Good points there,
@Lenzelv, CDPR take note.
So he's either talking about yet another, different build or there are conflicting notions (what a surprise!) regarding the minimap and its arrows and exclamations ACTUALLY leading you DIRECTLY to the creature WITHOUT having ever to use the Witcher Senses.
Exhibit A:
Notice the exclamation mark on the minimap?
That's not where Johnny is in general that's EXACTLY where Johnny's hideout is, and you don't ACTUALLY have to find it yourself by using the Witcher Senses.
Using the Witcher Senses to highlight Johnny's footsteps to follow them to the exclam..., er, I mean Johnny's hideout is just a flavor thing, but ultimately unnecessary at this point.
Exhibit B:
Notice the 'Werewolf' indicator just below the moon phase/time of day/weather status to the left of the minimap?
That's giving away the very information you're supposed to find out by using the Witcher Senses BEFORE you even stumble across the corpse the Werewolf left behind or discover the Werewolf's tracks leading away from the corpse for you to follow.
And then there's your trusty pulsating arrow again pointing you in the right direction. Which actually makes some sense in that context that it indicates a general direction for you to go, so no complaints here, for now.
Okay, so now the arrow is gone, but what's with that yellow radial overlay on the minimap? Wouldn't that actually be the perfect moment to switch off ANY indicators pointing you in the right direction and instead having the player to rely SOLELY on using the Witcher Senses and follow the highlighted footprints?
Oh, and thanks Geralt, for pointing out the obvious. The minimap ALREADY told us that we're up against something 'wolfy' a few moments ago.
As Geralt's approaching the lair of the 'mysterious' creature, we're also getting sound clues (right edge of the screen) indicating an even more precise position of the tracked creature. Again, why displaying the yellow radial overlay on the minimap, when it's ABUNDANTLY clear where the creature is, at that point.
Exhibit C:
For the love of the Mother Creatrix, PLEASE let us turn off the hightlighting of ledges, edges and other things indicating a path Geralt can take or climb on. Isn't the yellow arrow on the minimap's edge enough to give you a sense of the general direction you'd have to take to progress with the current quest?
Me and obviously a couple of others actually like to figure things out for ourselves, without having hand holding mechanics as described shoved in our faces.
In fact, and I'm probably not exaggerating here, if there's no way of customizing certain aspects of both the Witcher Senses and the minimap or the UI in general a lot of people would genuinely feel insulted by the lack of CDPR's confidence when it comes to the willingness to go great lengths and/or to endure or even embrace certain ways of playing that involve more tedium and more brain work than Average Joe's way of playing a complex game like The Witcher 3: Wild Hunt.