I wouldn't base too much on that - there's nothing more embarassing than getting lost in a live demo. If it's optional, they would definitely have turned it on.I honestly don't think it seems all that necessary in some situations at least. For example, the Johnny quest, you can clearly see an arrow pointing towards his den on the mini-map, and also an exclamation mark singling out his quest.
Though you'd have thought they at least know their own game world, and practised these quests somewhat before E3. Not to mention, they don't need the map markers if they have the witcher sense.I wouldn't base too much on that - there's nothing more embarassing than getting lost in a live demo. If it's optional, they would definitely have turned it on.
In certain respects this will be true, depending on the job title of course. I noticed one interviewer asked how the boundaries of the game are implemented, and they replied that they haven't actually reached the end of the map because the world is so massive and they've not needed to when developing.After all they are making this game for themselves to play, and maybe some guys at cdpr want to be surprised too.
Who knows.. but if that's possible, more power to'em.
we can't have options for everything. it would probably require serious work to balance the game both with and without it.I hope this feature won't get downgraded. I don't see anything wrong with it. Just give us choice to enable or disable it so everybody is happy.