Witcher senses don't seem to work any different then the witcher medallion highlight in TW2...well with the exception that the medalion was a pulse that last for a few seconds whereas Witcher senses last a lot longer.
This is what I think as well. (if I understood you correctly).See, this is what I thought, too. But we haven't gotten a glimpse of this yet. All we have is a HUD marker that appeared depending on location (and seemingly not dependent on anything else), and description/image of the beast that may also be dependent on location. If it's also dependent on anything else, all we've seen is him talking to a guy about an 'evil presence' which wasn't even to do with the beast, and a corpse with claw marks on it. Geralt also mentioned 'wolves' rather than 'werewolf'. So, I still don't see how this is going to be different for various difficulties.
You'd think, considering monster hunting is a major part of the game, they'd show the process a little clearer (if there is one)...
From the looks of it, the W.S. works in tandem with the monster description/HUD marker when it comes to location -- you know it's nearby, but not exactly where. "Oh, there's a corpse with claw marks, the Werewolf that is 'known' to be nearby must be close". Rather than, "Oh, there's a corpse with claw marks, what could the beast be?".
Awesome, thanks for pointing that out!Will the highlighting on climbable ledges in Witcher Senses mode be disableable?
Uhm, I don’t know, I don’t think so at the moment. But we might think about it, it might be a good idea. Do you think it’s a good idea?
It depends. For example on the forums a lot of people dislike it so they asked for an option to disable it.
Maybe we should do that, we’ll think about it.
Source
Skip to exactly 3'07 and rejoice.
Solid suggestions, pretty much all of them. CDPR devs, take note.These are my best solutions for the witcher sense mode markers and map ideas working hand in hand.
All of them are and should be doable for CDPR to implement in a way that players will still be free to choose the way they want to play it on their own.
First if we do indeed have the option to turn off the mini map then the witcher sense mode will be and seem way more useful to at least most of us as far as I can tell.
This is 1 way to do it: If we turn off the HUD mini map then we will have to
pause the game, then go to your map and look for the quest marker you want. Then un-pause and play and continue to travel in that direction some more until you think you might be close. Then pause the game again to check your map and if you are indeed close, the marker could be gone. Or simultaneously before you pause to look at your map again, Geralt's medallion could vibrate. Or Geralt might say something like while it vibrates like: "I think it's around here." Or "I must be close, I can feel it" Or " So this must be the place he/she/it was talking about" Hmm.. Or "It must be living or hiding in this spot".
ETC..ETC..depending on our quest and who is involved at the time.
Also at the same time like I said if you are indeed close to the area of your destination and Geralt does says something and or his medallion starts to vibrate, then the marker will also disappear off of the map in our pause menu at the same time.
This will happen because obviously we have just been informed and are now in some unspecified radius of our desired quest and destination.
So...
Now this is the time when players will be more inclined to use the witcher sense mode,
if they do indeed choose to do so.
This is another way to do it:
like I said above one could simply try and find it without witcher sense mode, once he or she is in the vicinity of the disappearing marker of our chosen quest. Plus all of this could work the same way with the mini map still turned on, as soon as we are close to the quest area then the marker just drops off our radar. Maybe add a subtle non- annoying sound as it drops out letting players once again know that they are close. Or even better like I also stated above, have Geralt for example say something before or after or while his medallion starts vibrating to let us know that we have arrived at our marker(s) destination.
It will still be up to the cdpr devs to decide the radius of when and where the
marker(s) should drop out, and if our main objective will be something we could easily find with the naked eye or not once the marker has vanished.
Let's hope CDPR likes them too.@schinderhannes
OMG Thank You!
I completely forgot about HERETIC, I liked that game when I was 13.
WOW.. I'm getting old lol...
Anyways, I'm glad you liked my ideas![]()
Me too..Let's hope CDPR likes them too.
Except that's not just like in the books.I would prefer an option/mode where there is no minimap and the only witcher abilities you ve got are aard, axi and heliotrop sign, just like in the books. would this be possible please? pretty please?![]()
Yeah well, there is a difference between using igni to fix a pot and using igni to burn hordes of enemies around you. same about the rest. the signs in the game are much too powerful compared to the booksExcept that's not just like in the books.
He uses Igni to fix a pot where they prepare the fish soup (him, Dandelion, Cahir, Angoulême, Milva and Regis).
He uses yrden to lock himself in the striga sarcophagus.
He uses Quen to shield himself from the djin/genie.
Then again, the games play later on so there is quite some time in between, also Geralt is the most mutated one of the bunch and he was part of the Wild Hunt somehow and came back. ALl stuff that could play into his abilities.Yeah well, there is a difference between using igni to fix a pot and using igni to burn hordes of enemies around you. same about the rest. the signs in the game are much too powerful compared to the books