Prefer them to be optional, the ability to disable them is essential.
again, we either need it, or don't need it. if it's optional, you have to provide alternatives and if you have alternatives, there is no point in having this system.
but I can't think of any alternatives for the witcher senses. how would you say track the griffin from the xbox demo without it? ask a nekker for directions?
Reading the journal for quests , o blasphemy I know, following trails, nests for the griffin, simply exploring, hearing a rumor about a griffin lair. Where is it written that a quest has to be solved the moment it's acquired and that chasing behind a enemy like a headless chicken serves gameplay. Exploring is a thing
in many games, instead of run from point A to point B and acquire achievement .
Also it should be there for those that need it, multiple approaches to quest solving seem to be undesirable these days.
that's exactly what the witcher senses are for. following trails. you could argue that they are a bit blatant, but if you had to find and follow trampled grass, you would miss it 50% of the time. there was a quest in the witcher 2 where you had to follow a blood trail into the woods. you could drink a cat potion to enhance the effects, but I didn't notice/realize that, so I just tried to follow the blood. and it was bloody hard. the witcher 2 world is fairly limited in terms of possible directions to go, but I still got lost a couple of times. now imagine that in an open world, where you had to follow trampled grass and broken down twigs. impossible.
as for asking for directions and hearing rumors, that's exactly how it worked in the demo in the first place. we knew there was a griffin in the area, we went there, we found a dead body, and started tracking from there. it wasn't a magical griffin radar.
and the effect itself: again, it might be a bit to much, but it makes perfect sense. your character is a mutant with enhanced hearing and seeing. why is it so bad that they turned that into a mechanic?
The only thing I would like is if they could reduce the intensity of the sense. In the demo I thought the red trails looked really big.
Absolutely THIS.Make it selectable which of the 'highlightable' aspects (blood trails, audible clues, climbable or otherwise interactive objects/spots in the environment, etc) you actually want to get highlighted by the Witcher Senses and everybody is a winner.
It most scares me if you will have to use it to gain nightvision. That would suck.
PS: Invoker player always looks for chalenges right?![]()
If this replaces the cat potion(or if it's necessary for it to work) I'll be slightly upset, to say the least.
Invoker is actually not that hard to play, it's all about knowing when to use which spells and seeing which build is more appropriate for the current game. I think Tinker is way harder to play effectively due to all the button pressing you'll be doing.
Just like in W2 where you had to find the Elf in the forest. And excuse me, his name escapes me at the moment.