Witcher senses and your opinion, possible down(up)grade of them

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I wouldn't. I don't like to miss things and in a gigantic world you've to get tools to help you so you don't miss things.
 
The only tools you need are your eyes and your brain.

This Witcher Sense mechanic seems to be an integral part of the game. Since we can't disable it, at least make it less accurate : highlighting a certain area on the map instead of pinpointing the exact location.
 
Prefer them to be optional, the ability to disable them is essential. The ideal thing is always research requirements , NPC interactions when solving quests, interacting with the world instead of interacting with markers.
 
Prefer them to be optional, the ability to disable them is essential.

again, we either need it, or don't need it. if it's optional, you have to provide alternatives and if you have alternatives, there is no point in having this system.
but I can't think of any alternatives for the witcher senses. how would you say track the griffin from the xbox demo without it? ask a nekker for directions?
 
again, we either need it, or don't need it. if it's optional, you have to provide alternatives and if you have alternatives, there is no point in having this system.
but I can't think of any alternatives for the witcher senses. how would you say track the griffin from the xbox demo without it? ask a nekker for directions?


Reading the journal for quests , o blasphemy I know, following trails, nests for the griffin, simply exploring, hearing a rumor about a griffin lair. Where is it written that a quest has to be solved the moment it's acquired and that chasing behind a enemy like a headless chicken serves gameplay. Exploring is a thing
in many games, instead of run from point A to point B and acquire achievement .
Also it should be there for those that need it, multiple approaches to quest solving seem to be undesirable these days.
 
Reading the journal for quests , o blasphemy I know, following trails, nests for the griffin, simply exploring, hearing a rumor about a griffin lair. Where is it written that a quest has to be solved the moment it's acquired and that chasing behind a enemy like a headless chicken serves gameplay. Exploring is a thing
in many games, instead of run from point A to point B and acquire achievement .
Also it should be there for those that need it, multiple approaches to quest solving seem to be undesirable these days.

that's exactly what the witcher senses are for. following trails. you could argue that they are a bit blatant, but if you had to find and follow trampled grass, you would miss it 50% of the time. there was a quest in the witcher 2 where you had to follow a blood trail into the woods. you could drink a cat potion to enhance your vision, but I didn't notice/realize that, so I just tried to follow the blood. and it was bloody hard. the witcher 2 world is fairly limited in terms of possible directions to go, but I still got lost a couple of times. now imagine that in an open world, where you had to follow trampled grass and broken down twigs. impossible.
as for asking for directions and hearing rumors, that's exactly how it worked in the demo in the first place. we knew there was a griffin in the area, we went there, we found a dead body, and started tracking from there. it wasn't a magical griffin radar.
and the effect itself: again, it might be a bit to much, but it makes perfect sense. your character is a mutant with enhanced hearing and seeing. why is it so bad that they turned that into a mechanic?

edit: technically it is optional. you can choose to not use it. I would like to recommend checking out gix's playthrough of skyrim. he outright ignores quest markers, making the game at least twice as hard as it should be. and that's not a challange-hard, it's annoying-hard.
 
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that's exactly what the witcher senses are for. following trails. you could argue that they are a bit blatant, but if you had to find and follow trampled grass, you would miss it 50% of the time. there was a quest in the witcher 2 where you had to follow a blood trail into the woods. you could drink a cat potion to enhance the effects, but I didn't notice/realize that, so I just tried to follow the blood. and it was bloody hard. the witcher 2 world is fairly limited in terms of possible directions to go, but I still got lost a couple of times. now imagine that in an open world, where you had to follow trampled grass and broken down twigs. impossible.
as for asking for directions and hearing rumors, that's exactly how it worked in the demo in the first place. we knew there was a griffin in the area, we went there, we found a dead body, and started tracking from there. it wasn't a magical griffin radar.
and the effect itself: again, it might be a bit to much, but it makes perfect sense. your character is a mutant with enhanced hearing and seeing. why is it so bad that they turned that into a mechanic?

I have seen how it worked in the demo, that's why it's annoying. There is nothing except for the trail from the village up to the hill except for bland emptiness . Imagine incentives for exploration, a tower in the distance, smoke signal, birds circling or simply a world layed out with plenty of things to find or see on the way to the next location.
There is nothing in the demo, that would motivate the player to go towards the griffins location aside from the player needing to go after the griffin, run, run, jump, run, battle, the player has zero reason to go to that place, the only reason is the trail.
I never used the cat potion in W2 , hate the thing , and found the location after walking for a while, that's the thing I guess it will depend how one plays the game, playing or competing with one self until finishing a playtrough.
 
Okay.. so some people like it, and some people don't. Well guess what, it's in the game just like the crossbow and just like the new Triss clothing and Geralt's new look.
I am open to all of it, and I welcome all of this new change for the better. Go play TW2 for 10 mins and then come back and watch the new W3 demos & trailers. TW3 will blow you away!!!
 
The only thing I would like is if they could reduce the intensity of the sense. In the demo I thought the red trails looked really big.

Exactly this. The effect should be more subtle. Otherwise it destroys the immersion and makes the environment look like shit. Geralt is the one who has got these senses, not us. We don't have this capacity. I would preffer to explore the environment and find the clues without this exagerated blood marks or things like those who were shown in the E3 demo.
This mode destroys the beautiful views and all the work they put on creating this detailed world.
 
Make it selectable which of the 'highlightable' aspects (blood trails, audible clues, climbable or otherwise interactive objects/spots in the environment, etc) you actually want to get highlighted by the Witcher Senses and everybody is a winner.
 
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But if the game has been made with this mechanic in mind, just disabling it won't make the game better. I think the sweet spot is right in the accuracy of said mechanic. No exclamation point on the map, just a highlighted area. Call it an intuition or whatever.
 
I agree with the " ask around, search yourself" stuff, and with the " tone down some effects, or highlight a generic area". But I also agree that Witchers are a special breed. Mutants created for the sole purpose of killing things that go bump in the night, solving curses and hunting down creatures which "normal" people can't do with ease. Which, apart from extensive training in combat and superior strength stamina and speed, means greatly enhanced senses. In W2 the only nod to that enhanced hearing I remember, is at chapter 1, when Geralt knew somehow where and how many of the Elves were hidden. It will be nice to be able to more actively use these skills, just like the use of Axii sign during dialogs. So, I am happy that it was implemented.
 
Make it selectable which of the 'highlightable' aspects (blood trails, audible clues, climbable or otherwise interactive objects/spots in the environment, etc) you actually want to get highlighted by the Witcher Senses and everybody is a winner.
Absolutely THIS.
I wouldn't mind if they reduced the highlighting effect a bit. Right now it seems too much in your face, especially when you're standing right next to it.
 
In my opinion, red was always one of the main colors of cdprojekt red(guess why),but the shade of red used doesn't fit with anything in the world, in any place you'll see that shade in nature, just more orange, as in foxes, or that bird which cdprojekt logo is basesd, or really dark, the blood, so these are my 2 cents of why this shade is unfitting for the world, but now, let's see the options:
Green-No
Purple-No
Black-No
White-No
Blue-No
Etc.
Our problem is that the other options are really worse, except for Yellow (Classic detective color, always contrast with the environment and never too disturbing, and if you change the colour palette pf your around, like in batman, fits even more), Red (Subtle but perceptible, doesn't disturb the environment) and orange(a mix of both previous colors). So they have a very restrict option to choose, and since they're red fans, is not a surprise pick this color, but anyway, all this effort to make the game immersives make harder to not break this immersion, probably they're still on work with this and the effort ned is 3x more because of all the work already done

(Poor cdprojekt, they're hyping so much the world, now they need to make something REALLY good, this has advantages, they can't mistake and then they'll try to make a nice piece of work, but this also puts so much pressure and gamers rage would be an easy thing)
 
Hmm...seeing tracking the Griffin in W3, with the supposed red blood trail, i did think it was a little 'in your face'. The red, the shade of it, the brightness of it. But, in an open world this big, you need something to help you or you'll be there for ever.
Also, maybe this is auto-triggered by simply choosing to do the 'Griffin mission' in which you actually need to find the Griffin. Just like in W2 where you had to find the Elf in the forest. And excuse me, his name escapes me at the moment. Though that was a yellow trail. But in W3, it's meant to signify blood, so red, makes sense.
So as far as not allowing players to go off and search the world because of this tracking, maybe if you cancel the quest/mission, the tracking also turns off? At the moment, we simply don't know the details of how it works in game.

Making it selectable is certainly a good idea.
 
The witcher sense mode is awesome, Geralt is super human and he is on mind altering potions most of the time. He has mastered the art of his senses, I love cdpr's colorful distortion and interpretation of this "NEW "witcher sense mode feature. It could have been worse, i.e. Bat-Man/AC-Eagle vision TW2 Cat-Potion. I think I made a thread about this months ago, about what it should look like. I had a poll option for what it should look like, I asked if people wanted it to look like Geralt was on LSD with bright colors and maybe have a heatwave effect. I think they nailed it, because a lot of people liked the idea compared to the old black and white boring looking monochrome effects. So I know at least some of us are very happy with it.:)
 
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It most scares me if you will have to use it to gain nightvision. That would suck.

PS: Invoker player always looks for chalenges right? :)

If this replaces the cat potion(or if it's necessary for it to work) I'll be slightly upset, to say the least.

Invoker is actually not that hard to play, it's all about knowing when to use which spells and seeing which build is more appropriate for the current game. I think Tinker is way harder to play effectively due to all the button pressing you'll be doing.
 
If this replaces the cat potion(or if it's necessary for it to work) I'll be slightly upset, to say the least.

Invoker is actually not that hard to play, it's all about knowing when to use which spells and seeing which build is more appropriate for the current game. I think Tinker is way harder to play effectively due to all the button pressing you'll be doing.

Cat from TW1. Cat in TW2 sucked.

Well yeah. It "just" requires lot of practise. Not hero for me because I play random all time.
 
I like the color and the Witcher Sense in general. I just think it should be SLIGHTLY more subtle.
I mean they said themselves that the Griffin does not loos that much blood from that bleeding bolt so the blood traces should be a little bit smaller.
Also the tracks of the monsters should not be filled red but only OUTLINED red.

If that s provided I am okay with it. I like the idea, just the execution is to "obvious" from what little I have seen.
 
Just like in W2 where you had to find the Elf in the forest. And excuse me, his name escapes me at the moment.

Cedric, my friend, his name was Cedric, and his story was a sad one. His Scoia'tael past, his realisation it wasn't the way, and how he tried to dull his visions with alcohol. He was upset of killing yet another dhoine, but still never hesitated to get involved and tried to help Triss even if it meant his death. "Because sometimes we must." That scene in the forest, when the forest comes to tell him goodbye really moved me.


On topic I've already already promoted player choice :)victory:) as I always do.
 
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