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Whatever, there are literally hundres of hundres of games being produced with a female lead. Most recently is the game Forspoken. Btw. I greatly enjoyed the recent Tomb Raider games, HZD and Alien Isolation. However, nearly all fantasy these days is being undermined by "the message". Hopefully CDPR knows their audience, and doesn't cater to the woke mob on Twitter. That will generate a lot of fan backlash, which is the last thing CDPR needs now. Just look at how it went for Rings of Power, Halo, Willow, and all the other recent fantasy and sci-fi disastors.Also please add an option to choose a female main character instead. Ciri looked perfect with her swords.
I don't mind if most romances become girl-girl then. I like that.
Not because "woke", just because I prefer playing a female.
I always supported CDPR, even after the difficulties they had with Cyberpunk 2077. But now for the first time i am really disappointed. The REDengine was a beautiful engine. They have invested in this engine for 11 years and now choose the commercial and overrated Unreal Engine as if they were an Indie company. I am very sad and for now do not have hype at all. Bye
I imagine the biggest single factor in deciding to move to Unreal was the problems with Cyberpunk, which were very conspicuous at release time.Yeah, Unreal Engine is a place for mediocre games, and choosing it for Witcher 4 was a bad decisions. The game engine comes with outside limitations that CDPR can't control. There are exceptions to the rule though, but they are rare, and Unreal Engine has actually produced a handful of games that were quite good. But it would almost be a miracle.
On the other hand, RedEngine and a bunch of internal sources from CDPR was leaked to the public, which probably has something to do with these decisions about RedEngine. But it's a shame.
I imagine the biggest single factor in deciding to move to Unreal was the problems with Cyberpunk, which were very conspicuous at release time.
It makes absolutely no sense -- and is enormously time consuming and expensive -- for a development studio in the business of making games, not engines, continuously to try to reinvent the wheel with eg streaming graphics rendering on X different platforms. Part of Epic's business model is literally to develop and maintain a game engine for use by third parties
CDP are not simply "licensing" Unreal. They are in partnership with Epic. Effectively, it's codevelopment with an enormous ready made technical support function. Unreal has traditionally been weak in open world narrative games, where CDP are strong and have very specific tools they have developed for the purpose, CDP appear to be weak in easily portable / modifiable engines (and in multiplayer implementations, reading between the lines), where Unreal shines. So it makes sense for both parties to build the engine out. What doesn't make sense is to have half your developers stuck every time something new needs to be done because it's too difficult to adapt the existing engine.Yeah, a terrible game engine that doesn't fit the game the developers want to make. And historically a place of mediocre output.
You really think Uncharted 4 and Witcher 3 could have used the same game engine? No way. Companies tailor their game engine to their needs, which not only makes most inhouse game engines far better than Unreal, but also the games produced on them. It also enhanced the talent and the ability of the studio and their people,.
Even Kojima struggled to make Decima Engine work for HIS game, the way HE wanted it, despite bragging about the engine, and saying it's the one closest to their needs. They had to add and fix a bunch of things to make it work, and yet despite that, there was alot of things they just clearly couldn't do with Decima Engine that they clearly would have wanted to do, and Kojima had done before (with his own engine).
Centralization and a common shared engine is the death for the gaming industry, one of the worst possible things that could happen. Alot of studios have made fantastic engines and fantastic games with their engines. I bet you can't even name a single 10/10 masterpiece ever made with Unreal Engine. How about 9/10? Maybe in your opinon there might be a 9/10 or a couple, but even an 8/10 i unusual. And why do you think that is?
Maybe Epic isn't as good as they think at making engines, maybe they have the wrong ideas? Maybe their ideas doesn't fit others, maybe its poorly optimized, maybe performance is terrible, maybe it just haven't got very good tools. Or overall, the problem is most likely really doesn't fit anyone and comes with too many restrictions and too narrow an idea that it just doesn't work out well.
You go an try to make a one-size fits all pair of pants and bring it on the global market. It's just not going to go well.
I'm not saying it's all bad. Licenced engines like Unity and Unreal is great for developing studios, smaller studios and indy games. Without those, there would be less studios that would take the step up to become a big studio (with their own engine). Alot of people and studios learn the process and making real games with a licenced engine.
Really enjoyed it, great gameStar Wars Jedi: Fallen Order got rave reviews from a lot of people - never played it though.
Outer Worlds
Yeah great game, can't wait for the sequelI didn't realize Outer Worlds was made in Unreal Engine. I know it had a more limited budget - but I dug the atmosphere and everything more than Fallout 3 or 4 (though not as much as 1, 2 or New Vegas). I really enjoyed that game and thought it was great. I'm hoping the sequel has a larger budget and they can make it a bit more open.
Unreal has traditionally been weak in open world narrative games, where CDP are strong and have very specific tools they have developed for the purpose, CDP appear to be weak in easily portable / modifiable engines (and in multiplayer implementations,
Final Fantasy 7 Remake was good - or at least I thought it was good.
CDPR has been very open about wanting to add multiplayer elements to their future games.
People named plenty of good games made in Unreal above.
Also, I am unsure where the idea that the graphics are bad is coming from. Pretty much every previewed game for UE5 that focuses on graphics looks unbelievable. Hellblade 2 looks particularly amazing.
The graphics tech in Unreal 5, specifically the automatic scaling of objects at distance, is the kind of thing that can cut design work in half, if not more. As far as I'm aware, no other engine has that tech. Ordinarily, you have to create different copies of the same model to be viewed at different distances. That's just one of the fields in which the engine is likely to make a huge difference to what is involved in making a game and where time can be spent.Witcher 3 is not a good game, it's a GREAT game, and most would say FANTASTIC or a MASTERPIECE (10/10).
Graphics, yes, huffing and puffing.. I'll bet you alot that by the end of the console generation, nobody will talk about Unreal Engine graphics (also not on PC), and most big studios will have delivered graphics that will whipe the floor with Unreal engine graphics. Besides, graphics comes with game scaling as well. Sure, Naughty Dog graphics is spectacular in many ways, but their areas are puny.
Scale any Unreal Engine game up, and it becomes a cartoon. That's where the idea of bad graphics come from. Plus experience, huffing and puffing at all, nobody is talking about any Unreal Engine 4 games graphics, but they sure where when they released UE4 and people were hyped then too.
Witcher 3 is not a good game, it's a GREAT game, and most would say FANTASTIC or a MASTERPIECE (10/10).
Graphics, yes, huffing and puffing.. I'll bet you alot that by the end of the console generation, nobody will talk about Unreal Engine graphics (also not on PC), and most big studios will have delivered graphics that will whipe the floor with Unreal engine graphics. Besides, graphics comes with game scaling as well. Sure, Naughty Dog graphics is spectacular in many ways, but their areas are puny.
Scale any Unreal Engine game up, and it becomes a cartoon. That's where the idea of bad graphics come from. Plus experience, huffing and puffing at all, nobody is talking about any Unreal Engine 4 games graphics, but they sure where when they released UE4 and people were hyped then too.
The graphics tech in Unreal 5, specifically the automatic scaling of objects at distance, is the kind of thing that can cut design work in half, if not more. As far as I'm aware, no other engine has that tech. Ordinarily, you have to create different copies of the same model to be viewed at different distances. That's just one of the fields in which the engine is likely to make a huge difference to what is involved in making a game and where time can be spent.
On multiplayer, CDP have explicitly said it is a key focus going forward.
Sad to see Red Engine go, it is so so beautiful
The Witcher 3 is, in my opinion, the best game ever made and certainly my favorite.
The studio that made that game has decided to swap engines due to a disaster of a development cycle with Cyberpunk 2077. It does not seem to be some sort of false flag or excuse that they were making - otherwise they wouldn't have made the switch. You can also see these limitations and issues with how long Phantom Liberty is taking to put together and release... as well as how long it took to get Cyberpunk into a relatively stable version.
In addition they have noted the difficulty in finding developers and getting them up to speed on something like Red Engine rather than being able to hire someone on UE5 and cut the onboarding process down significantly.
Maybe the above can be explained by 'management issues' or 'talent issues' at the studio. But in that case it doesn't matter, they are going to churn out bad games anyways.
If CDPR remains CDPR in terms of their vision for games they will churn out something pretty damn good or great regardless of what engine they are using. Cyberpunk 2077 is proof of that as RED Engine was a nightmare for them during development and they still managed to put something out that was really good.
That being said for multiple reasons listed above I do not think Unreal is going to hinder them. Even if it was limited in what they need THEY HAVE A CONTRACT WITH EPIC WHERE THEIR DEVS AND EPIC'S DEVS ARE WORKING SIDE-BY-SIDE TO UPDATE THE ENGINE TO HAVE WHAT THEY NEED.