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Witcher Adventure Editor Contest – stage 4

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B

Brysiu.570

Senior user
#1
Jul 21, 2008
Witcher Adventure Editor Contest – stage 4

[size=12pt]Our contest has reached the crucial stage of creating an adventure, i.e. making a quest and dialogues. You face a difficult task, just as your mod is starting to gel! With this stage completed, the adventure actually should be finished, there will only be one more stage for tests and final cuts. Below, you'll find the precise requirements you will have to meet in the course of quest implementation.[/size]We will grade:1. Writing the plot out in quest stages (in the form of a document, preferably a graphic one, these can be drawings, graphs, anything that shows logical connections between particular stages of a quest). I suggest beginning the task by creating such a document, this will make quests much easier to implement in D'jinni.2. Creating the quest structure, i.e. implementation of the quest in D'jinni. This must include:logical connections between stages,proper conditions,attached dialogues,short and long descriptions of each of the stages,attached scripts,OnPhaseFinished actions,waypoints written in (following a quest on a map),NPC stage changes,Spawn set activation and deactivation,transferring of plot items, awards for a player etc.3. Dialogues – final dialogues should be written and they ought to include:plot lines (if necessary), non-met lines (i.e. first welcoming dialogue which shall be displayed only once),proper dialogue flags,gameplay lines (e.g. gift, dice poker), scripts etc.,each NPC should also have a neutral dialogue which is not a part of the quest,commoners (i.e. background characters) should have a few one-liners which are drawn out when entering a location or the moment player clicks on them.4. Scripts and location elements (e.g. triggers) – at this stage, the adventure should be fully scripted:triggers with scripts should be set-up and positioned,scripts must be attached to decorations (if they are necessary for the plot), generics (like houses) and the main location,if you want to equip Geralt with some skills at the beginning, a proper script should be executed upon initializing the module. at the end of your module (i.e. the moment the adventure is complete), a script should present the player with the main game menu, ready scripts in quests and dialogues.5. Journal entries – you also must think about journal entries concerning characters, places etc. (for that, you'll need scripts, entries in the journal.2da array and dialogue files with the contents of those entries).6. Others – if your adventure requires some other additional elements, they must be created at this stage. We will grade on the basis of your plot and dialogues comparing them to the scenario you described in your original proposal.Here are some useful links: http://djinni.wikia.com/wiki/Basics_of_scripting - a little about scriptinghttp://djinni.wikia.com/wiki/Basic_scripts - some scripting tutorialshttp://djinni.wikia.com/wiki/Category:Introduction_to_scripting – much more about scriptinghttp://djinni.wikia.com/wiki/Scripting_Practices - scripting practoceshttp://djinni.wikia.com/wiki/Dialogue_Scripts - dialog scripts http://djinni.wikia.com/wiki/Animations_in_Scripting - how to script animations http://djinni.wikia.com/wiki/Queue_in_Scripting - queue in scripting http://djinni.wikia.com/wiki/Activating_a_spawnset - how to activate a spawnsethttp://djinni.wikia.com/wiki/Create_quest - how to create a quest, short tutorialhttp://djinni.wikia.com/wiki/Category:Quests – everything you need to know about questshttp://djinni.wikia.com/wiki/Category:Conversations – everything about dialogshttp://djinni.wikia.com/wiki/Dialogue_with_Voice_files - how to add voice to your dialogsGood luck![size=12pt]New Deadline for this stage is 25th of September.[/size]
 
N

nimue

Forum veteran
#2
Jul 21, 2008
A very demanding task... and four weeks is a tight schedule. But I'm really looking forward to our mod coming to life :) Let's get to work, then
Edit: Oh, an extension :) Thanks a lot for the additional two weeks, that will help tremendously.
 
U

username_2071380

Senior user
#3
Jul 21, 2008
Good luck, everyone! We're looking forward to seeing the submissions.Now, get to work
~ Roxy
 
G

Gamewidow

Forum veteran
#4
Jul 21, 2008
yes ma!
 
S

st_ghost

Forum veteran
#5
Jul 21, 2008
Looks like you people will be working at the pace of real game devs here :) Good luck!
 
P

petra_silie

Ex-moderator
#6
Jul 21, 2008
It's going to be pretty demanding... and exciting for those who wait to play the mod ;)I wish you all great success and outcome :beer:
 
U

username_17

Forum veteran
#7
Jul 21, 2008
Thanks to CDPR for the two weeks more.And thanks to GHOST and Petra for their best wishes to us poor modders.And yes, I'm just feeling like one of the devs at this time with all this work. Maybe I should open my own Game company. :D :whistle:
 
S

st_ghost

Forum veteran
#8
Jul 21, 2008
Be sure to hire hard working people like Eriash then :)
 
E

Eriash

Forum veteran
#9
Jul 22, 2008
STGhost said:
Be sure to hire hard working people like Eriash then :)
Click to expand...
I am available for cloning in case someone asked.
 
P

petra_silie

Ex-moderator
#10
Jul 22, 2008
HexenmeisterRaven said:
Thanks to CDPR for the two weeks more.And thanks to GHOST and Petra for their best wishes to us poor modders.And yes, I'm just feeling like one of the devs at this time with all this work. Maybe I should open my own Game company. :D :whistle:
Click to expand...
I already asked you that in "Klein Mahakam", I think you didn't notice it. You could ask for supporters to form a team in our forum ;) I think it's easier to discuss certain parts of the adventure to proceed.
 
U

username_2075278

Senior user
#11
Jul 22, 2008
PetraSilie said:
PetraSilie said:
Thanks to CDPR for the two weeks more.And thanks to GHOST and Petra for their best wishes to us poor modders.And yes, I'm just feeling like one of the devs at this time with all this work. Maybe I should open my own Game company. :D :whistle:
Click to expand...
I already asked you that in "Klein Mahakam", I think you didn't notice it. You could ask for supporters to form a team in our forum ;) I think it's easier to discuss certain parts of the adventure to proceed.
Click to expand...
I think that's a good suggestion, Raven. You've done an amazing job so far, but it is a lot easier with a team...
 
U

username_17

Forum veteran
#12
Jul 22, 2008
Yes, I know, I know...the problem is, the story is changing every day when I see this or that is not working. The only thing that stands as in my first document is the main story.I am someone, who makes a mod by imagination: I first look at the placeables I can set and the things I can do with the editor and then, then there will be a story for these things flying round my head.Simon, you know about the hidden cave, I wanted to make, but couldn't script it. So I deleted it. Now I know how to script it and if there is time it will appear once again. Same with the sheeps, that story is totally other now than in my first doc.But, yes... I have thought about it and I think I will make a Witcher-contract and hang it onto the "Klein Mahakam"-sign. :D
 
T

TheSilver

Forum veteran
#13
Jul 23, 2008
HexenmeisterRaven said:
But, yes... I have thought about it and I think I will make a Witcher-contract and hang it onto the "Klein Mahakam"-sign. :D
Click to expand...
Good luck there, Raven. I'd like o help, but alas, I do not even have djinni installed, not mentioning the fact I can't use it.@topic: Great, more time for the development is always good!
 
N

nimue

Forum veteran
#14
Jul 23, 2008
TheSilver said:
Good luck there, Raven. I'd like o help, but alas, I do not even have djinni installed, not mentioning the fact I can't use it.
Click to expand...
That, my dear, is no excuse. When I was drafted into Medusa, I had no idea how to use this thing either :)
 
D

def_96

Senior user
#15
Jul 23, 2008
I'll have the game finished by the weekend, or so I hope. I'm looking forward to your mod(s) and wish you the best !!!
 
G

Gamewidow

Forum veteran
#16
Jul 23, 2008
I certainly have no previous experience modding ... and i'd never seen anything like D'Jinni before ... but despite it's many flaws, it's still pretty darned cool :peace:
 
E

Evolution101

Senior user
#17
Jul 23, 2008
Will there also be an example map put up in the marketplace for Stage 3?
 
E

Eriash

Forum veteran
#18
Jul 23, 2008
Evolution101 said:
Will there also be an example map put up in the marketplace for Stage 3?
Click to expand...
yes, it should be.
 
U

username_17

Forum veteran
#19
Jul 23, 2008
Evolution101 said:
Will there also be an example map put up in the marketplace for Stage 3?
Click to expand...
You have always the m1-module as example, where you can look at. The modders I know, are still studying this module to find out how things work. I had several looks at this to find out about those templates and how CDPR has managed this there.
 
E

Evolution101

Senior user
#20
Jul 24, 2008
I've had a look at that and found it a bit overwhelming and confusing, so I'm hoping a smaller scale module will prove to easier to get to grips with. At least I'm going to try that before... asking for help :dead:
 
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