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Witcher senses and your opinion, possible down(up)grade of them

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S

schinderhannes.999

Rookie
#121
Sep 30, 2014
schinderhannes said:
Sounds more like as if @wahwah was trying to point out that the mini map actually does all the tracking instead of the Witcher Senses which, as far as I'm concerned could be considered a (minor) design flaw.

What's the point of following Johnny's highlighted foot prints when there's an exclamation mark on the mini map showing you the exact location of his hideout anyway?

What's the point of following the highlighted foot prints of the Werewolf when there's an arrow on the mini map pointing you in the right direction and some sort of tactical overlay (again on the mini map) showing you the approximate area the Werewolf's lair is located in?

What's the point of highlighting ledges via Witcher Senses when there's probably hardly any situation where you can't immediately tell the spots Geralt can pull himself up on anyway?

Like mentioned a page back, this won't be an issue if both the Witcher Senses and the mini map (or the HUD in general) are customizable but if that's not the case then, again, why using the Witcher Senses when the mini map actually does a pretty good (and way more convenient) job in telling where that lair or that creature or even what creature it is.

Isn't that what the Witcher Senses were actually designed for and are supposed to do in the first place? Figuring out where that lair or that creature or what creature it is Geralt's to go up against? And that without any or the most minimal help from the mini map?
And let's not forget the (imho) considerable gain in immersion the use of the Witcher Senses provide. You don't get that from the mini map.
Click to expand...
How about an official statement on this, while we're on it?
 
W

wazaa

Forum veteran
#122
Sep 30, 2014
My opinion regarding it is that...

I don't know. To me in the video it was hard to follow the tracks, it felt that they already knew the path. I also know that in some games I had been unable to see the enemies (far cry 2), so some enacement is good.

So maybe the best is to be able to choose how strong is the sign.
 
L

Lieste

Ex-moderator
#123
Sep 30, 2014
He also uses Igni to burn through Yennefer's bonds... Aard during the Striga charge to stop her briefly, and also at the Battle of the Yaruga Bridge.

Generally his use of signs is rather more limited, not mentioned, or they are much weaker. The Games do seem to massively exaggerate their utility and strength (I prefer to run with a "pure" swordsman/potion build and minimal development of signs as a result ~ even in FCR where the signs are weaker and/or have lower vigour).
 
S

schinderhannes.999

Rookie
#124
Sep 30, 2014
Don't want to be a dick or anything but wasn't this thread dedicated to the discussion about Witcher Senses?
There surely is a separate one about signs?
 
I

ilayoeli

Senior user
#125
Oct 1, 2014
Witcher sense should not exist IMO, it's looks almost like Batman Arkham's "detective mode'
 
W

wazaa

Forum veteran
#126
Oct 1, 2014
no, there are a cool adition.

Geralt can see farther, hear things better than normal humans, etc. Geralt is a mutant.

Someone tell me how to experiment his enhaced capabilities when we are limited to use our own, capabilties.

The real thing that doesn't like me is the need of cat potion to see in dark places when geralt can see with no problem, on them.
 
Mefris

Mefris

Senior user
#127
Oct 1, 2014
ilayoeli said:
Witcher sense should not exist IMO, it's looks almost like Batman Arkham's "detective mode'
Click to expand...
...but as opposed to the detective mod which is just a mechanic implemented for the game the Witcher senses are a well established fact in lore.All witchers see,hear and smell way better then a regular human and I think this mechanic fits perfectly within the world.

As it is now I don't think it needs an up/downgrade.It's perfect IMO.

Edit:Hm...I wonder if it will function like a blacklight when we enter brothels.
 
Last edited: Oct 1, 2014
L

Lenzelv

Rookie
#128
Oct 1, 2014
schinderhannes said:
Sounds more like as if @wahwah was trying to point out that the mini map actually does all the tracking instead of the Witcher Senses which, as far as I'm concerned could be considered a (minor) design flaw.

What's the point of following Johnny's highlighted foot prints when there's an exclamation mark on the mini map showing you the exact location of his hideout anyway?

What's the point of following the highlighted foot prints of the Werewolf when there's an arrow on the mini map pointing you in the right direction and some sort of tactical overlay (again on the mini map) showing you the approximate area the Werewolf's lair is located in?

What's the point of highlighting ledges via Witcher Senses when there's probably hardly any situation where you can't immediately tell the spots Geralt can pull himself up on anyway?

Like mentioned a page back, this won't be an issue if both the Witcher Senses and the mini map (or the HUD in general) are customizable but if that's not the case then, again, why using the Witcher Senses when the mini map actually does a pretty good (and way more convenient) job in telling where that lair or that creature or even what creature it is.

Isn't that what the Witcher Senses were actually designed for and are supposed to do in the first place? Figuring out where that lair or that creature or what creature it is Geralt's to go up against? And that without any or the most minimal help from the mini map?
And let's not forget the (imho) considerable gain in immersion the use of the Witcher Senses provide. You don't get that from the mini map.

How about an official statement on this, while we're on it?
Click to expand...
Probably the easiest solution could be to make the Witcher Senses long range so that you would pick up faint "sound pings" of the creature you're supposed to track down from a few kilometers away already. Assuming that every creature produces some kind of sound or noise that can be tracked via Witcher Senses would make any additional guidance or assistance, like exclamation marks or pulsating arrows on the mini map unnecessary.

"Sound pings" would be the very first indicator to give you a general sense of the direction you're supposed to go and as you're getting closer other signs of a specific creatures' presence, like tracks or freshly slain corpses with appropriate marks on them would start to appear, giving you additional information about the kind of creature and of course helping you with getting to the creature's hideout even faster. Geralt could even make random remarks about a peculiar smell or a foul stench coming from a certain direction.

I don't know how lore-friendly this would be, but given that Geralt is also known as the White Wolf you would think that his hearing and sense of smell is maybe not as good but very close to an actual wolf's. Which would be 10 kilometers and more for the hearing range and about 3 kilometers for picking up scents.

And I guess you could even explain the display of that single "sound ping" by the "fact" that Geralt is able to filter out any sounds or noises of regular creatures he already has extensive knowledge of, like Drowners or Nekkers, and that the Witcher Senses only show "sound pings" of unique creatures he has yet to encounter.

There might be some special creatures that don't produce any sound or noise at all and wouldn't be so easy to track down via the Witcher Senses, but there should always be a way other than to just look on the mini map for that exclamation or that arrow to follow and thus not use the Witcher Senses mechanic to its full potential or in the worst case, to not use it at all. Which would be a real shame indeed, since it seems like a genuinely cool addition to the game I'd like to make meaningful use of.
 
Last edited: Oct 1, 2014
S

schinderhannes.999

Rookie
#129
Oct 11, 2014
Good points there, @Lenzelv, CDPR take note.


G: About the Witcher senses and the minimap. You can actually see where the monster is located…

T: I know that the minimap show the objective, where you should go, but it don’t show exactly where the monster is, because we have the whole hunting monster component, tracking monsters. I don’t know if you saw the Demo you showed last year…

G: With Jonny?

T: No, this one is from this year. But that is a perfect example. You know where Jonny is in general, but when you get there you have to find yourself. You have to use your senses to find his footsteps and follow to his lair. So, it doesn’t show the exactly place of the objective, just indicate where you should go.
G: Ok. So to show the precise location you need to use your Witcher senses?

T: Yes.
Click to expand...
So he's either talking about yet another, different build or there are conflicting notions (what a surprise!) regarding the minimap and its arrows and exclamations ACTUALLY leading you DIRECTLY to the creature WITHOUT having ever to use the Witcher Senses.

Exhibit A:

Notice the exclamation mark on the minimap?



That's not where Johnny is in general that's EXACTLY where Johnny's hideout is, and you don't ACTUALLY have to find it yourself by using the Witcher Senses.




Using the Witcher Senses to highlight Johnny's footsteps to follow them to the exclam..., er, I mean Johnny's hideout is just a flavor thing, but ultimately unnecessary at this point.


Exhibit B:

Notice the 'Werewolf' indicator just below the moon phase/time of day/weather status to the left of the minimap?



That's giving away the very information you're supposed to find out by using the Witcher Senses BEFORE you even stumble across the corpse the Werewolf left behind or discover the Werewolf's tracks leading away from the corpse for you to follow.




And then there's your trusty pulsating arrow again pointing you in the right direction. Which actually makes some sense in that context that it indicates a general direction for you to go, so no complaints here, for now.




Okay, so now the arrow is gone, but what's with that yellow radial overlay on the minimap? Wouldn't that actually be the perfect moment to switch off ANY indicators pointing you in the right direction and instead having the player to rely SOLELY on using the Witcher Senses and follow the highlighted footprints?
Oh, and thanks Geralt, for pointing out the obvious. The minimap ALREADY told us that we're up against something 'wolfy' a few moments ago.




As Geralt's approaching the lair of the 'mysterious' creature, we're also getting sound clues (right edge of the screen) indicating an even more precise position of the tracked creature. Again, why displaying the yellow radial overlay on the minimap, when it's ABUNDANTLY clear where the creature is, at that point.


Exhibit C:

For the love of the Mother Creatrix, PLEASE let us turn off the hightlighting of ledges, edges and other things indicating a path Geralt can take or climb on. Isn't the yellow arrow on the minimap's edge enough to give you a sense of the general direction you'd have to take to progress with the current quest?



Me and obviously a couple of others actually like to figure things out for ourselves, without having hand holding mechanics as described shoved in our faces.

In fact, and I'm probably not exaggerating here, if there's no way of customizing certain aspects of both the Witcher Senses and the minimap or the UI in general a lot of people would genuinely feel insulted by the lack of CDPR's confidence when it comes to the willingness to go great lengths and/or to endure or even embrace certain ways of playing that involve more tedium and more brain work than Average Joe's way of playing a complex game like The Witcher 3: Wild Hunt.
 
Last edited: Oct 24, 2014
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J

Jack Bauer 24

Rookie
#130
Oct 11, 2014
They should remove it completely. This reeks of catering to the casuals.
 
S

schinderhannes.999

Rookie
#131
Oct 12, 2014
Jack Bauer 24 said:
They should remove it completely. This reeks of catering to the casuals.
Click to expand...
The current implementation is just terribly flawed in places (particularly in tandem with the minimap), no need to remove the mechanic altogether.
CDPR just needs to do something about the aforementioned and illustrated issues and we're good.
 
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V

Vizen12

Rookie
#132
Oct 12, 2014
What if when you activated witcher senses, two things happened:

1) You hear everything more clearly (and in stereo so that you can know what direction a sound is coming from if you pay attention.)

2) While witcher senses are activated, your mouse has the same effect as aim-assist from console shooters so that you can mouse over the non visually altered environment, and when you mouse over something important (footprints), the mouse gently (very very slightly) sticks to that point (again, like aim assist in shooters where when you look at a baddie the crosshairs stick for a second.) This would allow you to be a detective and track something because you would just pick up the trail with witcher senses and then you would have to look carefully and follow the trail.

These two things, I feel, would not detract from the game's immersion, it would not feel like the game is holding your hand, and it would feel (possibly) like you accomplished something when you find your prey. This way you have to work and pay attention to your environment to get anything out of the witcher senses.


Also, I would love a customizable hud. The only time I ever really enjoyed skyrim was when I disabled all hud elements.
 
Last edited: Oct 12, 2014
B

BlackWolf500.298

Forum veteran
#133
Oct 12, 2014
schinderhannes said:
Good points there, @Lenzelv, CDPR take note.



So he's either talking about yet another, different build or there are conflicting notions (what a surprise!) regarding the minimap and its arrows and exclamations ACTUALLY leading you DIRECTLY to the creature WITHOUT having ever to use the Witcher Senses.

Exhibit A:

Notice the exclamation mark on the minimap?



That's not where Johnny is in general that's EXACTLY where Johnny's hideout is, and you don't ACTUALLY have to find it yourself by using the Witcher Senses.




Using the Witcher Senses to highlight Johnny's footsteps to follow them to the exclam..., er, I mean Johnny's hideout is just a flavor thing, but ultimately unnecessary at this point.


Exhibit B:

Notice the 'Werewolf' indicator just below the moon phase/time of day/weather status to the left of the minimap?



That's giving away the very information you're supposed to find out by using the Witcher Senses BEFORE you even stumble across the corpse the Werewolf left behind or discover the Werewolf's tracks leading away from the corpse for you to follow.




And then there's your trusty pulsating arrow again pointing you in the right direction. Which actually makes some sense in that context that it indicates a general direction for you to go, so no complaints here, for now.




Okay, so now the arrow is gone, but what's with that yellow radial overlay on the minimap? Wouldn't that actually be the perfect moment to switch off ANY indicators pointing you in the right direction and instead having the player to rely SOLELY on using the Witcher Senses and follow the highlighted footprints?
Oh, and thanks Geralt, for pointing out the obvious. The minimap ALREADY told us that we're up against something 'wolfy' a few moments ago.




As Geralt's approaching the lair of the 'mysterious' creature, we're also getting sound clues (right edge of the screen) indicating an even more precise position of the tracked creature. Again, why displaying the yellow radial overlay on the minimap, when it's ABUNDANTLY clear where the creature is, at that point.


Exhibit C:

For the love of the Mother Creatrix, PLEASE let us turn off the hightlighting of ledges, edges and other things indicating a path Geralt can take or climb on. Isn't the yellow arrow on the minimap's edge enough to give you a sense of the general direction you'd have to take to progress with the current quest?



Me and obviously a couple of others actually like to figure things out for ourselves, without having hand holding mechanics as described shoved in our faces.

In fact, and I'm probably not exaggerating here, if there's no way of customizing certain aspects of both the Witcher Senses and the minimap or the UI in general a lot of people would genuinely feel insulted by the lack of CDPR's confidence when it comes to the willingness to go great lengths and/or to endure or even embrace certain ways of playing that involve more tedium and more brain work than Average Joe's way of playing a complex game like The Witcher 3: Wild Hunt.
Click to expand...
This so much.
I don't get it. Either the team is utterly confused and no one knows what the other developers are doing which would make the whole game development process an utter mess, or they lie. And I do not believe the latter. So basically, knowing that there were 2 or 3 instances so far where a gameplay presentation 100% contradicted a statement made by a developer, what are we supposed to believe now if we can not be sure if the developer we are talking to does even know the current state of the element? I'm not saying the game will be bad, I'M just saying if it continues this way I can not trust any statement anymore, no offense.

My opinion:

Remove the damn exclamation mark !!.
The mini-map should only show the general direction and if you are close enough any indicator should disappear.
If you are looking at the mini-map there should be no indicator if the target is nearby.
To see which general "area" the monster or quest is in you should have to open the normal map and see a clearly outlined area in which the quest/monster can be. To actively find the monster however you should have to rely on your Witcher senses. Otherwise those senses make 0 (zero) Sense (no pun intended) and would a complete waste of development resources!! I mean why do I need senses if the mini-map tells me everything I want to know.
That would not be all that bad if we could at least disable mini-map quest tracking in the custom options, or if it was disabled on higher difficulties, or if we could disable the mini-map altogether (the more UI control, the better).

As for the "Werewolf" - again, I completely and utterly agree. Why should we have to find out what it is when we are shown what we are hunting anyway?
I mean okay, let's take into account the possibility that the demo is cut and that you actually have to find out it is a werewolf before starting the quest, or that you have the OPTION (meaning you do not have to but it would be clever) to find out which monster you are hunting and what is effective against them (the "recommended" potions section in the inventory should only appear if you made your research, or if you enabled "advanced gameplay helpers" in the settings).
Otherwise (if the monsters name just appears without research) I will be really disappointed.
 
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E

EliHarel

Rookie
#134
Oct 12, 2014
@schinderhannes and @BlackWolf500 I agree with you both, well written.

The contradicting statements need to end. I dislike sounding presumptuous, but it's honestly starting to feel unprofessional. Unless they're aware of updates in newer builds that we haven't seen yet.

Also, they can't say they don't intend to hold our hands, when they... do. Both with highlighting climbable terrain, as well as the location of the target Geralt's hunting..
 
A

Alpha8Wolf

Rookie
#135
Oct 15, 2014
I agree, it makes things very simple and easy. I hate detective games which tell me where all the clues are and where to find them. Let me investigate a little... Let me feel like a hunter... Like a Witcher :)
 
A

Alpha8Wolf

Rookie
#136
Oct 15, 2014
schinderhannes said:
Good points there, @Lenzelv, CDPR take note.



So he's either talking about yet another, different build or there are conflicting notions (what a surprise!) regarding the minimap and its arrows and exclamations ACTUALLY leading you DIRECTLY to the creature WITHOUT having ever to use the Witcher Senses.

Exhibit A:

Notice the exclamation mark on the minimap?



That's not where Johnny is in general that's EXACTLY where Johnny's hideout is, and you don't ACTUALLY have to find it yourself by using the Witcher Senses.




Using the Witcher Senses to highlight Johnny's footsteps to follow them to the exclam..., er, I mean Johnny's hideout is just a flavor thing, but ultimately unnecessary at this point.


Exhibit B:

Notice the 'Werewolf' indicator just below the moon phase/time of day/weather status to the left of the minimap?



That's giving away the very information you're supposed to find out by using the Witcher Senses BEFORE you even stumble across the corpse the Werewolf left behind or discover the Werewolf's tracks leading away from the corpse for you to follow.




And then there's your trusty pulsating arrow again pointing you in the right direction. Which actually makes some sense in that context that it indicates a general direction for you to go, so no complaints here, for now.




Okay, so now the arrow is gone, but what's with that yellow radial overlay on the minimap? Wouldn't that actually be the perfect moment to switch off ANY indicators pointing you in the right direction and instead having the player to rely SOLELY on using the Witcher Senses and follow the highlighted footprints?
Oh, and thanks Geralt, for pointing out the obvious. The minimap ALREADY told us that we're up against something 'wolfy' a few moments ago.




As Geralt's approaching the lair of the 'mysterious' creature, we're also getting sound clues (right edge of the screen) indicating an even more precise position of the tracked creature. Again, why displaying the yellow radial overlay on the minimap, when it's ABUNDANTLY clear where the creature is, at that point.


Exhibit C:

For the love of the Mother Creatrix, PLEASE let us turn off the hightlighting of ledges, edges and other things indicating a path Geralt can take or climb on. Isn't the yellow arrow on the minimap's edge enough to give you a sense of the general direction you'd have to take to progress with the current quest?



Me and obviously a couple of others actually like to figure things out for ourselves, without having hand holding mechanics as described shoved in our faces.

In fact, and I'm probably not exaggerating here, if there's no way of customizing certain aspects of both the Witcher Senses and the minimap or the UI in general a lot of people would genuinely feel insulted by the lack of CDPR's confidence when it comes to the willingness to go great lengths and/or to endure or even embrace certain ways of playing that involve more tedium and more brain work than Average Joe's way of playing a complex game like The Witcher 3: Wild Hunt.
Click to expand...
This is extremely important in my opinion! Please listen to him, CDPR.
 
D

Doctalen

Rookie
#137
Oct 17, 2014
schinderhannes said:
Good points there, @Lenzelv, CDPR take note.
*LOTSA TEXT*
Click to expand...
Yeah, I'm hoping this was just part of the E3 demo and can be changed. Either by CDPR or Modders. Most games with a ton of UI crap lets you turn it off it seems nowadays. Far cry 3 let you turn everything off but the minimap on screen even on console.
 
I

Indescribable

Forum regular
#138
Oct 18, 2014
One possibility I thought of in regard to the tag "Werewolf" under the time/weather "Full Moon/Clear" tag is that the monster tag is just telling you what kind of monster you are most likely to run into in that area and/or time of day. If you'll notice here:
https://i.imgur.com/OLokIXc.jpg
the monster is Noonwraith and the time is, go figure, Noon. Far as I know Geralt was on the main quest to Djikstra, which does not include hunting down noonwraiths. Also notice in this:
https://i.imgur.com/K9Mj3SU.jpg
the monster tracked is Fiend, and the time of day is Dawn. Keep in mind we did see the Fiend in the swamp when Johnny was taking Geralt to the Ladies here:
https://i.imgur.com/Wf1ogTT.jpg
where again, Geralt is on the main quest which was Geralt going to the Ladies, not hunting down the Fiend.
Both of these are what I believe to be strong supporters of the monster tracked NOT being the quest monster, but just a coincidence.
As for the exclamation mark being exactly where Johhny is, I agree with you and would prefer it to merely show the general area at most. Hopefully there will be some way to turn off quest markers or something. Same with the Witcher sense showing the ledges Geralt can climb; I would prefer them to not appear.
 

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O

ONLY_ONCE

Rookie
#139
Oct 18, 2014
What!?! You guys are still freaking out about all this lol... It's going to be just fine new kids;)
I'm not trying to be a dick or anything, but the idea I posted on here months ago about this (where-ever it is) is the very best.
I think they might have used it by now, outside of easy mode that is. I know, woah is me.
;)
 
Last edited: Oct 18, 2014
R

Ray76.64

Forum regular
#140
Oct 21, 2014
Well... I hope i can just remove all these highlights and look for everything by myself. This is just so AC...
Indescribable said:
just telling you what kind of monster you are most likely to run into in that area and/or time of day.
Click to expand...
And i also hate this kind of thing. Giving some info about the monster would be enough for player to think on his own what he can possible meet, when and where. I really hate how it holds your hand and guides you in whatever you do.
 
Last edited: Oct 21, 2014
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