18, 2015
sidspyker said:
Someone else asked this so I addressed as many as I could over here:
forums.cdprojektred.com/threads/36162-Effects-From-REDEngine-3-presentation
Click to expand...
Well I just read the entire thing I can honestly say most of the effects were cut off, looking at the PC footage after the release of the day 1 patch on ultra settings with all the gameworks and physx enabled...It seems the game did have a major downgrade since it's showcase in 2013 of the nvidia features seen here https://www.youtube.com/watch?v=3SpPqXdzl7g
It's undoubtedly true, I thought this was the thing of the past, afterall ubisoft are the masters of downgrade, look at watch dogs or far cry 4. I was thining CD projekt RED wouldn't do the same thing, but I was mistaken, witcher 3 graphical fidelity was cut off and the effects reduced for the game to look and work at least on 30 fps on current gen toaster machines.
It's a shame that in year 2015 we still have to witness such blatant fallacy from the developers themselves.
 
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.