Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Witcher senses and your opinion, possible down(up)grade of them

+
Prev
  • 1
  • …

    Go to page

  • 4
  • 5
  • 6
  • 7
  • 8
  • …

    Go to page

  • 11
Next
First Prev 6 of 11

Go to page

Next Last
D

DuranA.111

Rookie
#101
Aug 20, 2014
Witcher senses don't seem to work any different then the witcher medallion highlight in TW2...well with the exception that the medalion was a pulse that last for a few seconds whereas Witcher senses last a lot longer.
 
B

Bansai

Senior user
#102
Aug 20, 2014
I wish he would hold his medallion while he uses that sense.
 
B

BlackWolf500.298

Forum veteran
#103
Aug 20, 2014
1337Smithy said:
See, this is what I thought, too. But we haven't gotten a glimpse of this yet. All we have is a HUD marker that appeared depending on location (and seemingly not dependent on anything else), and description/image of the beast that may also be dependent on location. If it's also dependent on anything else, all we've seen is him talking to a guy about an 'evil presence' which wasn't even to do with the beast, and a corpse with claw marks on it. Geralt also mentioned 'wolves' rather than 'werewolf'. So, I still don't see how this is going to be different for various difficulties.

You'd think, considering monster hunting is a major part of the game, they'd show the process a little clearer (if there is one)...

From the looks of it, the W.S. works in tandem with the monster description/HUD marker when it comes to location -- you know it's nearby, but not exactly where. "Oh, there's a corpse with claw marks, the Werewolf that is 'known' to be nearby must be close". Rather than, "Oh, there's a corpse with claw marks, what could the beast be?".
Click to expand...
This is what I think as well. (if I understood you correctly).

You know, we still do not know if we have to investigate something, read books or do something else for the "werewolf (example) information" to appear on the screen above the recommended potions.

The guys just talking about an "evil beast" and the "wolves" comment of Geralt is a little bit shallow to conclude that the beast we are searching for is definitely a werewolf, especially if Geralt is not explicitly saying "werewolf". I mean how is that going to work? Will Geralt automatically tell us that it is a werewolf or is there some investigation work to be done ahead?

Also - the recommended potions - no matter if we turn them on or off now - will they appear right ahead or only after we have done some "research" regarding this monster.?

Then there is still the traces of monsters. I would prefer one of 2 options:

1. The traces are visible without Witcher senses but you will have to be very observative
2. The traces within the Witcher sense are more subtle and not so much "in your face" big and red.
 

Jupiter_on_Mars

Guest
#104
Aug 20, 2014
Witcher Senses, demo doesn't bode well, I'm afraid.

The burden should be upon the player. Sure, Geralt can comment on what he sees, hears and smells. But the player should be burdened with the task to assemble those clues and make an educated guess as to which monster he's dealing with. If Geralt is just going to mumble «werewolf», «troll», «Fiend», then what is left for the player to do?

Also, can't think of a single reason why ledges should be covered in red paint. Why would senses detect them? Furthermore, what's the point? From what I can tel there's like two or three types of climbable ledges and everyone will have known them by heart after half an hour into the game.
 
Last edited: Aug 20, 2014
G

glutenfree

Rookie
#105
Aug 21, 2014
schinderhannes said:
Will the highlighting on climbable ledges in Witcher Senses mode be disableable?
Uhm, I don’t know, I don’t think so at the moment. But we might think about it, it might be a good idea. Do you think it’s a good idea?

It depends. For example on the forums a lot of people dislike it so they asked for an option to disable it.
Maybe we should do that, we’ll think about it.

Source

Skip to exactly 3'07 and rejoice.

Click to expand...
Awesome, thanks for pointing that out!
So there's still hope. Reading some of the other posts, however, it's apparent that the problem is more far reaching than I expected. The exclamation quest marker on the mini map would have to be toggleable as well to completely block out any hand-holding in regards to being able to figure out a path on your own. I hope they think of that as well.
 
  • RED Point
Reactions: ONLY_ONCE
O

ONLY_ONCE

Rookie
#106
Aug 21, 2014
These are my best solutions for the witcher sense mode markers and map ideas working hand in hand.
All of them are and should be doable for CDPR to implement in a way that players will still be free to choose the way they want to play it on their own.

First if we do indeed have the option to turn off the mini map then the witcher sense mode will be and seem way more useful to at least most of us as far as I can tell.

This is 1 way to do it: If we turn off the HUD mini map then we will have to
pause the game, then go to your map and look for the quest marker you want. Then un-pause and play and continue to travel in that direction some more until you think you might be close. Then pause the game again to check your map and if you are indeed close, the marker could be gone. Or simultaneously before you pause to look at your map again, Geralt's medallion could vibrate. Or Geralt might say something like while it vibrates like: "I think it's around here." Or "I must be close, I can feel it" Or " So this must be the place he/she/it was talking about" Hmm.. Or "It must be living or hiding in this spot".
ETC..ETC..depending on our quest and who is involved at the time.

Also at the same time like I said if you are indeed close to the area of your destination and Geralt does says something and or his medallion starts to vibrate, then the marker will also disappear off of the map in our pause menu at the same time.
This will happen because obviously we have just been informed and are now in some unspecified radius of our desired quest and destination.
So...
Now this is the time when players will be more inclined to use the witcher sense mode,
if they do indeed choose to do so.


This is another way to do it:
like I said above one could simply try and find it without witcher sense mode, once he or she is in the vicinity of the disappearing marker of our chosen quest. Plus all of this could work the same way with the mini map still turned on, as soon as we are close to the quest area then the marker just drops off our radar. Maybe add a subtle non- annoying sound as it drops out letting players once again know that they are close. Or even better like I also stated above, have Geralt for example say something before or after or while his medallion starts vibrating to let us know that we have arrived at our marker(s) destination.

It will still be up to the cdpr devs to decide the radius of when and where the
marker(s) should drop out, and if our main objective will be something we could easily find with the naked eye or not once the marker has vanished.
 
Last edited: Aug 21, 2014
  • RED Point
Reactions: BlackWolf500.298
S

schinderhannes.999

Rookie
#107
Aug 22, 2014
ONLY ONCE said:
These are my best solutions for the witcher sense mode markers and map ideas working hand in hand.
All of them are and should be doable for CDPR to implement in a way that players will still be free to choose the way they want to play it on their own.

First if we do indeed have the option to turn off the mini map then the witcher sense mode will be and seem way more useful to at least most of us as far as I can tell.

This is 1 way to do it: If we turn off the HUD mini map then we will have to
pause the game, then go to your map and look for the quest marker you want. Then un-pause and play and continue to travel in that direction some more until you think you might be close. Then pause the game again to check your map and if you are indeed close, the marker could be gone. Or simultaneously before you pause to look at your map again, Geralt's medallion could vibrate. Or Geralt might say something like while it vibrates like: "I think it's around here." Or "I must be close, I can feel it" Or " So this must be the place he/she/it was talking about" Hmm.. Or "It must be living or hiding in this spot".
ETC..ETC..depending on our quest and who is involved at the time.

Also at the same time like I said if you are indeed close to the area of your destination and Geralt does says something and or his medallion starts to vibrate, then the marker will also disappear off of the map in our pause menu at the same time.
This will happen because obviously we have just been informed and are now in some unspecified radius of our desired quest and destination.
So...
Now this is the time when players will be more inclined to use the witcher sense mode,
if they do indeed choose to do so.


This is another way to do it:
like I said above one could simply try and find it without witcher sense mode, once he or she is in the vicinity of the disappearing marker of our chosen quest. Plus all of this could work the same way with the mini map still turned on, as soon as we are close to the quest area then the marker just drops off our radar. Maybe add a subtle non- annoying sound as it drops out letting players once again know that they are close. Or even better like I also stated above, have Geralt for example say something before or after or while his medallion starts vibrating to let us know that we have arrived at our marker(s) destination.

It will still be up to the cdpr devs to decide the radius of when and where the
marker(s) should drop out, and if our main objective will be something we could easily find with the naked eye or not once the marker has vanished.
Click to expand...
Solid suggestions, pretty much all of them. CDPR devs, take note.

Although I don't necessarily see them reverting back from the current Witcher 2-like static medallion to the vibrating one from The Witcher 1.
Would be cool though, if they did.


And yes, absolutely, correct me if I'm missing something here, but with the mini map from the E3/gamescom build there's hardly any, if not any reason at all to use the Witcher Senses when there's the yellow, pulsating arrow marker directing Geralt in the right direction, not to mention the yellow radial overlay narrowing down the quest area, the exclamation pinpointing the exact location of the quest target or the little indicator below the time of day/weather status giving away the very information you're actually supposed to figure out by using the Witcher Senses.

It's almost if someone didn't think this quite through (or that the game was really running on the Witcher 3's equivalent to 'Thou needeth a wet-nurse').

Here's hoping CDPR actually takes note of the suggestions and proposed solutions in this thread or that they clear up the situation by confirming that the mini map (or the HUD in general) and some features of the Witcher Senses are actually customizable. And that rather sooner than later.

Otherwise I could imagine a lot of people just unconsciously ignoring/skipping the Witcher Senses completely, which would be a real shame, considering the work put into it and that it's actually a pretty rad addition to Geralt's repertoire.
 
Last edited: Aug 22, 2014
  • RED Point
Reactions: BlackWolf500.298 and ONLY_ONCE
O

ONLY_ONCE

Rookie
#108
Aug 22, 2014
@schinderhannes
OMG Thank You!
I completely forgot about HERETIC, I liked that game when I was 13.
WOW.. I'm getting old lol...
Anyways, I'm glad you liked my ideas;)
 
Last edited: Aug 22, 2014
Garrison72

Garrison72

Mentor
#109
Aug 22, 2014
After seeing more of the Witcher senses I have to give CDPR credit for not making it the jarring transition it is in the Arkham games. It's much more subtle. Whether it comes off as a crutch we have yet to see, but much of my skepticism has been allayed.
 
  • RED Point
Reactions: ONLY_ONCE
S

schinderhannes.999

Rookie
#110
Aug 22, 2014
ONLY ONCE said:
@schinderhannes
OMG Thank You!
I completely forgot about HERETIC, I liked that game when I was 13.
WOW.. I'm getting old lol...
Anyways, I'm glad you liked my ideas;)
Click to expand...
Let's hope CDPR likes them too.
 
  • RED Point
Reactions: ONLY_ONCE
O

ONLY_ONCE

Rookie
#111
Aug 22, 2014
schinderhannes said:
Let's hope CDPR likes them too.
Click to expand...
Me too..;)
 
Last edited: Aug 22, 2014
W

wahwah

Rookie
#112
Aug 27, 2014
Major design flaw, heads up devs

You do realize that the heightened senses skill ultimately becomes redundant when you have the little map in the top right corner pointing you in the right direction with arrows and exclamation marks all the time?
 
S

StaGiors

Forum veteran
#113
Aug 27, 2014
Jackpot! :p

Jokes aside..

Well, it is explained that the "Witcher Senses" do NOT point you to quests. They just show you the environment, and what you can interact with. It is also used for monster hunting. TW2 had a similar thing. Called the "Witcher Medallion". "Witcher Senses" seem to me just an upgrade of that.

At least that is how I understand it.


Also here you go, you can continue the discussion here. Since a thread about Witcher Senses already exists.

http://forums.cdprojektred.com/threads/30299-Witcher-senses-and-your-opinion-possible-down(up)grade-of-them

You are welcome Sid. That will be 1 wallet.
 
Last edited: Aug 27, 2014
sidspyker

sidspyker

Ex-moderator
#114
Aug 27, 2014
As mentioned above, it's a slightly upgraded version of what was there in TW2(when you pressed the Z key). Highlights everything you can interact with in the environment. It's not a mechanic that tells you where to go, although it can if you want.
 
Rudlee

Rudlee

Senior user
#115
Aug 27, 2014
Options to turn certain features on/off in the sense itself'd be nice, since we're all discussing this VERY important matter.
Just my nitpicky observation.
 
S

schinderhannes.999

Rookie
#116
Aug 27, 2014
Sounds more like as if @wahwah was trying to point out that the mini map actually does all the tracking instead of the Witcher Senses which, as far as I'm concerned could be considered a (minor) design flaw.

What's the point of following Johnny's highlighted foot prints when there's an exclamation mark on the mini map showing you the exact location of his hideout anyway?

What's the point of following the highlighted foot prints of the Werewolf when there's an arrow on the mini map pointing you in the right direction and some sort of tactical overlay (again on the mini map) showing you the approximate area the Werewolf's lair is located in?

What's the point of highlighting ledges via Witcher Senses when there's probably hardly any situation where you can't immediately tell the spots Geralt can pull himself up on anyway?

Like mentioned a page back, this won't be an issue if both the Witcher Senses and the mini map (or the HUD in general) are customizable but if that's not the case then, again, why using the Witcher Senses when the mini map actually does a pretty good (and way more convenient) job in telling where that lair or that creature or even what creature it is.

Isn't that what the Witcher Senses were actually designed for and are supposed to do in the first place? Figuring out where that lair or that creature or what creature it is Geralt's to go up against? And that without any or the most minimal help from the mini map?
And let's not forget the (imho) considerable gain in immersion the use of the Witcher Senses provide. You don't get that from the mini map.
 
Last edited: Aug 27, 2014
  • RED Point
Reactions: Mohasz, ONLY_ONCE, BlackWolf500.298 and 2 others
revieced

revieced

Forum regular
#117
Aug 27, 2014
I would prefer an option/mode where there is no minimap and the only witcher abilities you ve got are aard, axi and heliotrop sign, just like in the books. would this be possible please? pretty please? :D
 
HellKnightX88

HellKnightX88

Forum veteran
#118
Aug 27, 2014
an'givare said:
I would prefer an option/mode where there is no minimap and the only witcher abilities you ve got are aard, axi and heliotrop sign, just like in the books. would this be possible please? pretty please? :D
Click to expand...
Except that's not just like in the books.

He uses Igni to fix a pot where they prepare the fish soup (him, Dandelion, Cahir, Angoulême, Milva and Regis).

He uses yrden to lock himself in the striga sarcophagus.

He uses Quen to shield himself from the djin/genie.
 
Last edited: Aug 27, 2014
  • RED Point
Reactions: 6ad5026b
revieced

revieced

Forum regular
#119
Aug 27, 2014
HellKnightX88 said:
Except that's not just like in the books.

He uses Igni to fix a pot where they prepare the fish soup (him, Dandelion, Cahir, Angoulême, Milva and Regis).

He uses yrden to lock himself in the striga sarcophagus.

He uses Quen to shield himself from the djin/genie.
Click to expand...
Yeah well, there is a difference between using igni to fix a pot and using igni to burn hordes of enemies around you. same about the rest. the signs in the game are much too powerful compared to the books
 
B

BlackWolf500.298

Forum veteran
#120
Aug 28, 2014
an'givare said:
Yeah well, there is a difference between using igni to fix a pot and using igni to burn hordes of enemies around you. same about the rest. the signs in the game are much too powerful compared to the books
Click to expand...
Then again, the games play later on so there is quite some time in between, also Geralt is the most mutated one of the bunch and he was part of the Wild Hunt somehow and came back. ALl stuff that could play into his abilities.

That being said, I hope mages are more powerful this time and have other spells than Witchers. That would really help to showcase the mere difference of magical power between a mage and a Witcher.
 
Prev
  • 1
  • …

    Go to page

  • 4
  • 5
  • 6
  • 7
  • 8
  • …

    Go to page

  • 11
Next
First Prev 6 of 11

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.