35 cities per civilization, you said? Right. I'll look for names in short-stories, Saga, "Season of Storms", translations, Andrzej Sapkowski website, PnP rpg, games, mods, fan-fics, and you will finally receive it 30-40 cities per civilization during next two weeks.
Fantastic!! Thanks for the help, it'll really give the mod an extra punch! (And I'll totally give you a credit in the mod of course
)
As for Brokilon, we'll have to figure out cities for them too, just to keep game play balanced. Like I said before too, city names can really be taken with a grain of salt when you get down to it. It's the taste of the civ that people want. Not too many people pick apart details like "what are the last 10 cities named". Not many people even ever get that far
Oh! and I forgot to mention, these civs will be playable outside of the "The Witcher" scenario. So it's possible to play Brokilon in a "normal" game against the Celts. That's why I'd prefer to use Witcher names rather than real world names that may already be associated with other civs.
Here's a
list of city names in the gave by civilization (vanilla)
And
Celtic names (because DLC)
About religions
Hmm, if you decided to use cults of Kreve, Melitele, Eternal Fire and Lebioda separately - maybe add some bonuses, if all four are exist in the city.
There are also cults of Baal-Zebuth and Huldra mentioned in the short-stories.
Religions don't really work together or have set beliefs. When you found a civ religion in V, you choose the name and then choose the pillars and effects. It never gets in to mythology or beliefs. Each religion gets 5 effects (except Byzantines get 6), and the effects are like "shrines produce culture as well as faith", or "get +1 faith per unforested tundra tile in a city radius".
Civ Pantheons & Beliefs
Basically this means that in one game, Melitele's religion could be based off of fertility rites (giving the civ +10% growth rate), but in the next game, Melitele could be goddess of Desert Folklore (+1 faith per desert tile). It's entirely up to the player.
HOWEVER, there will be Civilopedia entries for each one, and I would love to have great descriptions of everything used in those ^_^.
BTW, some idea: What about use not only "witcher" unit, but "Wolf witcher", "Cat witcher" itp?
Can definitely rename as many units as we want! Scouts could be cats and wolves could be warriors?
.
I know that I wanted to make the Merchant of Venice unit a "Master Witcher"
given the unit function and how it will be used in the game ("trade missions" can be "Heroic Contracts" or something). And I did want to also give them a unique unit (we were thinking of a stronger version of the
Longswordsman) that is right now simply names "Witcher".
Hmm. It's possible to let dwarves build cities on mountains tiles?
I ... hmm. I don't think so. I'm not sure where to even code that in.... I could look for it, but it might also give them such a majorly unfair advantage that it wouldn't be worth it. As of right now, they've the only unit that can even enter a mountain tile (though they can't end a turn there without taking damage). Cities pretty much invalidate the movement cost of the tile they're founded on, which would be another massive advantage.
...and unless we also give the dwarves ability to make roads through mountains, those cities may
potentially be cut off from everything. ... I also wonder if it would be unconquerable due to the fact that no other civ can enter a mountain tile?
While an awesome thought, I'm sure it would take far more troubleshooting than it's worth >.<